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  1. #121
    Player
    JennytheJester's Avatar
    Join Date
    Oct 2018
    Posts
    25
    Character
    Luluna Luna'
    World
    Midgardsormr
    Main Class
    Ninja Lv 90
    Like a lot of people here have mentioned, a lot of what makes Blue Mage itself and its identity boils down to abilities that in some cases are just blatantly overpowered so they can't really incorporate them. I.E Missile, or low level mobs vs 1000 needles. The only way you'd see them in current content would require them to basically do away with what makes Blue Mage itself.

    Another thing they could, and I wish they'd do is introduce more limited jobs, then make limited jobs able to queue with each other. I.E Like Mime, or Puppetmaster. The idea should be expanding Limited Jobs and making them all sort of interact with each other and do raid content so a limited job isn't just you and a handful of other people who are engaging with it. Once that is achieved it not only increases the amount of things to do, it allows for an entirely different community and a lot more job potential for things they want to do, but just can't make work. Hell, if you do that why not even go whole hog with it, add abilities to bosses that Blue Mages can learn from current tier, if you do Puppetmaster enable bosses to drop components they can use to buff their puppets in some regard like plating or weapons. That way you could make it like a sort of "It's designed around the first kill to get your stuff, then after that it kind of quickly becomes simple" because to justify those classes going in there aside from gear and prestige, they should drop things to aid the class, like Blue Mage spells. Add achievements to kill bosses without anyone in your party having used something that would simplify it like a spell from the raid.

    I think a lot of the ire directed at Limited Jobs as a concept is they really are only a minigame without any actual endgame to themselves and right now it's exclusively blue mages. Throw in a few more classes, add a limited jobs only queue function once you add more and it can be like its own little community that doesn't feel like an isolated kid they throw toys at every so often to keep them entertained and away from others in the house.
    (4)

  2. #122
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ReiMakoto View Post
    With an organised team aurum vale still takes less than 10 mins due to expansion power creep, blu on saves 3 ish more mins due to missle/ doom working on the bosses
    BLU team only have 5 minute run, 10 minutes is way too much if you consider to farm hundred of moogle totem

    and you not only can missile the first 2 boss, you can finish off the lst boss when he is about 45-50% HP if your team know how to do full buff final stingt
    (0)

  3. #123
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ShariusTC View Post
    BLU team only have 5 minute run, 10 minutes is way too much if you consider to farm hundred of moogle totem
    You'll notice I said less than 10 mins, without BLU I've had 7-8 min runs. Youre right that the time adds up, however I find it a lousy justification for the state of a job that you can shave 2-3 mins off an ancient dungeon every 4 or so months when they bring out an event.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  4. #124
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by JennytheJester View Post
    Like a lot of people here have mentioned, a lot of what makes Blue Mage itself and its identity boils down to abilities that in some cases are just blatantly overpowered so they can't really incorporate them. I.E Missile, or low level mobs vs 1000 needles. The only way you'd see them in current content would require them to basically do away with what makes Blue Mage itself.

    Another thing they could, and I wish they'd do is introduce more limited jobs, then make limited jobs able to queue with each other. I.E Like Mime, or Puppetmaster. The idea should be expanding Limited Jobs and making them all sort of interact with each other and do raid content so a limited job isn't just you and a handful of other people who are engaging with it. Once that is achieved it not only increases the amount of things to do, it allows for an entirely different community and a lot more job potential for things they want to do, but just can't make work. Hell, if you do that why not even go whole hog with it, add abilities to bosses that Blue Mages can learn from current tier, if you do Puppetmaster enable bosses to drop components they can use to buff their puppets in some regard like plating or weapons. That way you could make it like a sort of "It's designed around the first kill to get your stuff, then after that it kind of quickly becomes simple" because to justify those classes going in there aside from gear and prestige, they should drop things to aid the class, like Blue Mage spells. Add achievements to kill bosses without anyone in your party having used something that would simplify it like a spell from the raid.

    I think a lot of the ire directed at Limited Jobs as a concept is they really are only a minigame without any actual endgame to themselves and right now it's exclusively blue mages. Throw in a few more classes, add a limited jobs only queue function once you add more and it can be like its own little community that doesn't feel like an isolated kid they throw toys at every so often to keep them entertained and away from others in the house.
    I full on expect us to get one per expansion.
    (1)

  5. #125
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Again, I feel like the role of Limited Job would be best put to use on Jobs that emphasize collecting in some aspect. The best candidates would be Puppetmaster (which can use the "Poppet" and "Gadget" minions if not minions in general) and Beastmaster (which can work with Mounts, Hunt Marks, Fate bosses or mobs in general,and even then I also can see it being a regular job instead).

