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  1. #1
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    If something happens often enough then there is clearly an issue. Even if the design has a useful intended purpose there are probably better ways to go about it. You could make a "temporary invincible" bubble or the like instead if you really wanted something that does that basic effect without having the negative side effects Rescue currently has.
    (0)

  2. #2
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MirronTulaxia View Post
    If something happens often enough then there is clearly an issue. Even if the design has a useful intended purpose there are probably better ways to go about it. You could make a "temporary invincible" bubble or the like instead if you really wanted something that does that basic effect without having the negative side effects Rescue currently has.
    That rescue is used mostly to troll is as true (read incorrect) as the claims of mentors being all bad. It's all following an anecdotal, oftentimes heavily survivor biased pattern. There is no issue here, someone every now and then gets pulled in or out of stuff with rescue and comes to the forums to complain. There are some 270k active characters in NA, someone is bound to come cry on the forums about some jerk mistreating them with the skill while completely ignoring all the other runs where the tool was used properly and he/she never noticed.
    We can have fun listing skills that are used to troll and harass others: any out of combat spam aoe (holy, unleash, etc). Shirk is a big one. Fluid aura use to be big in it's day. Superboilide is used to piss the healer off sometimes. And I'm sure many more I can't think of right now. Not only that but why even bother with skills when one can easily bait aoes on top of leylines. At this point it should be clear that fixing the skills isn't the right approach.
    Quote Originally Posted by Mavrias View Post
    Honestly I'm all for a toggle that allows you to be unaffected by rescue but on the flip side have you tried actually putting on your big kid pants and actually doing large pulls? A level 80 Dark Knight afraid of doing wall to walls? Seriously? Heck, even in low level ARR dungeons there's no reason to do single pulls.

    Healers can't rescue you into more mobs if you're already ahead of them.

    You're a high level tank. Please play like one.
    Can healers get a toggle to not raise people who could've been rescued but toggled it off?
    (2)
    Last edited by EaMett; 06-16-2020 at 04:31 PM.

  3. #3
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EaMett View Post
    Can healers get a toggle to not raise people who could've been rescued but toggled it off?
    ?? You couldn't have thought that was clever. It already exists. Its called "not hitting the raise button" lol.
    (2)

  4. #4
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mavrias View Post
    ?? You couldn't have thought that was clever. It already exists. Its called "not hitting the raise button" lol.
    It was sarcasm. You can't, realistically, leave someone dead without penalizing the rest of the party. It's just not an option unless it seriously impeeds in your ability to keep said party alive (aka running oom). So yeah, I kinda thought it was.

    Quote Originally Posted by Nanchi View Post
    Then we get back to our original predicament: Can enmity just toggle off for tanks when they get pulled into the next trash mobs against their will by some impatient healer?

    Also for how much this forum loves to preach how 80% of the playerbase can't even play their classes correctly, it surely seems hypocritical to expect tanks to play "high level" we sadly can't have both worlds even tho I wish we have the later more often for all types of players.
    Tanks don't have to do anything. There's nothing high level here. Tanking 2 mobs or tanking 100 is exactly the same process for the tank. You do your aoe rotation, you do your mitigation rotation. That's it. The only difference is going to be the number of AoEs you need to step out of. It's the healer that needs to play higher level. Like I said earlier, the healer should dictate the pace. If they judge they can heal you with more mobs, you take more mobs. And to be clear, I'm not condoning pulling your tank into packs. The healer should just ask the tank to pull larger instead or bring mobs to them. But in the event it happens it's not something worth getting upset about. Certainly not enough to take the time to complain over it on the forums and ask for the skill to be removed.
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    Last edited by EaMett; 06-17-2020 at 01:20 AM.