Results 1 to 10 of 668

Hybrid View

  1. #1
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Honestly I'm all for a toggle that allows you to be unaffected by rescue but on the flip side have you tried actually putting on your big kid pants and actually doing large pulls? A level 80 Dark Knight afraid of doing wall to walls? Seriously? Heck, even in low level ARR dungeons there's no reason to do single pulls.

    Healers can't rescue you into more mobs if you're already ahead of them.

    You're a high level tank. Please play like one.
    (9)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mavrias View Post
    Honestly I'm all for a toggle that allows you to be unaffected by rescue....
    That will never fly, and might as well delete the skill if they did this.

    If players really don't want to be rescued, then what is really going to decrease the chance of it happening is doing the mechanics. If you go into a fight for the first time or are still learning it, don't be surprised if the healer pulls you into their bosom. Players need to understand that the majority of the time, the healer's intentions are good when they rescue you. They are not trying to spite you, or jackup your rotation. They want you to live and they are trying to take care of you.

    Being rescued should be a small detriment to a seasoned DPS player who deals with breaks in their rotation all the time because this is what bosses do so the 95% or higher of the damage you cause to dummies isn't so easily transitioned into an actual fight.

    Trust me folks, this skill isn't going anywhere, nor will players be given an option to negate it.
    (7)

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gemina View Post
    That will never fly, and might as well delete the skill if they did this.
    Now THIS is hilarious to me. Apparently if allowed to toggle your ability to be Rescued off everyone would do it, rendering the skill obsolete. Which brings up the question, if so many people hate having this skill used on them then why keep it? Does a healers "fun" really matter that much more than everyone else's?

    Seriously, just make it a toggle. That way premades can use it to cheese mechanics, or whatever, friends can goof around with it, and the rest of us won't have to deal with it in randoms.

    Quote Originally Posted by Darkobra View Post
    Intentionally letting a healer die is rude and inconsiderate because you got your feelings hurt.

    Also, no. I'd never have been friends with you. You're very whiny and thin skinned. You genuinely made a thread on the forums as some sort of therapy. I think we're different age groups, son. I can't be friends with someone that needs to show ID to get into a pub.
    I can't believe you're ending our lifelong friendship over this. This can't be happening!!

    Quote Originally Posted by Mavrias View Post
    Honestly I'm all for a toggle that allows you to be unaffected by rescue but on the flip side have you tried actually putting on your big kid pants and actually doing large pulls? A level 80 Dark Knight afraid of doing wall to walls? Seriously? Heck, even in low level ARR dungeons there's no reason to do single pulls.

    Healers can't rescue you into more mobs if you're already ahead of them.

    You're a high level tank. Please play like one.
    It only really happened to me when I first started tanking, and it bothered me but I was already nervous so I didn't want to get into it with the group.

    I've just been leveling alts lately and kind of noticed that this was STILL happening to new tanks. It bothered me, got me thinking about what I'd do if a healer tried to pull that crap on me now, and here we are.
    (2)
    Last edited by Goji1639; 06-16-2020 at 10:37 PM.

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Goji1639 View Post
    Now THIS is hilarious to me. Apparently if allowed to toggle your ability to be Rescued off everyone would do it, rendering the skill obsolete. Which brings up the question, if so many people hate having this skill used on them then why keep it? Does a healers "fun" really matter that much more than everyone else's?

    Seriously, just make it a toggle. That way premades can use it to cheese mechanics, or whatever, friends can goof around with it, and the rest of us won't have to deal with it in randoms.
    It not the assumption that everyone would do it. It's not knowing who can and can't be rescued at any given time. Even if the devs were to put in some kind of indicator, it is more work than is necessary. Again, if you don't want to be rescued, then learn and do the mechanics of the encounter.

    As mentioned earlier, it is more of a communication skill than anything. During an encounter, your healer can't type out that they need you stand somewhere quickly enough, nor is it guaranteed the player will see it in the chat log.

    Personally, I am waiting for the complimentary skill that also allows me to push a player a from me.
    (5)

  5. #5
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gemina View Post
    It not the assumption that everyone would do it. It's not knowing who can and can't be rescued at any given time. Even if the devs were to put in some kind of indicator, it is more work than is necessary. Again, if you don't want to be rescued, then learn and do the mechanics of the encounter.

    As mentioned earlier, it is more of a communication skill than anything. During an encounter, your healer can't type out that they need you stand somewhere quickly enough, nor is it guaranteed the player will see it in the chat log.

    Personally, I am waiting for the complimentary skill that also allows me to push a player a from me.
    See the problem is this. You're assuming people who get rescued don't know the mechanics, just because you use Rescue properly.
    The problem is when people know the mechanics and they get rescued by someone who doesn't, or who just wants to troll. Actually, if you don't know the mechanics you can't even complain about a wrong rescue because you don't know it's wrong.
    Why people who do mechanics right and are in no situation to need an appropriate Rescue have a toggle to stop trolls and ignorant sprouts?
    (3)

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tlamila View Post
    See the problem is this. You're assuming people who get rescued don't know the mechanics, just because you use Rescue properly.
    The problem is when people know the mechanics and they get rescued by someone who doesn't, or who just wants to troll. Actually, if you don't know the mechanics you can't even complain about a wrong rescue because you don't know it's wrong.
    Why people who do mechanics right and are in no situation to need an appropriate Rescue have a toggle to stop trolls and ignorant sprouts?
    Is it not fair to also say you are assuming a healer who uses rescue is a troll? Why are you so cynical and incredulous towards the communities healers?

