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  1. #101
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    In those situations where I'm waiting nearly half a minute for heals I usually end up having to keep my self alive with Clemency until the healer wakes up. If that had happened with my Dark Knight on a wall to wall pull I'd be dead no matter what my ilvl. There are PLENTY of healers out there who can't handle wall to wall pulls, so it's always a gambit.

    Regardless, if they want me to pull big and they ASK in chat then no problem. Using rescue is absolutely disrespectful, dismissive and rude; so I'll always treat it as if I've just been insulted. If I feel like I can finish the pull without the healer I'll probably let him die, and if the group doesn't like that they're free to kick me. As a Paladin I could handle most pulls without the healer.

    If use of Rescue is clearly an accident or well intended THEN I'll politely ask them to not touch me with Rescue again, and hopefully that would be the end of it.
    A good healer will approach each tank differently. I'm not going to heal a Dark Knight the same way I would a Paladin or Warrior. Granted, you shouldn't be resorting to Clemency but it also depends when you're using it. If you're sitting at 10k and about to die? Okay, the healer's sleeping. But if you're panic healing yourself at 50k, a lot of healers aren't going to take that as a sign to heal more. They'll just keep DPSing.

    The default speed for most people nowadays is wall pulling hence why no one asks. That isn't to say Rescue pulling isn't a tad rude but is it really a huge deal? They're effectively saying the same thing without typing it out: "pull more. I gotchu". It isn't being used to troll you in this scenario but to speed things up without having to stop and type. You revenge killing them, on the other hand, will slow things down. Keeping yourself alive with Clemency because you purposely let the healer die slows things down even more so.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #102
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    500
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Reaper Lv 95
    Quote Originally Posted by Goji1639 View Post
    I've honestly never seen rescue used for anything useful; it's always just the healer being obnoxious. I saw it happen to 3 different tanks this week. It's only happened to me once and it really did annoy me.

    I'd honestly like to see that skill removed or adjusted in a way that prevents healers from being able to pull people who aren't interested.

    Assuming that's not going to happen, I've been trying to think about how I should handle it if it ever happened to me again. What I'd like is to let the healer die without wiping the group, but I'm fuzzy on the particulars and only have hypotheticals to work with...

    So, if I get pulled into aggro range am I immediately on the aggro list, or would the mobs simply kill the healer and walk away if I were to quickly lunge back to the original group of enemies without touching anything? Does 1 person in the group pulling automatically put everyone else on the aggro list?

    In contrary, many healers have used this in very useful ways with me, at least, and with others in my party from what I could tell.

    Also, I'm going to agree with the majority here and say that it's a group effort on who "leads", this whole "the tank leads" bs is exactly just that, bs.
    (6)
    Last edited by Coletergeist; 06-16-2020 at 05:13 AM. Reason: found typo :P

  3. #103
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    274
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Goji1639 View Post
    I've honestly never seen rescue used for anything useful; it's always just the healer being obnoxious. I saw it happen to 3 different tanks this week. It's only happened to me once and it really did annoy me.

    I'd honestly like to see that skill removed or adjusted in a way that prevents healers from being able to pull people who aren't interested.

    Assuming that's not going to happen, I've been trying to think about how I should handle it if it ever happened to me again. What I'd like is to let the healer die without wiping the group, but I'm fuzzy on the particulars and only have hypotheticals to work with...

    So, if I get pulled into aggro range am I immediately on the aggro list, or would the mobs simply kill the healer and walk away if I were to quickly lunge back to the original group of enemies without touching anything? Does 1 person in the group pulling automatically put everyone else on the aggro list?
    Why does it matter anyway? I thought you could keep yourself alive indefinitely using clemency, so the extra mobs shouldn't be a problem.

    Also, you always 100% do wall to wall pulls every time, so where are these mobs you're being rescued into?
    (5)
    Last edited by TheRealQuah; 06-16-2020 at 05:56 AM.

  4. #104
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    It is true that the group capabilities together is what should dictate how much is pulled. However, communication is also key to getting the point across. In a sense, I can only half agree to both sides. If you want respect, you need to be able to offer it in return too. Just ask the tank to pull more if the group is capable of doing so. If you also have enemies on you, dragging them to the tank tends to be the best thing to do. We have many different skill levels for PuGs and the tank might pull a little slower first if they are unsure the group can handle it. In my case, the PuG tank with me will 90% of the time pull big for the higher levels anyways. The suicide pulls are rare for ones like Mt. Gulg and our current 4 man Expert dungeon, but I have survived through them with the tank as a healer and DPS.

    As for the usefulness of Rescue, I am on the fence for it. In an arranged group, I can see it being a godsend for a Black Mage or Dragoon getting jump locked. However, those would likely be used on a person you know has given you consent for it. In the PuGs I am in, the players are usually in the right spot already. It would make the healer look petty jarring someone else's facing position just because they wanted to use it. The animation for it was a bit slow that the one time I did try to use it in a 4 man, the player still got hit. The only time I successfully used it was the last boss for the level 70 Alliance Raid Rabanastre.

