Results 1 to 10 of 39

Thread: Mobs Old Spells

Dev. Posts

Hybrid View

  1. #1
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Hopefully it gets changed. Why? Not everyone who will ever fight those mobs was around when those spells existed, and they are ridiculous in comparison to some of the replacement spells we have. Don't get me wrong, I love the combo changes, but I miss having the ability to effectively AoE on most classes (I hope we get some of that back with jobs).

    Enemies of the same race and level range should be roughly the same difficulty, not one mob class in particular that is OP because they still have a spell that was taken away from players, specifically because it was so OP. Just typing that now makes it so obvious to me, lol.

    As for the FFXI examples...well, part of what I liked about those was the possibility of getting those spells at some point if they raised level caps. They have, and the players have gotten many of them. Here's hoping some of those crazy spells the mobs have are put back in in a rebalanced form, and the mobs' version is rebalanced with it.
    (1)

  2. #2
    Player
    Adlitim's Avatar
    Join Date
    Nov 2011
    Posts
    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by OJtheLIONKing View Post
    Hopefully it gets changed. Why? Not everyone who will ever fight those mobs was around when those spells existed, and they are ridiculous in comparison to some of the replacement spells we have. Don't get me wrong, I love the combo changes, but I miss having the ability to effectively AoE on most classes (I hope we get some of that back with jobs).

    Enemies of the same race and level range should be roughly the same difficulty, not one mob class in particular that is OP because they still have a spell that was taken away from players, specifically because it was so OP. Just typing that now makes it so obvious to me, lol.

    As for the FFXI examples...well, part of what I liked about those was the possibility of getting those spells at some point if they raised level caps. They have, and the players have gotten many of them. Here's hoping some of those crazy spells the mobs have are put back in in a rebalanced form, and the mobs' version is rebalanced with it.
    Yea i was trying to get this point across earlier, mobs of the same level should be around same difficulty but clearly if the mobs have old spells/abilities they are much more difficult.
    (2)

  3. #3
    Player

    Join Date
    Oct 2011
    Posts
    59
    Quote Originally Posted by Adlitim View Post
    Yea i was trying to get this point across earlier, mobs of the same level should be around same difficulty but clearly if the mobs have old spells/abilities they are much more difficult.
    Why is this such a common complaint?

    Just learn the mobs and deal with them, it's not relevant what moves they use. Nor is it relevant that new players never had those abilities, if anything that means the apppearence of said monsters is even more unique to new players.

  4. #4
    Player
    Adlitim's Avatar
    Join Date
    Nov 2011
    Posts
    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by AndySolace View Post
    Why is this such a common complaint?

    Just learn the mobs and deal with them, it's not relevant what moves they use. Nor is it relevant that new players never had those abilities, if anything that means the apppearence of said monsters is even more unique to new players.
    So clearly you don't understand. Tell me a mob that can one shot, or one hit from it, to an entire r50 party that is an r50 mob. They are not equal in difficulty of other mobs same level this is not a case of learning how a mob works. It's unbalanced, then again seems to be common occurrence to have a ton of weak mobs around one surprisingly random one shotter. It's not a major crisis or anything just seems like another small thing looked over. My guess they took out old abilities then when they gave us these new abilities they changed stats or something and didn't think about mobs still having old abilities creating an unbalanced damage output.
    (0)
    Last edited by Adlitim; 02-02-2012 at 01:07 AM.

  5. #5
    Quote Originally Posted by AndySolace View Post
    Why is this such a common complaint?

    Just learn the mobs and deal with them, it's not relevant what moves they use. Nor is it relevant that new players never had those abilities, if anything that means the apppearence of said monsters is even more unique to new players.
    Goes against casual gameplay, goes against soloers, etc.
    (1)