So we share a datacenter and in the likely or unlikely event that we end up as a tank/healer pair, I'll know that it's safe to Tom and Jerry the dungeon and you wont have to rescue me and thus causing me to leave, fair enough?So umh, i've started playing a month ago, main healer at the moment and i always use rescue if i see the tank not pulling enough even if they are barely taking any damage. here are my reasons
1) i don't think it's toxic, we are a team, i'm telling you there are more mobs to grab if i'm doing it, trust me! (example: the great gubal library dungeon just before the final boss, some tanks don't pull under the stairs but they stop before, that's where i rescue...)
2) faster dungeon, let's use the team Aoe damage!
3) i've never played tank but getting enemy aggro doesn't seem really hard so i don't think it's a problem?
i always say i prefer big pulls at the start of dungeon, i don't really think it's up to the tank because it's all about how fast the dps can kill the adds while the healer keeps the tank up.
also rescue is such a cool skill to save people first timing boss mechanics in dungeons or raids
Last edited by Quintessa; 06-16-2020 at 10:05 PM.
Use chat to ask for bigger pulls. If you rescue tank into another pack of mobs to have him pull more, you bet your ass I will either leave or kick you out.So umh, i've started playing a month ago, main healer at the moment and i always use rescue if i see the tank not pulling enough even if they are barely taking any damage. here are my reasons
1) i don't think it's toxic, we are a team, i'm telling you there are more mobs to grab if i'm doing it, trust me! (example: the great gubal library dungeon just before the final boss, some tanks don't pull under the stairs but they stop before, that's where i rescue...)
2) faster dungeon, let's use the team Aoe damage!
3) i've never played tank but getting enemy aggro doesn't seem really hard so i don't think it's a problem?
i always say i prefer big pulls at the start of dungeon, i don't really think it's up to the tank because it's all about how fast the dps can kill the adds while the healer keeps the tank up.
also rescue is such a cool skill to save people first timing boss mechanics in dungeons or raids
Let. Your. Tank. Know. You. Want. BIG. PULLS.
If typing is a bit too much in the middle of combat, make a chat macro and slap onto your hotbar.
I'll give you example:
"Tank, can we do big pulls?"
"Hey Tank, you can do big pulls with me. I'll keep you safe!"
"Tank, can you try pulling more? We have good DPS here and I can handle bigger pulls, don't worry."
Tumblr: taildippedinpaint
That's for sure, as i said i'm quite new to the game so i still have 90% of jobs to try out but i plan to level up at least a tank to 80.
Why would you leave? I don't really see rescue as a toxic spell, i'm trying to help you clear faster and if we fail it's on me, could you please explain why you find it... offensive? like when i use it i'm not thinking anything bad about the tank, since i've never played it i'd like to know what's the bad thing about being pulled near more mobs. like i'm legit trying to think about what could make it worse for the tank but unless the mobs spam a lot of aoes they have to dodge to make the pull possible i don't really see any other reason.
i said it in my previous comment, i always say "pref big pulls" at the start of the dungeon, i'm not using rescue on a tank who doesn't feel comfortable pulling a mob at a time, i'm using it when we are already pulling big but the tank fears to get the last couple of mobs or doesn't know you can get more adds (library dungeon example).
read above, also i'm not literally getting into mobs and pulling them in , i just rescue him (still out of mobs aggro range), it's more like inviting them to do it?
Last edited by BunYulia; 06-16-2020 at 10:33 PM.
Now THIS is hilarious to me. Apparently if allowed to toggle your ability to be Rescued off everyone would do it, rendering the skill obsolete. Which brings up the question, if so many people hate having this skill used on them then why keep it? Does a healers "fun" really matter that much more than everyone else's?
Seriously, just make it a toggle. That way premades can use it to cheese mechanics, or whatever, friends can goof around with it, and the rest of us won't have to deal with it in randoms.
I can't believe you're ending our lifelong friendship over this. This can't be happening!!Intentionally letting a healer die is rude and inconsiderate because you got your feelings hurt.
Also, no. I'd never have been friends with you. You're very whiny and thin skinned. You genuinely made a thread on the forums as some sort of therapy. I think we're different age groups, son. I can't be friends with someone that needs to show ID to get into a pub.
It only really happened to me when I first started tanking, and it bothered me but I was already nervous so I didn't want to get into it with the group.Honestly I'm all for a toggle that allows you to be unaffected by rescue but on the flip side have you tried actually putting on your big kid pants and actually doing large pulls? A level 80 Dark Knight afraid of doing wall to walls? Seriously? Heck, even in low level ARR dungeons there's no reason to do single pulls.