    Actually I can see a Limited Job that grows stronger the more you level Other jobs being plausible as well.
    (1)

  6. #126
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Yeah, I agree. Limited Jobs that focus on collecting would be best because at the end of the day they'd be optional. Let's say they make Beastmaster a Limited Job and you can get exclusive beasts from Hunt Targets, but only if the party is Beastmasters Level Sync'd. You don't have to hunt down the giant fox in Yanxia as a BST to get the ability to summon her, but if you want to you're going to put forth the effort. It'd go a long way towards revitalizing older content.

    As long as you don't have to pay out of game for them like on Mog Station. P2W would kill a Limited Job.
    (0)

  7. #127
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Actually I can see a Limited Job that grows stronger the more you level Other jobs being plausible as well.
    I feel onion knight could do that, add some rules to stats and equipping abilities, as well as perhaps equipment, then just tell players to go nuts. Equip any spell you've learned, use any armor or weapon, etc. Rules there to make it more interesting to build since you've a structure but not to make it super balanced (a maze for the mind, not for the power balance), like the rules to help players so not everyone is stuck building pure X stat because why would you go half dex half str when it means you do half damage (giving stats their calculation tables for the job). Heck could even give the player reasons to equip DoH and DoL gear. DoH increasing drop chance of rarer gear in the loot tables, DoL increasing drop rates themselves (in other words DoH increases the chance of finding good stuff but DoL increases the chance of actually just getting things, can include chests too with extra chance items drop out of them)- or whatever they think of.

    Also I think Onion Knight would be very unlikely to create an uproar like any other classic job people suggest to the limited system, making it a potentially safer choice and also encouraging the entire job system at the same time (by saying 'get as many levels as you can').

    Although I'm still of the firm belief that in THIS game that limited should be chaos made fun (and or more ideally made hybrids through being advanced jobs, aka both), pure madness with an emphasis, especially blue mage which I feel should have been building "how many different ways can I create madness" like you get in perhaps diablo 3's legendary affix system (jobs in that game get insane with the right combinations, which is basically everyone at end game), and not closely balanced for anything other than fun. At least imo blue mage is not currently that fun, particularly when I compare it to my other actual jobs which I've more fun playing and find have more compelling complete gameplay and better systems to back itself up. Of course not everything needs to be built to my tastes but current vision of limited jobs is meaningless value to me, adds nothing I'd like to do but directly costs (loses) me content I would have (ultimate content may cost something for example but it doesn't directly lose me something as much as it might delay content I might enjoy, losing a job to only limited however directly loses me something I would have wanted to enjoy). As I love playing normal jobs, would have really loved to make blue one of my normal core jobs (and have had asked for it for a long long while); although, I wouldn't have mind a solo lord job with an engaging kit building system as I could have used that on my free time to go back to old content to farm stuff normally impossible to solo farm. So Blue Mage still gets my pure salt in it's current state, and perhaps forever, and if similar for the other limited jobs then perhaps the entire limited concept for this game. At least depending on implementation, who knows they could wildly differ but if not I think I might just say 'ew' every time a job metaphorically goes to die off my desire list. Alll my table salt. shakes widely lol. I say this as I don't think limited in a concept of a new game is too bad (one where the job grows with new content the entire time, and receives full creative and financial support), especially if it's the first / front version, I think if each job behaved wildly differently for casual content (but vague enough balance to each other to still complete said content within a general time frame, everything built for fun and theme first).. that could be quite neat. Of course you would need a balanced form for pvp and competitive hard pve content though, but beneficially you could make that kit highly tuned for both balance and ability to show personal skill (something that gets stripped sometimes because the kit has to function for casual / non-hardcore players too), otherwise without a balanced version you'll get "stack 12 black mages for this, use only blunt weapons for that, if you don't have sleep spell then you don't get invited, everyone hates your job stop playing, etc".
    (0)
    Last edited by Shougun; 06-07-2020 at 01:11 PM.

  8. #128
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Actually I can see a Limited Job that grows stronger the more you level Other jobs being plausible as well.
    the above-mentioned onion knight or mime/mimic could reward having other jobs leveled pretty neatly.
    (0)

  9. #129
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by ReiMakoto View Post
    With an organised team aurum vale still takes less than 10 mins due to expansion power creep, blu on saves 3 ish more mins due to missle/ doom working on the bosses
    For the record my new personal best is 4:20.
    In addition to Missile, you basically pull everything from the second boss to the second Morbol room then Ram's Voice and Launcher everything inside.
    Also you can still shave off ~45% of the last boss' hp with LBStings.
    That saves a lot of time.
    (1)
    Sometimes rumors are just... rumors.

  10. #130
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Flay_wind View Post
    For the record my new personal best is 4:20.
    In addition to Missile, you basically pull everything from the second boss to the second Morbol room then Ram's Voice and Launcher everything inside.
    Also you can still shave off ~45% of the last boss' hp with LBStings.
    That saves a lot of time.
    there's some neat stuff like charts for boss kill% to sting/SD and such floating around for folks looking to really try and optimize speedruns for dungeons
    (0)

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