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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BlitzAceRush View Post
    I personally find it a little absurd that Tanks of all roles is being called out for getting all the cool stuff when we have 4 flavors of "Knight in plate" and yes I'm counting GNB because outside of it's AF it's forced into the plate with the others and other then the "booms" swings a mostly one handed blade.
    I have plenty of issues with DPS and healer Jobs but I am focusing on Tank currently because of the talk about Tank getting a option to become a DPS.

    As I mention in my other post, Role Shift system can be possible if SE put effort into making it work by providing certain adjustments to stats, job mechanic, and change/replace certain skills based on their Role Shift thus a successful Role Shift system can provide current jobs with other Role Options such as Red Mage can become a Double cast Healer, Monk can become a Counterattack Tank, SAM can become a Parry Tank, Astrologian can become a DPS Celestrial attacker, and even a Warrior can become a DPS Brute force hitter.

    I already agree in the past in old posts we need more Tank jobs but I also want them to get creative with the Tank Jobs beyond them just being "cool" looking. Also, don't want the future of Tanks to be "only sword" jobs and this warrior with a Axe.

    get more creative with weapon choices for Tanks such as Hammers that can act as a debuff tank that smash enemy armor and weapons to make them and allies cause more damage to the enemies and enemies cause less damage, the defensive Martial Arts styles that focus being attacked then countering that attack, maybe even unarmed Magic Tank user that focus on creating magical barriers and instant cast magic attacks, and maybe dive into Garlean theme jobs such as the Gun-Shield job for a heavy shield defender type Tank that focus on using the Gun-shield to attack and defend.
    (0)
    Last edited by EdwinLi; 05-30-2020 at 04:36 AM.

  2. #2
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EdwinLi View Post
    I have plenty of issues with DPS and healer Jobs but I am focusing on Tank currently because of the talk about Tank getting a option to become a DPS.

    As I mention in my other post, Role Shift system can be possible if SE put effort into making it work by providing certain adjustments to stats, job mechanic, and change/replace certain skills based on their Role Shift thus a successful Role Shift system can provide current jobs with other Role Options such as Red Mage can become a Double cast Healer, Monk can become a Counterattack Tank, SAM can become a Parry Tank, Astrologian can become a DPS Celestrial attacker, and even a Warrior can become a DPS Brute force hitter.

    I already agree in the past in old posts we need more Tank jobs but I also want them to get creative with the Tank Jobs beyond them just being "cool" looking. Also, don't want the future of Tanks to be "only sword" jobs and this warrior with a Axe.

    get more creative with weapon choices for Tanks such as Hammers that can act as a debuff tank that smash enemy armor and weapons to make them and allies cause more damage to the enemies and enemies cause less damage, the defensive Martial Arts styles that focus being attacked then countering that attack, maybe even unarmed Magic Tank user that focus on creating magical barriers and instant cast magic attacks, and maybe dive into Garlean theme jobs such as the Gun-Shield job for a heavy shield defender type Tank that focus on using the Gun-shield to attack and defend.
    Ultimately they tried that road with Summoner and Scholar. It didn't work. If anything they would want to split them apart instead of tie them together the way they are currently. So it just doesn't seem like a road they'd like to do.

    I would like a mage tank certainly, but I don't see it happening, much like a physical healer won't.
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  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MirronTulaxia View Post
    Ultimately they tried that road with Summoner and Scholar. It didn't work. If anything they would want to split them apart instead of tie them together the way they are currently. So it just doesn't seem like a road they'd like to do.

    I would like a mage tank certainly, but I don't see it happening, much like a physical healer won't.
    Mage Tank is still possible due to Spellblade/Rune Fencer/Mystic Knight Job (depends on the FF game for its name) in FF series as it is a Job that has incarnated as Magic Tank or a Melee Magic sword DPS. However, it is most famous for being a Magic Tank due to Spells that provide Shell to increase Magic defense and spells that give them the ability to reduce elemental damage and natural magic damage from magic attacks.

    Though being a Sword user Job that infuses Magic into their sword and create barriers on themselves to reduce damage it may be a bit too generic to have a 4th sword Tank job when we already have three Tanks that uses a type of sword.
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    Last edited by EdwinLi; 05-30-2020 at 09:39 AM.