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  1. #11
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AnotherPerson View Post
    If people really want to keep the animation, they could make Nocturnal Sect animation when Diurnal Sect is active, and Diurnal Sect animation / Skill when Nocturnal Sect is active.
    The problem is that if diurnal is the default, there would be no animation for it. You could have one for activating nocturnal, but deactivating it (to get back to stanceless = diurnal) would probably have no animation.
    But we lost so many nice animations already that it doesn't really matter anymore anyway.
    (0)

  2. #12
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I think it's a good idea to make Diurnal default stance.
    And while we're at it I think it's also time to get rid of that awkward 5sec cooldown on stances. I never got the point of it because you can only switch out of combat anyway. Why add a cooldown on top of that? It only makes stance dancing between pulls more risky as it increases the chance to get locked into the "wrong" stance and plenty of AST stay away from it because of this.
    And if they want to avoid people accidentally turning off their stance altogether because they spam-clicked it: 1sec cooldown is enough.
    I sort of got it with old cleric stance because it was meant to be risky and force you to plan ahead. But with something that can only be changed out of combat anyway? Meh.

    And regarding the off topic discussion:
    Quote Originally Posted by Eclipse12187 View Post
    The issue with the opener you posted from the balance is that this forces double regens if you have a whm cohealer. A recent foray watching my friends try to clear e7s they were having damage mitigation issues (people died) from a lack of shields. At one point their whm died from the empty wave raidwide from full hp. Double regens are a powerful tool, however with the comp of whm/ast you only get partywide shields under neutral sect.
    If people die to raidwides on e7 and e8 that has nothing to do with the AST playing in Diurnal.
    Raid mitigation is team effort, not a "healer only" thing. You are not meant to survive many aoes on e7 and e8 without at least one type of mitigation up. e5 and e6 are pretty forgiving and you don't get one-shot if you're somewhere near full HP at ilvl 480 but that ends with e7 where you get completely wrecked even in near 500 without mitigation.
    Melee DPS: Feint, Second Wind, Bloodbath
    Physical Ranged: Addle, Second Wind, Shield Samba/ Tactician/ Troubadour
    Caster: Addle, Manaward (BLM)
    DRK: Reprisal, Dark Missionary, TBN
    GNB: Reprisal, Heart of Light, Heart of Stone
    PLD: Reprisal, Pasage of Arms, Divine Veil, Intervention
    WAR: Reprisal, Shake it Off, Nascant Flash
    That's a lot of mitigation and emergency heals and it doesn't even cost them anything except for one lousy weaving slot compared to AST blowing MP + a hardcast on a raid shield. If they had to rely on Noct Asp. Helios/ Succor pre-shielding to survive mechanics they were doing something seriously wrong.
    You can Reprisal pretty much everything and between Temperance, Neutral, CU and two tank raid mitigations you have enough even without a physical ranged to spread it evenly on top of Addle/ Feint.
    But it's astounding how many dps say something like "just a sec need to put it on my hotbar" when you ask them to use Addle/ Feint or how many tanks reply with "it's just 10%, you can just heal it" when asked to use raid mitigation.
    (6)

  3. #13
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Limonia View Post
    The problem is that if diurnal is the default, there would be no animation for it. You could have one for activating nocturnal, but deactivating it (to get back to stanceless = diurnal) would probably have no animation.
    But we lost so many nice animations already that it doesn't really matter anymore anyway.
    You know how Standard Step for DNC turns their other skills into dance skills - but aren't hotkeyable? However Standard Step and Standard Finish both swaps the effect of the Dancer skills.
    There can be a skill called 'Sect Stance' that works like [Play] which has a different skill icon, but because Diurnal Sect is the sect trait (like auto-hide for Gatherers), The 'Sect Stance' turns into Nocturnal Sect with Nocturnal Sect animations when added to the hotbar. Similar to how [Play] becomes [Spire/Ewer/Balance/Spear/etc.] whenever a player uses [Draw] and gains the card buff indicating they are holding a card.
    When using Nocturnal Sect, the Sect Stance skill turns into the non-hotkeyable 'Diurnal Sect' skill that when used, plays Diurnal Sect animation, disables Nocturnal Sect skill buff, and gives the Diurnal Sect buff, changing the Sect Stance skill into Nocturnal Sect.

    It works similar to DNC's Standard Step buff where Standard Finish removes Standard Step - but different in which there's no timer associated with the buff.
    So Auto Diurnal Sect (Standard Step) -> Nocturnal Sect (Standard Finish) -> Diurnal Sect (Standard Step)
    (1)
    Last edited by AnotherPerson; 06-08-2020 at 10:00 AM.

  4. #14
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AnotherPerson View Post
    You know how Standard Step for DNC turns their other skills into dance skills - but aren't hotkeyable?
    Oh, I haven't even thought of that!
    Though when changing zones or dieing it would probably default back to diurnal... I'm really not sure if the game code could manage it. But maybe there is a way.

