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  1. #141
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Kokpit View Post
    in my opinion , SE need to rework bluemage first for future update
    for example is " Limit Break " , SE need to rework bluemage so this class can use LB depend with ur mimicry , like if u using tank mimicry then your LB is LB tank
    i know for tank LB maybe it can be cheese with Diamondback like A12s transition.
    i'm saying they need to rework LB if they are planning bluemage can do Stormblood ultimate ( UCOB and UWU ) in next expansion
    i was imagining if they really make it happen then how bluemage can do in ultima ( UWU ) transition , the part where u need to use caster LB , healer LB , and tank LB ?

    and yeah its gonna be fun if bluemage can do ultimate
    that's gonna be interesting... I wonder what mount will we get from that.... golden bahamut mount, Ultima Weapon Mount and Perfect Alex Mount!?
    (0)

  2. #142
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kokpit View Post
    in my opinion , SE need to rework bluemage first for future update
    for example is " Limit Break " , SE need to rework bluemage so this class can use LB depend with ur mimicry , like if u using tank mimicry then your LB is LB tank
    i know for tank LB maybe it can be cheese with Diamondback like A12s transition.
    i'm saying they need to rework LB if they are planning bluemage can do Stormblood ultimate ( UCOB and UWU ) in next expansion
    i was imagining if they really make it happen then how bluemage can do in ultima ( UWU ) transition , the part where u need to use caster LB , healer LB , and tank LB ?

    and yeah its gonna be fun if bluemage can do ultimate
    I'd prefer it if Limit Breaks were a set of spells from 61-70 content.
    Especially as they can't just keep adding 20 more spells each level jump, as they'll mostly be identical with a few unique statuses.

    For example, a spell that acts as a Tank LB, Healer LB, Melee, Physical Ranged and Magical Ranged. The next five Primal spells I suppose.
    Only one of each can be selected at any one time and can only be used under the effect of Mimicry.
    Using the spell depletes the party's Limit Gauge.

    It could be the same spell for any level LB, but with a multiplier.

    Say:

    Melee Limit Break [whatever Primal skill it happens to be]
    Deals 600 potency physical damage to target. Only available with a complete limit gauge bar and consumes all limit gauge when used. Cast Time: 3s. Recast: 1s.
    Additional Effect: Increases potency by 500 when 2 limit bars are depleted.
    Additional Effect: Increases potency by 400 when 3 limit bars are depleted.
    (1)
    Last edited by Seraphor; 06-12-2020 at 06:08 PM.

  3. #143
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Seraphor View Post
    I'd prefer it if Limit Breaks were a set of spells from 61-70 content.
    Especially as they can't just keep adding 20 more spells each level jump, as they'll mostly be identical with a few unique statuses.

    For example, a spell that acts as a Tank LB, Healer LB, Melee, Physical Ranged and Magical Ranged. The next five Primal spells I suppose.
    Only one of each can be selected at any one time and can only be used under the effect of Mimicry.
    Using the spell depletes the party's Limit Gauge.

    It could be the same spell for any level LB, but with a multiplier.

    Say:

    Melee Limit Break [whatever Primal skill it happens to be]
    Deals 600 potency physical damage to target. Only available with a complete limit gauge bar and consumes all limit gauge when used. Cast Time: 3s. Recast: 1s.
    Additional Effect: Increases potency by 500 when 2 limit bars are depleted.
    Additional Effect: Increases potency by 400 when 3 limit bars are depleted.
    but if they gonna add 8 man ultimate BLU they need standard LB for UWU last phase transition tho....
    (0)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  4. #144
    Player
    Kokpit's Avatar
    Join Date
    Oct 2016
    Posts
    9
    Character
    Kokpit Tsurugi
    World
    Tonberry
    Main Class
    Bard Lv 80
    Quote Originally Posted by Seraphor View Post
    I'd prefer it if Limit Breaks were a set of spells from 61-70 content.
    Especially as they can't just keep adding 20 more spells each level jump, as they'll mostly be identical with a few unique statuses.

    For example, a spell that acts as a Tank LB, Healer LB, Melee, Physical Ranged and Magical Ranged. The next five Primal spells I suppose.
    Only one of each can be selected at any one time and can only be used under the effect of Mimicry.
    Using the spell depletes the party's Limit Gauge.

    It could be the same spell for any level LB, but with a multiplier.

    Say:

    Melee Limit Break [whatever Primal skill it happens to be]
    Deals 600 potency physical damage to target. Only available with a complete limit gauge bar and consumes all limit gauge when used. Cast Time: 3s. Recast: 1s.
    Additional Effect: Increases potency by 500 when 2 limit bars are depleted.
    Additional Effect: Increases potency by 400 when 3 limit bars are depleted.
    this one also can , as long as the potency, cast time , and how it work is the same should be fine.
    because i just realised , the problem from my opinion is , how is it gonna work for DPS role , because you know . DPS have 3 different kind of LB , melee,range, and caster
    if it's only copying from mimicry i dont know how it will work, unless they make 3 different LB buttons
    (0)

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