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  1. #21
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Why does it need a nerf? You've already got loads of people who insist on never using it anyway, because every GCD used for Clemency is one less GCD used for doing damage.
    (3)

  2. #22
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Vyrerus View Post
    Oh noes, I was off by a GCD! The horror! It's still nothing on Clemency. It has a cooldown, the requirement of a living body not your own, your ability to deal damage, and cannot be used on more than one person, per use. Clemency can be spammed, and the spam can be sustained by forgoing DPS, and doing Fast > Riot over and over again, resulting in a Clemency every 5 GCDs. Compare 1200 potency heal every 5th against 250/300 potency heal every 3. That is also not factoring in natural MP regen, nor the ability to use Super Ethers for more. PLD has the best self-sustain in the game.
    Your attempt to minimize it with snark and sarcasm really doesn't work here, and is still remarkably underinformed; that's literally a 50% difference in healing, give or take based on what the WAR does.

    One is an action designed specifically for healing, the other augments what you are already doing to provide healing to the party. WAR is producing gross levels of healing across a fight and is very likely to prevent a problem from happening. In realistic scenarios, when people are actually doing DPS, you'll get a lot more sustain from the job who can heal while still participating.

    PLD has access to a lot of healing on demand. The burst healing they can do in a given moment indeed cannot be compared to anything the other tanks can do, and it can salvage a disastrous party, but let's not aggrandize its meaning by isolating it into a favourable context. It's disingenuous.
    (3)

  3. #23
    Player
    MichiPichi's Avatar
    Join Date
    May 2020
    Posts
    22
    Character
    Mocha Mochi
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sisohiv View Post
    And the learning curve for White Mage is splat you are dead, do it again. So having a Tank that can stop party wipes every time a White Mage hasn't brainwashed themselves in youtube before entering a dungeon is a QoL skill.
    I main whm, haven't touched youtube to really learn anything. The class is brain dead and I practice "stress" pulls in potd/hoh (I know it's not the same but it's the closes I could get) to learn. I also just talk to raiders in game to learn as well.
    (0)

  4. #24
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    It's fine as is, because there is a cost to using clemency which is that you lower your own dps.
    (2)

  5. #25
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    In high end content, I feel Clemency is fine and doesn't need adjustments.

    In 90% of the game's content however, I feel one skill is overwhelmingly powerful compare to the others - and that is Clemency.

    In solo play the skill is powerful it can carry Paladin's through fights that they wouldn't be able to clear otherwise.

    In PUGs, the powerful skill can be a very troublesome player trap causing some players to depend on the skill when it rarely is, if not at all necessary with active healers.

    I feel balancing skills around solo / casual play is something that should generally be avoided, but I feel Clemency is so strong in those situations that it should warrant an exception.

    What do you all think?
    Disagree since there is not really any valid reason TO nerf it. Paladins soloing old content and bad players spamming it until they are oom because they don't trust their healer are not even close to being good reasons to nerf the ability.
    (3)

  6. #26
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I suppose the issue is is that the jobs in a game that focuses more on cooperation than competition (where balance matters a bit more), as such most balance chances would be to fix QoL issues and ensure that certain jobs aren't pushed out of team comps for efficiency.

    PLD AFAIK isn't pushing the other three tanks out of the running, despite it and WAR being the among the most suited jobs for Soloing content. Ergo any nerfs to its abilities seems premature
    (0)

  7. #27
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    Clemency is good the way it is, one of PLD best skills.

    I wish they would add the healing components back to inner beast for warrior and make it were we can use inner beast at higher lvls, I would gladfully take an extra button to push to have this back.
    (3)

  8. #28
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Strong disagree. I think all tanks should have some specific "sub role", with PLD being a great support tank (can shield main tank and assist in heals if needed among other things). I would even say give PLD a sort of Raise spell with long cooldown.

    I would rather the other tanks (and really all jobs of the same niche) to have MORE variation in the sub things they can do. DRK should have more DoTs or (actually useful) debuffs. Maybe a vampiric healing sort of buff it can give. WAR should have more DPS options or perhaps more spike damage abilities.

    Point being, all jobs should have that sweetish balance in their main purpose, but there should be more variation below that.
    (0)

  9. #29
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    I'd rather it be an oGCD and the potency be pushed even higher.
    (0)



    Baby, tell me, what's your motive?

  10. #30
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by kaynide View Post
    I would even say give PLD a sort of Raise spell with long cooldown.
    That would be amazing.
    (0)

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