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Thread: Geomancer

  1. #231
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    Quote Originally Posted by Archwizard View Post
    Incidentally, I wonder if GEO would have some pet-related abilities. The ones in Swallow's Compass appear to summon water Apa, earth Dharas and wind Anilas; the lore does mention that they used their powers to subjugate or ward off spirits, compared to Eorzean Conjurers living in harmony with them.

    Nothing to the extent of SMN, hopefully, but perhaps temporary pets as cooldowns?
    If anything, I'd expect these would merely function like NINs Hellfrog medium.
    We already have a pet caster, so I don't see them adding them to another.
    (1)

  2. #232
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    BasicBlake's Avatar
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    Basic Blake
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    Quote Originally Posted by Archwizard View Post
    Incidentally, I wonder if GEO would have some pet-related abilities. The ones in Swallow's Compass appear to summon water Apa, earth Dharas and wind Anilas; the lore does mention that they used their powers to subjugate or ward off spirits, compared to Eorzean Conjurers living in harmony with them.

    Nothing to the extent of SMN, hopefully, but perhaps temporary pets as cooldowns?
    So kind of like Bahamut/Phoenix?

    That may be too similar. They really have left so many different directions with how the casting goes. Went back in and we actually let Malediction of Water go off and it was just a buff. My previous time just has some freakin superb timing of the targeted aoe’s going out from the crystal guys at the exact moment the Sai Taisui started casting.

    But I would say those first three rooms in Swallow’s Compass was more “we need more than just the mud spirit. Let’s add elementals of the respective element”

    Though the whole dungeon is technically just full of summoned elemental creatures and then wildlife. I was hoping to see more of that giant water elemental model used in the expansion other than just the dungeon and Seiryu.

    Hell the Geomancers in there also dabble in teleportation and time magic.
    (0)
    Last edited by BasicBlake; 06-10-2020 at 08:53 AM.

  3. #233
    Player
    Kaliesto's Avatar
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    Adrian Gungnir
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    I see Geomancer not so much a Healer Job, but as a Magical Ranged DPS that would be very similar to Black Mages with a different variety of spells that Black Mages don't have access to cast.

    Pure Water and Wind Magic -

    Water I, Water II, Water III, Water IV

    Aero I, Aero II, Aero III, Aero IV

    Also give Earth I, Earth II, Earth III, Earth IV that acts as a AOE spell

    Its utility well...

    I was studying how FFXI worked, and the only thing I can think of is Geomancers can try to raise a random stat for the whole party in battle for X-seconds.

    Also make the Haste Spell be able to boost higher movement speed compared to Peloton and sprint?
    (3)
    Last edited by Kaliesto; 06-12-2020 at 10:16 AM.

  4. #234
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    BlitzAceRush's Avatar
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    Xeorran Kalia'shearra
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    Quote Originally Posted by Archwizard View Post
    Incidentally, I wonder if GEO would have some pet-related abilities. The ones in Swallow's Compass appear to summon water Apa, earth Dharas and wind Anilas; the lore does mention that they used their powers to subjugate or ward off spirits, compared to Eorzean Conjurers living in harmony with them.

    Nothing to the extent of SMN, hopefully, but perhaps temporary pets as cooldowns?
    I could see them acting like Spirits for Rangers in Guild Wars, spirits that summon at a location and enact a buff or defuff to all in range before vanishing or being killed.
    (0)

  5. #235
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    SeikishiYuuki's Avatar
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    Seikishi Yuukimaru
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    Quote Originally Posted by Kaliesto View Post
    I see Geomancer not so much a Healer Job, but as a Magical Ranged DPS that would be very similar to Black Mages with a different variety of spells that Black Mages don't have access to cast.

    Pure Water and Wind Magic -

    Water I, Water II, Water III, Water IV

    Aero I, Aero II, Aero III, Aero IV

    Also give Earth I, Earth II, Earth III, Earth IV that acts as a AOE spell

    Its utility well...

    I was studying how FFXI worked, and the only thing I can think of is Geomancers can try to raise a random stat for the whole party in battle for X-seconds.

    Also make the Haste Spell be able to boost higher movement speed compared to Peloton and sprint?
    This would be cool something that was like Hybrid of Blm and Dnc that added interesting utility to their damage rotations. I think that's really the best role for the job, a support caster type.
    (0)

  6. #236
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    PatronasCharm's Avatar
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    Patronas Charm
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    Quote Originally Posted by Kaliesto View Post
    I see Geomancer not so much a Healer Job, but as a Magical Ranged DPS that would be very similar to Black Mages with a different variety of spells that Black Mages don't have access to cast.

