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  1. #1
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90

    Remove the GCD cost from on-demand healing.

    It'd make them more usable outside of emergency scenarios and downtime. It could lead to MP being a more interactive part of healers' kits instead of just... Being there, like Accuracy.

    The GCD cost could be removed by:
    Having a damage return for the lost GCD
    The on-demand spells being cast from a pet
    The on-demand spells being oGCD instead of GCD.

    Thanks for reading.
    (0)

  2. #2
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YusiKha View Post
    It'd make them more usable outside of emergency scenarios and downtime. It could lead to MP being a more interactive part of healers' kits instead of just... Being there, like Accuracy.

    The GCD cost could be removed by:
    Having a damage return for the lost GCD
    The on-demand spells being cast from a pet
    The on-demand spells being oGCD instead of GCD.

    Thanks for reading.
    Not exactly sure hat you mean by on-demand healing? It's not like oGCDs aren't on-demand, it's not like pet heals aren't on-demand. So it's a little confusing.
    Technically all the points you said you wanted are already in place in the game right now. Almost all healing can be done without GCDs.
    (1)

  3. #3
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Sorry but if Yoshi and co. have any real intentions to make healing the primary focus of a job, the CONTENT will change to make healing 1) less predictable, 2) more frequent, and 3) more demanding. Until then, the cost of keeping a party healed is absolutely trivial. (And begs for more creative uses of that mana potential as green dps.)
    (2)

  4. #4
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by EaMett View Post
    Not exactly sure hat you mean by on-demand healing? It's not like oGCDs aren't on-demand, it's not like pet heals aren't on-demand. So it's a little confusing.
    Technically all the points you said you wanted are already in place in the game right now. Almost all healing can be done without GCDs.
    GCD healing then. Spells with an MP cost. Always available, no timers or gauge requirement. Always there. On Demand.

    Quote Originally Posted by Side-Eye View Post
    Sorry but if Yoshi and co. have any real intentions to make healing the primary focus of a job, the CONTENT will change to make healing 1) less predictable, 2) more frequent, and 3) more demanding. Until then, the cost of keeping a party healed is absolutely trivial. (And begs for more creative uses of that mana potential as green dps.)
    While I understand the sentiment, I also ask of you to realise that with our fixed party composition (2T/2H/4D) only 1/4 of the group is forced to care about the healing requirements, with the rest only roped in for heavy hits and lethal raidwides.
    Healing checks aren't fun for non-healers, and why allocate masses more resources and changing the fundamentals of the encounter design when you can instead keep to designing major mechanics that all 8 players participate in, and minor mechanics for each role's niche.
    (0)

  5. #5
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Healing checks aren't fun for non-healers, and why allocate masses more resources and changing the fundamentals of the encounter design when you can instead keep to designing major mechanics that all 8 players participate in, and minor mechanics for each role's niche.
    I'm pretty sure this is in the game in a sense through abilities like Mantra and Reprisal.
    In certain content, the healers won't have enough mitigation abilities to use for party busters many times in a row, so the tanks and the dps needs to do their part in mitigation. The main problem is that most content, including Savage (except maybe the last floor of the tier) doesn't need it.

    If they reintroduce the utility that's been gutted from the roles (Palisade, Refresh, Convalescene, Eye for an Eye, Mana shift etc...) and then make most content a lot harder to the point that people will need to learn how to use utility to clear, then that would force all 8 players to share in the responsibility in not just healchecks, but tankbusters as well as DPS.

    But if that happens, 90% of the playerbase wouldn't be able to clear Normal raids so eh.
    (0)

  6. #6
    Player
    Kokonji's Avatar
    Join Date
    May 2019
    Posts
    73
    Character
    Kokonji Coconji
    World
    Masamune
    Main Class
    Summoner Lv 90
    I'm genuinely not quite get what you want, is it to :
    remove all mp cost on healing spell so only dps spell has mp cost ?
    or :
    have a dps skill based on how many heals you done (which is whm blood lily gimmick, but now on all healer)
    or :
    make all healer has a healing pet (so basically take sch identity, and slap them to all healer)
    or :
    make all healing spell ogcd (that make healer is more like green dps than it is now)
    ?
    (0)
    Last edited by Kokonji; 06-10-2020 at 08:23 PM.