    And you're right to ask about players needing a toggle. They don't. Several players keep mentioning all these healer trolls and noobs like it's some sort of epedimic. Where are they all at? I play content as DPS and tank as well and have yet to encounter all these troll healers. I have yet to be killed by rescue, but I've been killed twice to shirk. Why aren't we talking about that? And those are just the times it resulted in a ko. Many more times the healer ends up having to burn up all their CDs keeping me alive because noob tanks rather shirk me than keep their tank stance active when adds show up.

    The agenda I get the impression that is being pushed doesn't have anything to do with mechanics or a rescue success rate. Healers could have a 100% success rate with this skill and the lot of you will still frown on it. They simply don't like healers having this kind of power over their movements and positioning. Even if I am wrong, at least I'm trying to understand where you guys are coming from. How many of you can say the same in regards to healers who enjoy and have incorporated this skill into their gameplay. Do you even care at all how they feel if this skill was deleted?

    Enlighten me.
    (3)

  7. #7
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Gemina View Post
    I have yet to be killed by rescue, but I've been killed twice to shirk. Why aren't we talking about that? And those are just the times it resulted in a ko. Many more times the healer ends up having to burn up all their CDs keeping me alive because noob tanks rather shirk me than keep their tank stance active when adds show up.
    To be fair, while I've also seen Shirk abuse/trolling more often than Rescue abuse/trolling... unless you're looking in the combat log after the fact or happen to see the ability go off, it's very easy for people to miss Shirk trolling and just assume they accidentally somehow ripped aggro off of the tank. It is very, very hard to mistake a Rescue for anything else.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #8
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gemina View Post
    It not the assumption that everyone would do it. It's not knowing who can and can't be rescued at any given time. Even if the devs were to put in some kind of indicator, it is more work than is necessary. Again, if you don't want to be rescued, then learn and do the mechanics of the encounter.

    As mentioned earlier, it is more of a communication skill than anything. During an encounter, your healer can't type out that they need you stand somewhere quickly enough, nor is it guaranteed the player will see it in the chat log.

    Personally, I am waiting for the complimentary skill that also allows me to push a player a from me.
    They can literally just place some kind of debuff indicator next to the persons name in the party list. I don't think noticing that on the list you stare at for a good chunk of the run anyways will make Rescue "too much work" to be worth it.

    I get that there's a handful of extremely specific situations where it could conceivably be useful, and in the other 99% of the game it's just the perfect away to annoy and yank people around if they're not playing exactly the way you want them to. So, let everyone else decide if you can Rescue them, and if/when they die to mechanics you could've saved them from it's on them.
    (0)

  9. #9
    Player
    Darkobra's Avatar
    Join Date
    Aug 2014
    Posts
    445
    Character
    Darkobra Kage
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goji1639 View Post
    I can't believe you're ending our lifelong friendship over this. This can't be happening!!
    I'd tell you you'd get over it but you can't even get over someone using Rescue on you on a dungeon that one time. Lifelong to you is a blink to me. You're a puppy yapping at a big dog's heels. If you can't keep up, shut up. Don't get into a duty finder with randoms if you're still in training and expect preferential treatment. Not everyone is going to suffer you pulling one monster at a time because you can't figure out how to play a tank and "Oh no! Someone made me move! I have suddenly forgot how to use my skills!"

    FF14 is the most casual of MMOs and you have somehow turned it into a chore. No wonder gaming's becoming more cutscenes than involvement.

    Next up: Netflix does gaming with Black Mirror... Oh. Damn, that show DOES imitate real life.
    (4)

  10. #10
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gemina View Post
    That will never fly, and might as well delete the skill if they did this.

    If players really don't want to be rescued, then what is really going to decrease the chance of it happening is doing the mechanics. If you go into a fight for the first time or are still learning it, don't be surprised if the healer pulls you into their bosom. Players need to understand that the majority of the time, the healer's intentions are good when they rescue you. They are not trying to spite you, or jackup your rotation. They want you to live and they are trying to take care of you.

    Being rescued should be a small detriment to a seasoned DPS player who deals with breaks in their rotation all the time because this is what bosses do so the 95% or higher of the damage you cause to dummies isn't so easily transitioned into an actual fight.

    Trust me folks, this skill isn't going anywhere, nor will players be given an option to negate it.
    Your misunderstanding. I want it to be a toggle because while I trust my healers in my static and even to a degree savage/extreme PF pugs to use the skill only as needed, duty finder healers tend to be trigger happy with it regardless of their intentions.

    You may think you are helping me, but quite frankly I'm aware I'm standing in an AoE. I'm doing it to get uptime, I know it won't kill me, i've used my mitigation, I've got my own self heals I'm planning on using, and I know the next raid wide won't kill me because of it. By rescuing me, your causing me to lose dps, potentially royally mess up my rotation, and/ or waste my cooldowns.

    The skill has its uses, but outside of higher level content, those uses become fewer and fewer. It does not hurt you for it to be a toggle, especially if they give it some sort of indicator in the party list.
    (1)