    Pure Water and Wind Magic -

    Water I, Water II, Water III, Water IV

    Aero I, Aero II, Aero III, Aero IV

    Also give Earth I, Earth II, Earth III, Earth IV that acts as a AOE spell

    Its utility well...

    I was studying how FFXI worked, and the only thing I can think of is Geomancers can try to raise a random stat for the whole party in battle for X-seconds.

    Also make the Haste Spell be able to boost higher movement speed compared to Peloton and sprint?
    I like this!

    When I recently returned to FFXI, I chose to level Geomancer, and man, it was such a fun job. In party play I generally debuff'ed mob with Magic Defense down / or Defense down, and gave my party members Haste or Attack up (so many varieties), then back up healed, while also DPS'ing (They did have an MP issue, no Lucid dreaming there pal). Later levels they were a powerhouse, not as extreme as a BLM, but their elemental spells would pack a punch if timed correctly. [*Some background In FFXI ideally, having GEO/RDM subjob was excellent, giving it access to Cure IV or /SCH / WHM to give access to status cure spells like (Silena / Paralyna etc..]

    FFXIV's absolute phobia it has with balance would probably remove 3/4 components it did in FFXI, the back up heals / debuff / mega buffs /and make it pure DPS like a BLM. I can see them giving GEO a heal spell with something water related though, in a concept I had Tsunami do a cone shaped cure-effect, nothing too OP. A partial debuff related to terrain. Idk, it's hard, I don't know how the minds of SE works. But if I go by how the implemented RDM, I know it will have something to do with terrain.

    Again, I was sort of let down that they didn't add it in 5.0, seeing how much it was teased in 4.0. I'm hoping to see it in 6.0, Geomancer was a joy to play in FFXI, and I'm sure the way SE adds it, I'll love it in FFXIV just how I enjoy RDM. If it's a healer, hell yeah, guess I'll finally have that Healer job that I may enjoy, if it's magical DPS, awesome, it can use my RDM's gear.
    (2)
    Last edited by PatronasCharm; 06-12-2020 at 07:41 PM.

  7. #237
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    BasicBlake's Avatar
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    Quote Originally Posted by PatronasCharm View Post
    I like this!

    When I recently returned to FFXI, I chose to level Geomancer, and man, it was such a fun job. In party play I generally debuff'ed mob with Magic Defense down / or Defense down, and gave my party members Haste or Attack up (so many varieties), then back up healed, while also DPS'ing (They did have an MP issue, no Lucid dreaming there pal). Later levels they were a powerhouse, not as extreme as a BLM, but their elemental spells would pack a punch if timed correctly. [*Some background In FFXI ideally, having GEO/RDM subjob was excellent, giving it access to Cure IV or /SCH / WHM to give access to status cure spells like (Silena / Paralyna etc..]

    FFXIV's absolute phobia it has with balance would probably remove 3/4 components it did in FFXI, the back up heals / debuff / mega buffs /and make it pure DPS like a BLM. I can see them giving GEO a heal spell with something water related though, in a concept I had Tsunami do a cone shaped cure-effect, nothing too OP. A partial debuff related to terrain. Idk, it's hard, I don't know how the minds of SE works. But if I go by how the implemented RDM, I know it will have something to do with terrain.

    Again, I was sort of let down that they didn't add it in 5.0, seeing how much it was teased in 4.0. I'm hoping to see it in 6.0, Geomancer was a joy to play in FFXI, and I'm sure the way SE adds it, I'll love it in FFXIV just how I enjoy RDM. If it's a healer, hell yeah, guess I'll finally have that Healer job that I may enjoy, if it's magical DPS, awesome, it can use my RDM's gear.
    Yoshi P has said he doesn’t like putting out eastern themed jobs together/back to back, to not overwhelm us with them. So with Sam being released in 4.0 we had to wait a bit
    (0)

  8. #238
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    Archwizard's Avatar
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    Archwizard Drake
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    Quote Originally Posted by Kaliesto View Post
    I see Geomancer not so much a Healer Job, but as a Magical Ranged DPS that would be very similar to Black Mages with a different variety of spells that Black Mages don't have access to cast.

    Pure Water and Wind Magic -

    Water I, Water II, Water III, Water IV

    Aero I, Aero II, Aero III, Aero IV

    Also give Earth I, Earth II, Earth III, Earth IV that acts as a AOE spell
    Aero and Stone are already available to CNJ/WHM, but we wouldn't necessarily have to see classic spell rankings for a DPS job. Aside from DoTs (Thunder, Bio, Miasma) and filler spells (Ruin, Jolt), XIV treats each rank of an element as having completely separate functions rather than just straight upgrades -- Fire, Blizzard, Ruin 2-4, and Veraero/thunder.
    So you could see them adding pseudo-rankings of spells like Qi, Evocation, and Malediction for GEO to fulfill similar purposes rather than sticking to the usual naming theme. Perhaps with some stance-based component that shifts the element used with each rank?

