in serious matter, i use it to help people IF they really need to. for example like incoming aoe and you need to run to edge corner of the arena and this one guy is waaay behind and quite obvious he didnt make it, thats my time for the "rescue" to shine.
and some time i use it to "rudely" tell someone to get closer to me because my heal cant reach him/her. for example a ranged class stay on the corner on boss fight and my aoe/direct heal cant reach him unless i run to him, i say in party chat to get closer but he dont care, so yeah i "rescue" him.
the rest i just use it for fun/prank. dungeon complete, one guy run to the exit portal, i "rescue" him =P
Simple: ask them to stop. If they don't: report them and try a votekick. If it fails, leave.
Rescue is intended to safe people from certain death by pulling them to a safe spot and you couldn't make a barrier strong enough to survive one-shot mechanics without it getting exploited and leading to a whole lot of balancing issues.The intention notwithstanding, the execution of that ability is horrible. It's a troll button.
I understand that healers get bored and want stuff to do, so changing the ability might be preferable to removing it. Just turn it into a long CD single target barrier healers can cast on the party. That maintains the general intention while removing the terribly thought out, OBVIOUSLY exploitable mechanic.
Other uses include, but are not limited to:
- pulling stack marks into the group or pulling people into your stack mark
- pulling people into healer bubbles or heal range in general
- pulling people out of animation lock
- pulling people who lost control over their character to safety to prevent them killing themselves (like on Ruby Weapon gaze)
Someone stepped on your toes; deal with it like a grown adult but don't throw a fit on the forum for a skill to get removed. It has lots of uses and plenty of people regulary use it well.
Since you didn't explicitely state that the tank who got pulled was annoyed by it and spoke up, consider that it might have been a premade. It's pretty common for a tank/ healer premade to speed up pulls this way or with the healer pulling and dropping them off in the tank's aoe.
Escpecially good groups can make very good use of it and it's far from useless. Asking for a complete overhaul of a skill just because you can't use it advantageous or like it is just petty.In good groups rescue isn't necessary. In bad groups full of well intended people it's almost always used wrong, and causes more problems. It's a useless skill; if you see it used in a group it's almost always because the healer is bored, and while I'm sure it's fun for them it's not fun for the people they use it on. There's absolutely no reason for it to stay as it is.
Most important question: did you die?Assuming a healer can handle a wall to wall pull is a gambit. I've gone literally 15-20 seconds without receiving a single heal on a wall to wall; if I wasn't severely overgeared I'd be dead. Healer should state exactly what they can handle at the beginning of the run if they have specific expectations. Otherwise the tank sets the pace, period.
That's all beside the point, though. Rescue shouldn't exist as it does.
If not, there is no issue. Healers adjust according to incoming damage. If they have an overgeared tank, tiny pulls or the tank has CD timing on point, they will naturally heal less.
Besides, Excod, Bene and ED encourage letting the tank drop.
And I repeat: if you didn't die, there wasn't a problem.
Had many PLD use clemency when they dropped below 50% so I didn't bother to heal too. They were already healed, why overheal?
But I bet many of them thought "I would have died had I not healed myself! Stupid, awful healer not even being able to handle small pulls!"
No, bud. No wouldn't.
Not a problem if I'm there, but I can imagine the chaos if adds are ignored there.A rogue mob, sure. I'm thinking outside dungeons though. Particularly the three YOLO rooms in LoTA, which is a roulette duty that comes up very frequently.
Basically a group of mobs will gang up on a non tank player, and the tank in my group will be going HAM on the stationary mob with the most HP. The tank will most likely not like this, but I am literally saving him and myself a ton of GCDs by doing this, so long as he doesn't have nuts for brains and just rushes right back over to his previous target. This happens a lot in Copied Factory as well.
Troll-rescuing is why I stopped pugging healers, if possible. Being yanked around like a marionette, both as tank and dps, just because the healer is bored and probably a kid, is not my idea of a pleasant run.
It does can be used for trolling. At the release of the skill, here on the forum, some players were complaining of Rescue already. And I've experienced it myself, Rescue used just to stop my cast and the healer laughing out of loud on the chatbox he failed his troll.
Altoholic
La normalité n'est que la moyenne de nos folies individuelles.
Normality is just an average. I'm the weird, you're the bizarre.
Only time I touch rescue is when I want to save some Nub from death or I am feeling friendly and want to help someone who's trying to avoid death.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
Sure you can remove rescue in return please remove Clemency, Vercure, Nascent Flash, Bloodbath, Second Wind, Curing Waltz, Abyssal Drain, Aurora, Merciful Eyes, Life Surge, since they all do healing and as a healer only I should be healing tee hee.
Sound stupid to you?
That is what people who want rescue removed sound like, you allow the few people who do abuse it to justify taking away from everyone who doesn't, rescue has input lag that I feel needs tightning but as a skill it is very useful I have prevented many a death and wipes due to being able to rescue.
Bad apples will be bad apples, grow a pair and just vote kick if they refuse to stop doing something your uncomfortable with.
If it really was such a problem or useless ability it would have been Axed/reworked coming into ShB just like multiple role skills.
I like rescue and have saved and have been saved bunch of times with that ability thus don't want it removed, but this argument is stupid. All those other abilities you mention can't be used to troll or forcefully change people's position. As an ability, rescue is an outlier.Sure you can remove rescue in return please remove Clemency, Vercure, Nascent Flash, Bloodbath, Second Wind, Curing Waltz, Abyssal Drain, Aurora, Merciful Eyes, Life Surge, since they all do healing and as a healer only I should be healing tee hee.
Sound stupid to you?
That is what people who want rescue removed sound like, you allow the few people who do abuse it to justify taking away from everyone who doesn't, rescue has input lag that I feel needs tightning but as a skill it is very useful I have prevented many a death and wipes due to being able to rescue.
Bad apples will be bad apples, grow a pair and just vote kick if they refuse to stop doing something your uncomfortable with.
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