  7. #7
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kokonji View Post
    I'm genuinely not quite get what you want...
    I want to be able to use the most basic of my healing tools without sacrificing DPS uptime.
    I want the game to subconciously teach new players, from the very start, that DPSing is free and that you should be doing it all the time.
    Every other role teaches that, since Tank Stances don't cost damage any more, and healers are expected to DPS anyway. May as well have the game teach you, not someone in Duty Finder yelling at you for standing AFK between Cure 1 casts.
    (0)

  8. #8
    Player
    Kirika-'s Avatar
    Join Date
    Nov 2017
    Posts
    559
    Character
    Kirika Yuumura
    World
    Faerie
    Main Class
    Bard Lv 100
    (0)
    Kirika Yuumura of the Noir

    The Soldats' Manor, home of the Noir and of Noir's Eorzean Natural History Museum and Aquarium
    Plot 7, Ward 22, Shirogane, Faerie

    Noir... It is the name of an ancient fate. Two maidens who govern death; the peace of the newly-born Noir hands protect.

  9. #9
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,182
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    Next step : can we get rid of all healing ogcds and get a lvl 1 passive skill "you now heal, rez and buff yourself and your team members for a part of the damages you inflict on the ennemies" ? Because healing ogcds are getting in the way of using AST cards or chain stratagem for more dps.

    Irony aside, healers who dont want to dps will just continue to do so even if all healing skills becomes ogcds. Instead of yelling at them for being afk between two cure 1 gcds, you will yell at them for being afk between two cure 1 ogcds XD
    (3)

  10. #10
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by YusiKha View Post
    GCD healing then. Spells with an MP cost. Always available, no timers or gauge requirement. Always there. On Demand.
    If I get you correctly, then it's tossing off the reigns of cooldowns and make us stand around a cast a bit more, and more varied, and not just always have a cooldown for everything.

    In case you haven't seen it, I would recommend taking a trip down revision history for the Arcanist and Scholar wiki entries for 2016. Where we had what you are describing: Spells on mp cost. Always available, no timers or gauges. Always there.

    Bio, Bio 2, Miasma, Miasma 2, Aero? No cooldown, only gcd.
    Bane? 10 seconds.
    Shadowflare? 3s cast, no cooldown.
    Cleric stance? 5s cooldown when you enter it.
    Physick, Adlo, Succor? Either weak and cheap, or powerful and expensive. Always there.
    Pet hotbar? Embrace usable all the time every time.
    Sustain? 1s cast, gcd.
    Ruin and ruin 2? Your boilerplate or Blind-inducer.

    Just those above? Those couple skills with barely any cooldown, but gave you something to ALWAYS have something to do? It made the job.

    What cooldows there were not even that long:
    Virus? 1 min.
    Aetherflow? 1 min
    Rouse? 90s
    E4E? 180s.

    Then we enter Heavensward and you can see SE start experimenting with oGCD cooldowns and Broil substance abuse:
    Indom, Deployment tactics, Emergency Tactics, Dissipation. Four out of five new spells were oGCDs.

    But that wasn't a problem: because we already had spells that cost no mp, always available, no timers or gauge requirements. So cooldowns enhanced the job. I remember every single GCD and Aetherflow I wanted to press was at odds: Can Embrace cover it or do I need to Adlo instead of refreshing a dot? How long until I need the next shield? There are 30s until Aetherflow refresh, I have one stack left, do I wanna chance it on Bane or should I keep one for Lustrate?

    But now cooldowns IS the job.


    Quote Originally Posted by Kleeya View Post

    Irony aside, healers who dont want to dps will just continue to do so even if all healing skills becomes ogcds. Instead of yelling at them for being afk between two cure 1 gcds, you will yell at them for being afk between two cure 1 ogcds XD
    It really brings the old adage "Netflix healers" to mind. Not just because they could get away with it, but because it was such low effort and so boring one COULD finish an entire movie or half a season of Dark when doing your daily routine.

    That neither the application of healing, with hypothetical fun and rewarding unique job mechanices, or the act of doing damage, with imaginary amusing and captivating exclusive features on the job, is in place when repeating the exact same steps then boredom will set in. And it is when we get bored we find ways to entertain ourselves so time goes faster. Entertain ourselves when playing a piece of entertainment.
    (1)

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