    Quote Originally Posted by Rilifane View Post
    And while we're at it I think it's also time to get rid of that awkward 5sec cooldown on stances.
    This is another great idea. The cooldown on AST sects only makes it too risky to switch between sects in dungeons. It doesn’t do anything for raids, it only makes it annoying to use when running dungeons, so they could just make it 1 second.
    (2)

  5. #15
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Limonia View Post
    The problem is that if diurnal is the default, there would be no animation for it. You could have one for activating nocturnal, but deactivating it (to get back to stanceless = diurnal) would probably have no animation.
    But we lost so many nice animations already that it doesn't really matter anymore anyway.
    This is easy enough to handle as follows.

    Lv30 Trait: Sect Mastery
    Automatically activates Diurnal Sect when changing your job to astrologian.

    [Precedent: Auto Prospect (MIN), Auto Triangulate (BTN), Auto Fathom (FSH), Auto Sneak (MIN BTN FSH), One with the Mountain (MIN), One with the Forest (BTN), One with the Ocean (FSH)]


    Lv30 Action: Diurnal Sect
    Adds Regen to certain actions and removes Nocturnal Sect.
    This action shares a recast with Nocturnal Sect.
    This action cannot be used while in combat if you are under the effect of Nocturnal Sect.
    Activating Diurnal Sect a second time does not remove the effect.

    [The last line becomes moot at Lv50 because Nocturnal Sect replaces Diurnal Sect when Diurnal Sect is active.]
    [Even though Sect Mastery would automatically activate this ability, it must still be available to use manually at Lv30 so it can be turned back on after unsyncking from a lower level.]


    Lv50 Trait: Sect Mastery II
    Changes Diurnal Sect to Nocturnal Sect while under the effect of Diurnal Sect.

    [Precedent: Nascent Chaos (WAR), Enhanced Kassatsu (NIN)]


    Lv50 Action: Nocturnal Sect
    Adds a damage-nullifying barrier to certain actions and removes Diurnal Sect.
    This action shares a recast with Diurnal Sect.
    This action cannot be used while in combat.
    This action can only be used while under the effect of Diurnal Sect.
    ※This action cannot be assigned to a hotbar.


    Then Diurnal Sect is the default, and at 50 the Diurnal Sect button becomes a sect toggle button, with animations.
    Also, if while syncked below 50 you forget that you don't have Nocturnal Sect, pressing the button to switch won't dispel Diurnal Sect and leave you wondering why none of your Aspects are working.
    (7)
    Last edited by Rongway; 06-14-2020 at 11:42 AM. Reason: Wording more consistent with current actions in the game

  6. #16
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Not sure why anyone would have a problem with this. Nocturnal stance would be still fully available at the click of a button, you'd simply have Diurnal up by default -- so no more possibility of not having all abilities available when starting a mission because you forgot to turn on a sect. And by making Nocturnal a toggle, you free up a toolbar button.
    (2)

  7. #17
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    I agree to put both sect at one button.
    Moreover, we should get Noct Sect at level 30/35.

    I wish we can also put Draw + Play as one button too.
    Draw CD time start when you draw a card, not when you use/play the card (not like the old draw system).
    (0)

  8. #18
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bobsmiaw View Post
    I agree to put both sect at one button.
    Moreover, we should get Noct Sect at level 30/35.

    I wish we can also put Draw + Play as one button too.
    Draw CD time start when you draw a card, not when you use/play the card (not like the old draw system).
    The current Draw starts going on cooldown the moment you draw a card and not when you play the card.
    Some players rather have the ability see Draw's CD to time how much they have left before clipping Draw's cooldown and whether they can hold the card and weave the next card in a Divination window.
    (0)

  9. #19
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mhaeric View Post
    I'm not sure how a suggestion for having Diurnal be on by default unless you manually select Nocturnal turned into a discussion about AST party composition, openers, and shield stacking in a single post since the suggestion would have zero impact on any of that. Misunderstanding the suggestion? Going off on a tangent?

    I agree with the OP that it would be a nice QoL and one I support.

    .
    Seriously. The very simple fact is one sect doesn't play well with SCH's and one does. And the one that plays well with SCH can play with either AST or WHM as well. So the one that can play well with any combination should be the Default Sect.

    How is this even controversial?
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #20
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    Seriously. The very simple fact is one sect doesn't play well with SCH's and one does. And the one that plays well with SCH can play with either AST or WHM as well. So the one that can play well with any combination should be the Default Sect.

    How is this even controversial?
    One potential issue, to play devils advocate as it's technically a slippery slope fallacy, is that by making Diurnal the default sect, Nocturnal sect becomes irrelevant to the point that it gets removed.
    They could conclude that Diurnal already has a shield via Celestial Intersection and Neutral Sect, and that Nocturnal Sect is no longer necessary. Stripping yet more identity away from AST.
    (0)

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