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  1. #1
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Quote Originally Posted by BunYulia View Post
    So umh, i've started playing a month ago, main healer at the moment and i always use rescue if i see the tank not pulling enough even if they are barely taking any damage. here are my reasons
    1) i don't think it's toxic, we are a team, i'm telling you there are more mobs to grab if i'm doing it, trust me! (example: the great gubal library dungeon just before the final boss, some tanks don't pull under the stairs but they stop before, that's where i rescue...)
    2) faster dungeon, let's use the team Aoe damage!
    3) i've never played tank but getting enemy aggro doesn't seem really hard so i don't think it's a problem?

    i always say i prefer big pulls at the start of dungeon, i don't really think it's up to the tank because it's all about how fast the dps can kill the adds while the healer keeps the tank up.

    also rescue is such a cool skill to save people first timing boss mechanics in dungeons or raids
    So we share a datacenter and in the likely or unlikely event that we end up as a tank/healer pair, I'll know that it's safe to Tom and Jerry the dungeon and you wont have to rescue me and thus causing me to leave, fair enough?
    (2)
    Last edited by Quintessa; 06-16-2020 at 10:05 PM.