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Thread: Geomancer

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  1. #11
    Player
    SeikishiYuuki's Avatar
    Join Date
    May 2020
    Posts
    50
    Character
    Seikishi Yuukimaru
    World
    Leviathan
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ArcaneCarbuncle View Post
    And they obviously should use the history they already created, I just don't think they should limit themselves to it.
    I'd simply prefer for them to come up with a unique concept, both for gameplay and visually, and adjust the lore as necessary. They can do so and have done so before.
    For example, while the lore we've got up until now says GEO usually uses Water/Earth/Wind, that might be simply because these elements tend to be the most accessible, but a skilled GEO in the right environment can draw on any element of their choosing. Its just not common knowledge due to the relative rarity of volcanic/frozen/thunderous environments. Fits well enough with GEOs classic theme of using the Environment and explains why we've never seen a GEO use Ice/Fire/Thunder before while leaving the door open for them to be part of the skillset.



    Never said AST and GEO were the same thing, lorewise they were always presented as seperate entities. It just always seemed to me like SE originally planned to roll some concepts from GEO into AST rather then make GEO a standalone job, what with Leveva musing about fusing the schools and all.
    At least that's always been my theory; though it seems they've abandoned that idea - probably due to player feedback or popular demand for standalone GEO or shift in Healer and/or overall job design or any combination of reasons.



    Earthly Star says hi - kind of. Ground targeted effects as an engine for GEOs Terrain-command were a popular suggestion back then (and still are to an extend).
    It's not much of a stretch to believe Earthly Star to be early experimentation for that concept.
    The only real counter I have to the use of multiple elements is Yoshi P. saying they can't do a Geomancer that actively utilizes the terrain/weather and the class would have to rely on more stable component. (this is not say them using other elements is outside the realm of possibility just specifically terrain weather based ones are unlikely) As to Earthly Star I would not be surprised if this was actually true or not far off. There were dozens of 1.0/2.0 unused abilities that got rehashed and rebuild like ACN's original "Distaff" abilities and its entirely possible it came from there.

    I don't think they meant to incorporate Geo into Ast, I mean they might have but it seems more likely the plans they've had to add seem to always go awry and they honestly might just be giving Geo a lore presence because they couldn't find a good playable execution for it within the game at the time.
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    Last edited by SeikishiYuuki; 06-07-2020 at 11:37 PM.

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