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  1. #10
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,815
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Crushnight View Post
    Bad idea.

    It would be the fight that only offers belt and accessories that would be done last as they offer the least benefits. So in this tier's case Ramuh would be last to be cleared of the 3 before Shiva. If you then randomise rewards it gets frustrating as some members would want a specific fight while others want a different one, this would create unnecessary discourse.

    Next balance would be put on an even playing field with the 1st 3 fights since can pick whichever 1st they all need to be at the same level difficulty wise making a situation where the last fight could have an insane difficulty rise rather than what the developers are intending at the moment with a difficulty curve (sometimes works often fails XD but they try to make a curve) to try and show a natural progression of you need to get better as you go along.

    Then you are throwing the people who like to go for World 1st under a bus (a subsection of a subsection of the community) since they have to decide quickly what order they will try to learn and clear them all, leading to strategies being leaked all over, the people who want to watch are looking all over the place splitting viewership up even more, and any tension is removed until people are on the last fight because who knows the 2nd/3rd one could be easier than the 1st.


    The current model is not broken stop trying to break it to suit how you want it to be.

    Know what i'd like to see happen for one tier is if a mechanic from the 1st fight appears in the 2nd on top of what the 2nd offers then the 3rd fight has stuff from the 1st and 2nd with the last fight having stuff from each of them being the ultimate test of the entire tier. A mechanically evolution as you progress but I understand this would get stale if happened every tier so just 1 tier that evolves as you do be good for me.
    I'm not trying to break anything and in fact you make a number of good points on the belt and accessory ordeal. So why not just remove belt and accessories from savage progression entirely? Accessories and the belt have been kind of an issue in other content as well since they don't typically boost defense, so in some fights you can have DPS just die to an AOE if they are cheesing the iLvL with them.

    Points 2 and 3 are sort of interesting to read. You're actually a bit off on the whole thing with difficulty, unfortunately. In a perfect world the devs could predict which fight would be easier and which is harder, but in reality that is a really difficult thing to figure out even with playtest. The idea of letting people tackle content as they see it instead of picking a set order is to let people tackle bosses in the true difficulty order.

    Like right now the two easiest fights in the tier are E5S and E7S, so what would have happened if what I'm talking about were the case is that people would do E5S and E7S first, then probably E6S before finally tackling E8S, which still is locked behind completing all three prior ones.

    Also the part with throwing world 1st people under the bus is rich. The only thing that even matters in this game for world 1st is ultimate, prove me wrong.

    Honestly the devs probably need the data from a "do it as you want" order since it would give them insight into which mechanics are more problematic for groups to deal with. Ultimately, even if they have no restriction on the order you can do content in, it would eventually have a true order as intended.
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    Last edited by Colt47; 06-03-2020 at 02:48 AM.