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  1. #1
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tranquilmelody7 View Post
    In high end content, I feel Clemency is fine and doesn't need adjustments.

    In 90% of the game's content however, I feel one skill is overwhelmingly powerful compare to the others - and that is Clemency.

    In solo play the skill is powerful it can carry Paladin's through fights that they wouldn't be able to clear otherwise.

    In PUGs, the powerful skill can be a very troublesome player trap causing some players to depend on the skill when it rarely is, if not at all necessary at all with active healers.

    I feel balancing skills around solo / casual play is something that should generally be avoided, but I feel Clemency is so strong in those situations that it should warrant an exception.

    What do you all think?
    Disagree. I wish there were more tank heals like Clemency. Makes my job as a healer easier.
    (24)

  2. #2
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by DragonFlyy View Post
    I wish there were more tank heals like Clemency. Makes my job as a healer easier.
    Tank DPS is usually better than heal. They should be DPSing not healing themselves.
    (0)

    Larek Darkholme @ Ragnarok

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by DragonFlyy View Post
    Disagree. I wish there were more tank heals like Clemency. Makes my job as a healer easier.
    Probably one of the reasons OP fearedit being a "player trap". That said...

    Quote Originally Posted by Hysterior View Post
    Tank DPS is usually better than heal. They should be DPSing not healing themselves.
    If a Healer or both are dead, then the lifeline is lost (bar a RDM or SMN being in the party), and DPS should then be a secondary concern until their back in their feet (unless its a DPS check, in which case all is usually lost anyway) so having self sustain would be worth it if it can salvage the run and prevent wipes

    Otherwise, yeah, Tanks should prioritize DPS, mayhap this is also why OP fears it being a player trap as well
    (0)