↑ This 100%. Rescue is not an attempt at being rude or obnoxious. It's a show of confidence in the tank and party's abilities.
If your first response is to take it as a personal insult and try to grief the party by killing the healer, now that says a lot more about you than the Rescue says about them.
Honestly if the healer feels confidence in my abilities I'd rather they just say it outright in chat, rather than rescuing me out of nowhere. But I also tend to ask my healer what kind of pulling style they prefer right out the gate to prevent that from happening, so I would hope they wouldn't feel the need to rescue me into more mobs after they themselves have already established the pace.
Really my only issue with rescue is the fact that it's so subject to lag that using it to actually save people runs the risk of killing them instead. But there's really no way to fix that beyond teleporting the person you're rescuing to you, rather than quickly dragging them across the floor like how it currently works.
Maybe just be a normal tank, and pull big pack's? For healer's not Rescued you into mobs. Healers never Rescue me, because i always gather big pulls
I dunno, your point is pretty much “In my opinion, rescue should be removed, because rescue pulling annoys me/hurts my feelings, I think it’s rude; and as a tank, I feel like I should be the only one that sets the pace”.
The rest of us were stating that in our opinion, rescue should NOT be removed, as rescue has a lot of good uses, and that rescue pulling is actually not rude, helps you do your tanking job, and makes dungeon runs a lot faster. Also, that the whole team decides the pace.
So talking about the usefulness of rescue pulling in experience-based scenarios is actually a pretty important to our points as a whole.
Unless that is, you only think your opinion is important, and you don’t really care about other people’s opinions on the matter.
Last edited by NessaWyvern; 06-15-2020 at 01:54 PM.
Letting an offending healer die over this is something I can't get on board with ^^;. It doesn't look good on you to do it. Just finish the pull, ask them not to do it or again, or find another tank. I could follow my own advice and say to not do it again but that invites confrontation which I'm not good at handling, people like fighting online.
Oh, forgot to give my thoughts on the skill itself. A skill is only as useful or as malicious as the player using it.
Last edited by Quintessa; 06-15-2020 at 02:08 PM.
A rogue mob, sure. I'm thinking outside dungeons though. Particularly the three YOLO rooms in LoTA, which is a roulette duty that comes up very frequently.Believe me, the message is much larger if you just leave, you don't have to suffer through abuse. Don't drop below yourself like this to get back at them.
In this case, I'm not sure how that would make me feel, however, you shouldn't have to use that skill in that manner in the first place. Run into the tank with the loose mob lol.
Basically a group of mobs will gang up on a non tank player, and the tank in my group will be going HAM on the stationary mob with the most HP. The tank will most likely not like this, but I am literally saving him and myself a ton of GCDs by doing this, so long as he doesn't have nuts for brains and just rushes right back over to his previous target. This happens a lot in Copied Factory as well.
if a healer pulls you into mobs as a tank just tank the mobs to the best of your ability. If no wipe happens view it as a nudge that the group wants to go faster, if you wipe even though you tried your best tell them that large pulls simply will not workout with the current group.
Either they understand, or don't.
In my experience I have only ever seen it used on tanks to force more pulls which ends up usually making the tank pull less due to in party arguing. Or my friends trying to sabotage me in roulettes.
I know there are some great high tier strategies with blm and rescue in good statics.
This type of move with always be controversial, starting back with Death Knight in wow. No good ever comes of it.
There are only two points I use Rescue: dragging people to where I know they will be safe, or dragging people into my Asylum because I am not going to heal you while that is up (and if you run out of Asylum after being Rescue'd, then you've made your choice).
Okay there's a third, but that's only when I play with friends and I feel like messing with them.
Last edited by Nestama; 06-15-2020 at 02:36 PM.
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