    Also, let's be honest. We know Rescue is a guilty pleasure in FC groups.
    https://www.youtube.com/watch?v=c51A3hUe5pg
    https://www.youtube.com/watch?v=pXjSJGLtZaU
    (2)

  5. #105
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Awha View Post
    In what sense? Not trolling, I genuinely think my what view as what is considered harassment and is not differs greatly from the norm.
    Well your use of the word leash makes it clear you are using it to force a playstyle which is harassment
    (2)

  6. #106
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    Quote Originally Posted by Goji1639 View Post
    I've honestly never seen rescue used for anything useful; it's always just the healer being obnoxious. I saw it happen to 3 different tanks this week. It's only happened to me once and it really did annoy me.

    I'd honestly like to see that skill removed or adjusted in a way that prevents healers from being able to pull people who aren't interested.

    Assuming that's not going to happen, I've been trying to think about how I should handle it if it ever happened to me again. What I'd like is to let the healer die without wiping the group, but I'm fuzzy on the particulars and only have hypotheticals to work with...

    So, if I get pulled into aggro range am I immediately on the aggro list, or would the mobs simply kill the healer and walk away if I were to quickly lunge back to the original group of enemies without touching anything? Does 1 person in the group pulling automatically put everyone else on the aggro list?
    I only troll this button when I'm with friends because it's an unspoken rule that we try to speedrun/kill each other as hard as we can. With that said, I have used Rescue to:

    Pull tanks back into my heal bubble
    Pull sprouts out of mechanics that will kill dem
    Pull someone into a stack--especially the Dorito stack but also the weird orb stack in WoD
    Pull a ranged DPS out of BFE so I can heal them
    Pull a member of my party into a one-hit-kill mechanic to murdeficate them (friends only, of course)

    Unfortunately, not unlike using bene, the timing is often off and it doesn't work as intended. I hope to try rescuing someone across the illusion gap in dohn mheg because its bs that you can't use gap closers there. But honestly I don't really see the skill lasting through the next expac. Especially if the trolling gets worse.
    (1)

  7. #107
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    makes learning the healing role tricky sometimes.
    (0)

  8. #108
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Goji1639 View Post
    The intention notwithstanding, the execution of that ability is horrible. It's a troll button.

    I understand that healers get bored and want stuff to do, so changing the ability might be preferable to removing it. Just turn it into a long CD single target barrier healers can cast on the party. That maintains the general intention while removing the terribly thought out, OBVIOUSLY exploitable mechanic.
    I'll note that there are times when Rescue works where a barrier would not.

    Need to get enough people on the pad in LotA during the final boss, and you can see someone is sprinting but won't make it? Rescue can be the difference between losing a few people who didn't make it to the pad and losing the entire alliance. A barrier wouldn't help there.

    Someone in Grand Cosmos is expecting the healer to cleanse the Mortal Flame mechanic, and isn't running to the furniture? Rescue is the only way to cleanse it, by yanking them into the piano (or curtains, or whatever else... but "the piano of gentle correction" sounds better than the alternatives). This applies to basically any other Doom mechanic where you have to step somewhere to cleanse it, too.

    It can also be a very effective optimization mechanic in the Susano fight; the stack+knockback throwing the stack-marked person away from the rest of the party... if you select them ahead of time you can Rescue them back immediately rather than making them run back. (Though with this one, it's nice to communicate at the beginning of the fight that you're going to do that so it doesn't catch anyone by surprise, since it's the one you can pre-plan.)
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #109
    Player
    jazo's Avatar
    Join Date
    Sep 2013
    Posts
    370
    Character
    Aliane Redwyne
    World
    Shiva
    Main Class
    Samurai Lv 80
    well, if it stays or gets removed will depend much on oficial logs devs will see, all else is personal opinion but seems like less people have found it usefull and more people say is for trolling

    In MY personal experience, as a Healer have never used it, no need to save people for 1 aoe I can heal later, and no need to piss tank off tying to up the pace

    As a DPS, once I got saved from Ramu-xion's spears as I end up far away from the safe spot, I might have made it as I sprinted but meh, ok

    But couple other times on a random leveling dungeon as I leveled BRD got rescued from a non aoe to another non aoe so, pointless? unless healer was bored? just weirded out began to look if I was missing some mechanic but nope.

    Anyway, I vote for removal of the skill as seem to only waste space, give the healers other button to not get bored instead maybe
    (0)

  10. #110
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by jazo View Post
    nd no need to piss tank off tying to up the pace
    I find that a totally unacceptable use for the skill. It's ridiculous in my opinion that some might do that but not surprising some think it's fine. Most tanks pull everything in my experience and certainly don't need encouragement. If they're not pulling they've got their reasons and I as a healer will respect them.
    (6)
    Last edited by LaylaTsarra; 06-16-2020 at 08:21 AM.

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