Healers can't rescue you into more mobs if you're already ahead of them.
You're a high level tank. Please play like one.
I've just been leveling alts lately and kind of noticed that this was STILL happening to new tanks. It bothered me, got me thinking about what I'd do if a healer tried to pull that crap on me now, and here we are.
Last edited by Goji1639; 06-16-2020 at 10:37 PM.
As much as people love to shit on tanks in this thread I disagree. Dungeon runs are a team effort, absolutely. But the tank is ultimately the one taking aggro on everything so they're the only ones getting slapped around and should decide if they can wall pull or not. If you say you prefer big pulls at the start of a dungeons and still feel the need to rescue the tank into the next pack, idk how this is not toxic.
A friendly advice from a fellow healer, I usually let the tank know(nonverbal) I can handle more by running just a bit ahead, not enough to pull more but to let them know hey you can keep going if you want to! More often than not they will then keep pulling more and if the tank continues to burn down the current trash then I know, OK that's what they're comfortable with. No player can tell you how much you should heal or do dmg, nobody can tell the dps to just do their aoe rotation in between bosses and no one should tell the tank how much to pull, everyone has their own role.
It not the assumption that everyone would do it. It's not knowing who can and can't be rescued at any given time. Even if the devs were to put in some kind of indicator, it is more work than is necessary. Again, if you don't want to be rescued, then learn and do the mechanics of the encounter.Now THIS is hilarious to me. Apparently if allowed to toggle your ability to be Rescued off everyone would do it, rendering the skill obsolete. Which brings up the question, if so many people hate having this skill used on them then why keep it? Does a healers "fun" really matter that much more than everyone else's?
Seriously, just make it a toggle. That way premades can use it to cheese mechanics, or whatever, friends can goof around with it, and the rest of us won't have to deal with it in randoms.
As mentioned earlier, it is more of a communication skill than anything. During an encounter, your healer can't type out that they need you stand somewhere quickly enough, nor is it guaranteed the player will see it in the chat log.
Personally, I am waiting for the complimentary skill that also allows me to push a player a from me.
yeah i also do that but sometimes i fear the other scenarios where a) they just don't know more mobs are ahead that you can aggro . b) they fear i can't heal enough. i'm sorry if i'm sounding silly but no one ever flamed for those rescues i'm really trying to understand i swear.As much as people love to shit on tanks in this thread I disagree. Dungeon runs are a team effort, absolutely. But the tank is ultimately the one taking aggro on everything so they're the only ones getting slapped around and should decide if they can wall pull or not. If you say you prefer big pulls at the start of a dungeons and still feel the need to rescue the tank into the next pack, idk how this is not toxic.
A friendly advice from a fellow healer, I usually let the tank know(nonverbal) I can handle more by running just a bit ahead, not enough to pull more but to let them know hey you can keep going if you want to! More often than not they will then keep pulling more and if the tank continues to burn down the current trash then I know, OK that's what they're comfortable with. No player can tell you how much you should heal or do dmg, nobody can tell the dps to just do their aoe rotation in between bosses and no one should tell the tank how much to pull, everyone has their own role.
See the problem is this. You're assuming people who get rescued don't know the mechanics, just because you use Rescue properly.It not the assumption that everyone would do it. It's not knowing who can and can't be rescued at any given time. Even if the devs were to put in some kind of indicator, it is more work than is necessary. Again, if you don't want to be rescued, then learn and do the mechanics of the encounter.
As mentioned earlier, it is more of a communication skill than anything. During an encounter, your healer can't type out that they need you stand somewhere quickly enough, nor is it guaranteed the player will see it in the chat log.
Personally, I am waiting for the complimentary skill that also allows me to push a player a from me.
The problem is when people know the mechanics and they get rescued by someone who doesn't, or who just wants to troll. Actually, if you don't know the mechanics you can't even complain about a wrong rescue because you don't know it's wrong.
Why people who do mechanics right and are in no situation to need an appropriate Rescue have a toggle to stop trolls and ignorant sprouts?
It's called RESCUE **NOT** pull the Tank into more MOBS. That isn't what rescue is about. You're not the tank and have no business pulling ahead of the tank let alone pulling them somewhere they don't want to be.yeah i also do that but sometimes i fear the other scenarios where a) they just don't know more mobs are ahead that you can aggro . b) they fear i can't heal enough. i'm sorry if i'm sounding silly but no one ever flamed for those rescues i'm really trying to understand i swear.
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