One of those pure healers huh? If your party members are healthy you should be dpsing.
Not by much, they're roughly equal on single target. But on AoE situations, a good healer can do insanely good damage.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Probably one of the reasons OP fearedit being a "player trap". That said...
If a Healer or both are dead, then the lifeline is lost (bar a RDM or SMN being in the party), and DPS should then be a secondary concern until their back in their feet (unless its a DPS check, in which case all is usually lost anyway) so having self sustain would be worth it if it can salvage the run and prevent wipes
Otherwise, yeah, Tanks should prioritize DPS, mayhap this is also why OP fears it being a player trap as well
Clemency should probably be one of the skills to go in the next culling. Like the only reason you should really be using it is if you are trying to solo old content.
Only if they get rid of all other tank sustain abilities.
And might as well get rid of healer dps skills too.
And rdms heal, second wind, dps raises, etc. Let's just get rid of all job flavor while we're at it.
Figures a dark knight might feel that way. Sorry but it's a really cool paladin skill and should stay right where it is. Nothing more entertaining to watch heals go down and have a pally do his thing and take on the boss all alone keeping dps up and running as well.
Last edited by LaylaTsarra; 06-06-2020 at 02:20 AM.
it's good because you lose dps everytime you use it, other tanks do not lose any with their heals.
Who on earth even uses clemency when playing competitively? xD
And why should we even consider balancing the game on casual level?
When i see paladin wasting his combo for clemency as a healer, i want to grab them and throw them into oblivion. I would appreciate the change however, clemency as a oGCD with 2.5 sec cooldown and MP cost, would be a nice thing to have.
Last edited by Nedkel; 06-06-2020 at 03:25 AM.
I'll give you Abyssal Drain being clunky, but Nascent Flash is overpowered and should be nerfed if any tank healing ability needs to be nerfed.
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