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  1. #151
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Quote Originally Posted by BunYulia View Post
    So umh, i've started playing a month ago, main healer at the moment and i always use rescue if i see the tank not pulling enough even if they are barely taking any damage. here are my reasons
    1) i don't think it's toxic, we are a team, i'm telling you there are more mobs to grab if i'm doing it, trust me! (example: the great gubal library dungeon just before the final boss, some tanks don't pull under the stairs but they stop before, that's where i rescue...)
    2) faster dungeon, let's use the team Aoe damage!
    3) i've never played tank but getting enemy aggro doesn't seem really hard so i don't think it's a problem?

    i always say i prefer big pulls at the start of dungeon, i don't really think it's up to the tank because it's all about how fast the dps can kill the adds while the healer keeps the tank up.

    also rescue is such a cool skill to save people first timing boss mechanics in dungeons or raids
    So we share a datacenter and in the likely or unlikely event that we end up as a tank/healer pair, I'll know that it's safe to Tom and Jerry the dungeon and you wont have to rescue me and thus causing me to leave, fair enough?
    (2)
    Last edited by Quintessa; 06-16-2020 at 10:05 PM.

  2. #152
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BunYulia View Post
    So umh, i've started playing a month ago, main healer at the moment and i always use rescue if i see the tank not pulling enough even if they are barely taking any damage. here are my reasons
    1) i don't think it's toxic, we are a team, i'm telling you there are more mobs to grab if i'm doing it, trust me! (example: the great gubal library dungeon just before the final boss, some tanks don't pull under the stairs but they stop before, that's where i rescue...)
    2) faster dungeon, let's use the team Aoe damage!
    3) i've never played tank but getting enemy aggro doesn't seem really hard so i don't think it's a problem?

    i always say i prefer big pulls at the start of dungeon, i don't really think it's up to the tank because it's all about how fast the dps can kill the adds while the healer keeps the tank up.

    also rescue is such a cool skill to save people first timing boss mechanics in dungeons or raids
    Use chat to ask for bigger pulls. If you rescue tank into another pack of mobs to have him pull more, you bet your ass I will either leave or kick you out.
    (7)

  3. #153
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by BunYulia View Post
    1) i don't think it's toxic, we are a team, i'm telling you there are more mobs to grab if i'm doing it, trust me!
    Let. Your. Tank. Know. You. Want. BIG. PULLS.

    If typing is a bit too much in the middle of combat, make a chat macro and slap onto your hotbar.

    I'll give you example:
    "Tank, can we do big pulls?"

    "Hey Tank, you can do big pulls with me. I'll keep you safe!"

    "Tank, can you try pulling more? We have good DPS here and I can handle bigger pulls, don't worry."
    (6)
    Tumblr: taildippedinpaint

  4. #154
    Player
    BunYulia's Avatar
    Join Date
    May 2020
    Posts
    9
    Character
    Yulia Aegir
    World
    Ragnarok
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    I'd suggest every Healer should know how to play Tank and vice versa.
    It will also help you understand the other's viewpoint.
    That's for sure, as i said i'm quite new to the game so i still have 90% of jobs to try out but i plan to level up at least a tank to 80.

    Quote Originally Posted by Quintessa View Post
    So we share a datacenter and in the likely or unlikely event that we end up as a tank/healer pair, I'll know that it's safe to Tom and Jerry the dungeon and you wont have to rescue me and thus causing me to leave, fair enough?
    Why would you leave? I don't really see rescue as a toxic spell, i'm trying to help you clear faster and if we fail it's on me, could you please explain why you find it... offensive? like when i use it i'm not thinking anything bad about the tank, since i've never played it i'd like to know what's the bad thing about being pulled near more mobs. like i'm legit trying to think about what could make it worse for the tank but unless the mobs spam a lot of aoes they have to dodge to make the pull possible i don't really see any other reason.

    Quote Originally Posted by einschwartz View Post
    Let. Your. Tank. Know. You. Want. BIG. PULLS.
    "Tank, can you try pulling more? We have good DPS here and I can handle bigger pulls, don't worry."
    i said it in my previous comment, i always say "pref big pulls" at the start of the dungeon, i'm not using rescue on a tank who doesn't feel comfortable pulling a mob at a time, i'm using it when we are already pulling big but the tank fears to get the last couple of mobs or doesn't know you can get more adds (library dungeon example).


    Quote Originally Posted by GrimGale View Post
    Use chat to ask for bigger pulls. If you rescue tank into another pack of mobs to have him pull more, you bet your ass I will either leave or kick you out.
    read above, also i'm not literally getting into mobs and pulling them in , i just rescue him (still out of mobs aggro range), it's more like inviting them to do it?
    (1)
    Last edited by BunYulia; 06-16-2020 at 10:33 PM.

  5. #155
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gemina View Post
    That will never fly, and might as well delete the skill if they did this.
    Now THIS is hilarious to me. Apparently if allowed to toggle your ability to be Rescued off everyone would do it, rendering the skill obsolete. Which brings up the question, if so many people hate having this skill used on them then why keep it? Does a healers "fun" really matter that much more than everyone else's?

    Seriously, just make it a toggle. That way premades can use it to cheese mechanics, or whatever, friends can goof around with it, and the rest of us won't have to deal with it in randoms.

    Quote Originally Posted by Darkobra View Post
    Intentionally letting a healer die is rude and inconsiderate because you got your feelings hurt.

    Also, no. I'd never have been friends with you. You're very whiny and thin skinned. You genuinely made a thread on the forums as some sort of therapy. I think we're different age groups, son. I can't be friends with someone that needs to show ID to get into a pub.
    I can't believe you're ending our lifelong friendship over this. This can't be happening!!