    And then there's the fact that nobody casts Tornado, Flood or Quake yet...

    Its utility well...

    I was studying how FFXI worked, and the only thing I can think of is Geomancers can try to raise a random stat for the whole party in battle for X-seconds.

    Also make the Haste Spell be able to boost higher movement speed compared to Peloton and sprint?
    One of the things I've been throwing around in my head is that GEO could receive a grouping tool for enemies, which would make it easier to AoE them down given the many different formations for AoE (Dragoon's lines attacks, cones, point-blank AoEs, etc). Could make that the purpose of Tornado (on top of, say, a DoT component), and then have Flood and Quake as filler for an AoE rotation, not unlike BLM's use of Flare, Freeze, and Foul.
    (I considered Flood as an AoE knockback counterpart, but that wouldn't be helpful to group play.)
    (0)

  9. #239
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Archwizard View Post
    Incidentally, I wonder if GEO would have some pet-related abilities. The ones in Swallow's Compass appear to summon water Apa, earth Dharas and wind Anilas; the lore does mention that they used their powers to subjugate or ward off spirits, compared to Eorzean Conjurers living in harmony with them.

    Nothing to the extent of SMN, hopefully, but perhaps temporary pets as cooldowns?
    I imagined they might be a crystal font/ward/totem sort of thing, a vague inspiration into construction/engineering on the battlefield, to play into their area control/area usage themes. Make an area infused with fire, the ward potentially doing it's own thing (offensive or defensive), but also doubling back into interacting with the Geomancer spells themselves (and these constructions not being just one ward or battlefield adornment). Like we cant have them actually interact with the normal ground underneath them ("I need dirt now, where is the dirt!?" "oh this boss fight doesn't have that.. yeah sorry..." lol). So this could behave as a mechanism to realize that sort of system without being too painful. Though there may be a cute gimmick to the job like Bard's and their performance, like being able to do some goofy playful actions based on a handful of terrains (making flowers grow out of grass for example), and a concept I hope expands to other jobs like Dragoon and jumps for transportation (would love to hyper/hulk jump, can give it a cooldown if they're worried about visual interference lol), or like dancer and choreography.

    Since I'm already in the thread I watched the discussion on if Geo goes to which role, and I feel that it would work better under damage dealing as it would make a greater distance from CNJ (who has for the most part abandoned elements anyways via WHM)- seeing Geo cast flood and quake would be quite fun. However as I'm not emotionally invested in the decision I wouldn't be bothered if it was a healer.

    In terms of what I think might be fun, without too much investment into the concept of gotta be classic Geo (I make no complaints to people who feel that way, it's an entirely fair position), is a GeoKnight sort of idea- where they're a damage dealer with bruiser battle mage inspirations (wears dragoon gear group for example, AF looks like Golbez). Imagery being Golbez, Ex-Death, Suaron on the battle field tossing massive rocks at people and making giant swipes with their mace (with bell, bell can be attached inside the maze design or on the end- some creative freedom). Which I think is a 'look' of mage we don't have that would be quite neat (bulky tanky melee mage that brings heavy heft over light or elegant cadence (opposite of red mage)), to be honest I had originally thought of this idea for tank but now that we have GNB I don't really think we need another tank so soon lol.. yet I still quite like the imagery of a mage in heavier armor in the front lines causing earthquakes with their mighty swings, or floods with their fist clenched, erecting monuments of aspected energy that warp the battlefield to their favor, just general hulk mage smashing which are not terribly common combinations.

    Also to note that while I'm not emotionally invested into a specific result I'm also not emotionally detached either, I would probably find the job interesting no matter the result (as I do with all jobs but BLU, I was disappointed there)- I just mean that I don't have a "if it's not this way I'd probably be annoyed" position and pretty open. Healer? Cool. Damage dealer? Cool. Another tank? Surprised, but also still cool.
    (1)
    Last edited by Shougun; 06-13-2020 at 07:46 AM.

  10. #240
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    MirronTulaxia's Avatar
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    Tank would shock me, if just because it’s right after another Tank, a magical tank, and puts the category up to five jobs which is more than I expect. But the other two definitely don’t surprise me. I kind of imagine Totem-like things to tie in the terrain effects too, it’s hard to think of a viable method otherwise.

    Edit: Oh, but I do like your idea for a magical tank/heavy caster. It's also the kind of thing I like at times for Black Mage. It won't happen, precisely because of how they've built the roles, but it's nice to imagine.
    (1)
    Last edited by MirronTulaxia; 06-13-2020 at 12:03 PM.

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