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  1. #11
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    Assuming a healer can handle a wall to wall pull is a gambit. I've gone literally 15-20 seconds without receiving a single heal on a wall to wall; if I wasn't severely overgeared I'd be dead. Healer should state exactly what they can handle at the beginning of the run if they have specific expectations. Otherwise the tank sets the pace, period.

    That's all beside the point, though. Rescue shouldn't exist as it does.
    You do realize the healer likely knows that and is purposely taking advantage of your higher ilvl, yes? I do this constantly with tanks because I have a bevy of abilities ready to shoot their HP back up in seconds. This doesn't include Benediction or Essential—both of which loss value if you don't allow the tank's HP to plummet.

    And no, the tank does not set the pace. This mindset needs to die out. If you have an undergeared healer or DPS, their inability to heal or kill things as quickly means they've determined the pace. Regardless, tanks aren't special. You're simply one of four people wanting to get through the dungeon. If three other people want to go fast and you're refusing to pull more out of sheer stubbornness, you're being selfish. And putting your preference above the majority.

    Dungeons are a complete joke nowadays, especially Expert. Unless people are severely undergeared, there isn't a single dungeon where a double pull will hurt you.

    Honestly, why not take it as a challenge? The healer or DPS has given you free reign to push yourself. If you can't handle it, well, it's their fault for pulling more. But if you can, you now know you're capable of more than you thought. It's essentially a riskless gamble.

    Quote Originally Posted by Goji1639 View Post
    Thing is I don't want to get the DPS killed; in a perfect situation I let the healer die, then pick up the adds, or let them reset, then clean up. I could easily do that on my Paladin but it's trickier with a Dark Knight.
    Bluntly stated, if I were the DPS I would vote kick you for that stunt. All you've accomplished is making the dungeon take longer because you're being petty. Now if you asked the healer to stop and they kept doing it anyway, that's a different story. But to just revenge kill them as a sort of "lesson." Yeah, I'd rather wait for a new tank, personally.
    (21)
    Last edited by ForteNightshade; 06-15-2020 at 09:22 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."