    Quote Originally Posted by Mavrias View Post
    Honestly I'm all for a toggle that allows you to be unaffected by rescue but on the flip side have you tried actually putting on your big kid pants and actually doing large pulls? A level 80 Dark Knight afraid of doing wall to walls? Seriously? Heck, even in low level ARR dungeons there's no reason to do single pulls.

    Healers can't rescue you into more mobs if you're already ahead of them.

    You're a high level tank. Please play like one.
    It only really happened to me when I first started tanking, and it bothered me but I was already nervous so I didn't want to get into it with the group.

    I've just been leveling alts lately and kind of noticed that this was STILL happening to new tanks. It bothered me, got me thinking about what I'd do if a healer tried to pull that crap on me now, and here we are.
    (2)
    Last edited by Goji1639; 06-16-2020 at 10:37 PM.

  6. #156
    Player
    Nanchi's Avatar
    Join Date
    Mar 2014
    Posts
    120
    Character
    Noah Zephyr
    World
    Omega
    Main Class
    Reaper Lv 100
    Quote Originally Posted by BunYulia View Post
    I always say i prefer big pulls at the start of dungeon, i don't really think it's up to the tank because it's all about how fast the dps can kill the adds while the healer keeps the tank up.
    As much as people love to shit on tanks in this thread I disagree. Dungeon runs are a team effort, absolutely. But the tank is ultimately the one taking aggro on everything so they're the only ones getting slapped around and should decide if they can wall pull or not. If you say you prefer big pulls at the start of a dungeons and still feel the need to rescue the tank into the next pack, idk how this is not toxic.

    A friendly advice from a fellow healer, I usually let the tank know(nonverbal) I can handle more by running just a bit ahead, not enough to pull more but to let them know hey you can keep going if you want to! More often than not they will then keep pulling more and if the tank continues to burn down the current trash then I know, OK that's what they're comfortable with. No player can tell you how much you should heal or do dmg, nobody can tell the dps to just do their aoe rotation in between bosses and no one should tell the tank how much to pull, everyone has their own role.
    (9)

  7. #157
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Goji1639 View Post
    Now THIS is hilarious to me. Apparently if allowed to toggle your ability to be Rescued off everyone would do it, rendering the skill obsolete. Which brings up the question, if so many people hate having this skill used on them then why keep it? Does a healers "fun" really matter that much more than everyone else's?

    Seriously, just make it a toggle. That way premades can use it to cheese mechanics, or whatever, friends can goof around with it, and the rest of us won't have to deal with it in randoms.
    It not the assumption that everyone would do it. It's not knowing who can and can't be rescued at any given time. Even if the devs were to put in some kind of indicator, it is more work than is necessary. Again, if you don't want to be rescued, then learn and do the mechanics of the encounter.

    As mentioned earlier, it is more of a communication skill than anything. During an encounter, your healer can't type out that they need you stand somewhere quickly enough, nor is it guaranteed the player will see it in the chat log.

    Personally, I am waiting for the complimentary skill that also allows me to push a player a from me.
    (5)

  8. #158
    Player
    BunYulia's Avatar
    Join Date
    May 2020
    Posts
    9
    Character
    Yulia Aegir
    World
    Ragnarok
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nanchi View Post
    As much as people love to shit on tanks in this thread I disagree. Dungeon runs are a team effort, absolutely. But the tank is ultimately the one taking aggro on everything so they're the only ones getting slapped around and should decide if they can wall pull or not. If you say you prefer big pulls at the start of a dungeons and still feel the need to rescue the tank into the next pack, idk how this is not toxic.

    A friendly advice from a fellow healer, I usually let the tank know(nonverbal) I can handle more by running just a bit ahead, not enough to pull more but to let them know hey you can keep going if you want to! More often than not they will then keep pulling more and if the tank continues to burn down the current trash then I know, OK that's what they're comfortable with. No player can tell you how much you should heal or do dmg, nobody can tell the dps to just do their aoe rotation in between bosses and no one should tell the tank how much to pull, everyone has their own role.
    yeah i also do that but sometimes i fear the other scenarios where a) they just don't know more mobs are ahead that you can aggro . b) they fear i can't heal enough. i'm sorry if i'm sounding silly but no one ever flamed for those rescues i'm really trying to understand i swear.
    (0)

  9. #159
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gemina View Post
    It not the assumption that everyone would do it. It's not knowing who can and can't be rescued at any given time. Even if the devs were to put in some kind of indicator, it is more work than is necessary. Again, if you don't want to be rescued, then learn and do the mechanics of the encounter.

    As mentioned earlier, it is more of a communication skill than anything. During an encounter, your healer can't type out that they need you stand somewhere quickly enough, nor is it guaranteed the player will see it in the chat log.

    Personally, I am waiting for the complimentary skill that also allows me to push a player a from me.
    See the problem is this. You're assuming people who get rescued don't know the mechanics, just because you use Rescue properly.
    The problem is when people know the mechanics and they get rescued by someone who doesn't, or who just wants to troll. Actually, if you don't know the mechanics you can't even complain about a wrong rescue because you don't know it's wrong.
    Why people who do mechanics right and are in no situation to need an appropriate Rescue have a toggle to stop trolls and ignorant sprouts?
    (3)

  10. #160
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by BunYulia View Post
    yeah i also do that but sometimes i fear the other scenarios where a) they just don't know more mobs are ahead that you can aggro . b) they fear i can't heal enough. i'm sorry if i'm sounding silly but no one ever flamed for those rescues i'm really trying to understand i swear.
    It's called RESCUE **NOT** pull the Tank into more MOBS. That isn't what rescue is about. You're not the tank and have no business pulling ahead of the tank let alone pulling them somewhere they don't want to be.
    (8)

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