Page 12 of 15 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 144
  1. #111
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Well... since there is no more suggestions or ideas being said to Blue Mage. I believe we should now change our focus to... Should we really have Limited Job Status? I'll go ahead and start us off saying no, its not a good idea or a good system. It is limiting a lot of current content game from these classes and we have no idea how it even come into the game, but at the same time its not yet complete so at this point in time of the post. Limited Job status is really bad, since you cannot randomly queue in Duty Finder but must queue as a normal party of 4 or 8 players.
    (0)

  2. #112
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Yes we should have limited jobs. We don't need BLU in current content. They would have to remove a lot of the fun gimmicky aspects of the class. It's been really fun content for what it is!
    (1)

  3. #113
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Limited jobs done in such a way that push the boundaries as to what can be done when balance is not a concern would be fun. Sadly, BLU is still chained by the shackles of balance. Moving forward limited jobs if more are added they should be free that any balance concerns. Put job identity over everything else.
    (2)

  4. #114
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I feel like Limited Jobs are necessity for certain Classes lest they are bared from the game at all for they are impossible to balance without neutering job identity.

    But I also want them to be exactly 20 Levels behind current content (and to use higher level gear as Glam somehow) (this also applies to Squads)

    With all that said the number of times the Limited Job card is played should be well, Limited. In fact the only other Job I can think of that can work better as a limited job would be Puppetmaster (Beastmaster can work as a regular job, but it'd be close to SMN) And in fact I think the idea works best on classes that run on collection and using said collection in battle much like BLU itself.
    (0)
    Last edited by Morningstar1337; 06-06-2020 at 10:03 PM.

  5. #115
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    still gotta stress that "job identity" is something the devs choose themselves (since most every class in the series that's had more than one appearance has multiple implementations--or can be altered to suit eorzean lore in the first place), but on the topic of Limited jobs in general:

    if they're gonna treat them like they have with BLU? no. hell no, nobody deserves to see their favorite class get so hobbled.
    if they're actually gonna go wild and make them as extreme as they can be? sure, because balance is already out the window by design--but this should only be a last resort.

    MMO's are a game to play with others and face challenges together in--having a class that is cordoned off from all human contact (even your supposed fellow members) is counterproductive in the majority of situatons.
    for example, if beastmaster got most of it's content out of Hunts, it would both allow it to go wild in it's design and still allow for working/playing with others, as the hunt community and infrastructure is already there, and everything is overworld so there's little need to require premade parties for much-if-anything outside of the quick normal drop-in drop-out parties for the span of a world boss. (and im ten thousand percent sure that people would be upset at such a design missing out on the dreams of completing raid or other relevant, actually challenging content over so arbitrary a design choice--much like BLU now)
    (3)
    Last edited by SpiralMask; 06-06-2020 at 12:49 PM.

  6. #116
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Yeah honestly I wouldn't want to see more limited jobs. I enjoy BLU a lot, but people weren't wrong to be upset knowing they'd never be able to mainline their favorite FF job.
    (2)

  7. #117
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Well as limited job is not bad , but they really need more original content for BLU outside the carnival. Like some special raid that designed for BLU only not even the normal job could enter.
    (0)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  8. #118
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    i am honestly dont want they remove BLU from limited job, this job currentlyis the best job to farm aurum valley for moogle event which will come at the end of each patch, image how horrible to farm these with just normal party
    (0)

  9. #119
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ShariusTC View Post
    i am honestly dont want they remove BLU from limited job, this job currentlyis the best job to farm aurum valley for moogle event which will come at the end of each patch, image how horrible to farm these with just normal party
    With an organised team aurum vale still takes less than 10 mins due to expansion power creep, blu on saves 3 ish more mins due to missle/ doom working on the bosses
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #120
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    On the topic of more limited jobs? Absolutely not for a few reasons. Firstly, sameyness. If you were to make another limited job, say beastmaster, how would it be different to BLU in terms of what it can do? BLU can already use ever status ailment and can instant kill some enemies, whilst also being able to "tank" (poorly) and heal. How would a bst be different to this outside of the gimmick of having the attacks come from pets rather than spells.

    The second thing is resources. Introduction of more limited jobs will almost certainly mean they cannibalise each other. BLU is already very infrequently updated, looking at once a years worth of updates at best. Having now 2 limited jobs means youve now got to develop content for both of them, do they share a level cap, if so youve doubled your workload for niche content unless you scale back on what they each get.

    Finally, theres balance. BLU is currently balanced against itself and to an extent other jobs (blus baseline dps is inline with level 60 versions of other jobs, the powerful spells like mimicry and final sting push it far above). Adding more limited jobs into the mix, they will need to be balanced against eachother if they are to play in the same content and if they do a poor job of it it could lead to a fracturing of an already small community.

    This is all aside from my personal distaste for limited jobs as a concept. Square has arbitrarily defined job identity as something to be waved around to excuse their decision. But what does BLU do in their raids despite their OP identity and such? If theyre dps they play like a normal dps job outside of the rare occasion an add can be level 5 deathed, or the boss reached final sting percent. Ive also brought blu into dungeons alongside a normal party and again outside of death skills (and rams voice lasting a long ass time) it again just plays like a dps.

    I hope the fan theory comes true that beastmaster will be the Bozja front line version of logos actions, id consider that a fate better than limited jobs
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

Page 12 of 15 FirstFirst ... 2 10 11 12 13 14 ... LastLast