



Yep, we had the option and then due to the DPS meta mindset you were actively frowned upon if you used tank stance as a tank.We kind of had this in Stormblood. You had a tank stance with enmity, bulk and a damage penalty, as well as a separate DPS stance. Most of the DPS gain wasn't in the DPS stance itself, but rather the absence of the tank stance.
This doesn't really work, because how much damage is superior in every facet of FFXIV. Even if you are not a hardcore raider, if you can kill stuff faster, you generally have a higher chance of success and get to play more of the game in a shorter time, especially with how generous healing is. If we brought back some kind of DPS stance for tanks, unless they give us like a 75% HP penalty or something we are just going to be using it most of the time outside of dungeon trash pulls.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I mean there was literally no benefit to it. Using a tank cooldown gave you more than enough wiggle room to eat every single tank buster in a fight, and auto damage was generally low enough you could just Eos+Regen it for the most part.
Meanwhile every single fight has a hard enrage that's always a threat.
It wasn't even useful as a progression tool because you want your healers to know the ebb and flow of damage so they can properly allocate their cooldowns.
So it provided no additional safety unless you were falling asleep at the keyboard, and it nerfed your damage by an absolutely absurd amount. Why would you ever turn it on?
If you used tank stance in Stormblood for more than the necessary grabbing of aggro, you were bad. Which is what you, yourself, stated. Also, people - namely WAR and DRK players - dumped tank stance during trash because they had unique AOE interactions. Dark Knights could essentially become beyblades, and Warriors? Well, decimate, in a word.We kind of had this in Stormblood. You had a tank stance with enmity, bulk and a damage penalty, as well as a separate DPS stance. Most of the DPS gain wasn't in the DPS stance itself, but rather the absence of the tank stance.
This doesn't really work, because how much damage is superior in every facet of FFXIV. Even if you are not a hardcore raider, if you can kill stuff faster, you generally have a higher chance of success and get to play more of the game in a shorter time, especially with how generous healing is. If we brought back some kind of DPS stance for tanks, unless they give us like a 75% HP penalty or something we are just going to be using it most of the time outside of dungeon trash pulls.
Last edited by Videra; 05-25-2020 at 08:35 AM.
If you mean that SE should add something like specs in wow then sorry but they are never going to do it again, ever.
They had a ton of problems when they created summoner and schoolar, these were sharing a lot of skills with each other and were basically the same class, but that didnt worked out and they completely gone away from that idea.
Schoolar and summoner was basically like this, a healer and dps jobs tied to the same class just like in wow.


Please add dps roles to all tanks and healers. As an AST, my one button spam matters.
Also add healer role to RDM and add tank roles to ninja and monk. They deserve it.



I thought GNB was currently the highest dps tank so why should warriors get a dps role. And if they were given such why shouldn't other jobs get additional roles. Maybe give each 3 specs with a talent tree. Maybe one can have 4 and one can have 2... boy that sounds familiar. Wonder where I've seen that before???
How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?




Back before the great homogenization of Shadowbringers I always considered the jobs essentially specs.I thought GNB was currently the highest dps tank so why should warriors get a dps role. And if they were given such why shouldn't other jobs get additional roles. Maybe give each 3 specs with a talent tree. Maybe one can have 4 and one can have 2... boy that sounds familiar. Wonder where I've seen that before???
You had:
Warrior, the DPS spec tank
Paladin, the phyical mitigation tank
Dark Knight, the magic mitigation tank
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Honestly, I will be surprised if SE started to introduce a Role Shift system into each Job later and manage to make it work. SMN and SCH did greatly influence their idea of adding on classes for spliting into two different Jobs with different Roles but that was more due to not being prepared for the potential issues that would happen when you have to create gear and skills for two different Role paths.
A Role Shift system may work if they can make it work but will require some concepts added as well to readjust the job's gear, stats and skill functions such as new skills to replace the old skills to fit their new role, maybe a Passive skill to change the effects of specific stats and amount of armor their gear provides such as Tenacity is changed to provide boost to damage, crit chance, and other damage stuff instead to replace the reduce damage aspect of Tenacity and even sacrifice Armor defense and HP to compensate for their higher DPS as a DPS role, and consideration into what each Job can provide in their different roles such as a Monk can be turned into a Counter Tank and Red Mage can become more of a Double Cast Healer and even provide Double HP regen on allies.
Vanity alone is not enough to keep certain players into a certain Job because players are looking for more than just Vanity style but also the role function to go with it.
For example, there are some players looking for a more heavy hitting Weapon DPS Job with the common demand being a Sword type but all heavy weapons so far have gone into Tank Jobs. These players want to feel that their weapon is a Heavy hitter but as a Tank that will never happen because the Tank Role is to be the one taking the Heavy hits rather than cause the heavy hits themselves with their Giant weapon of choice. SAM is a sword user but they are high DPS damage through the Vanity of being a fast agile sword user and not a heavy weapon type export which is why SAM does not cut it for some players since by vanity design they are like sword user assassins than a large weapon melee attacker.
In honestly, I have concerns for this game if their only way of getting players to play Tank Jobs is to make majority of popular demanded Melee Jobs into Tank Jobs since that will also affect creativity of designing a Job as well on both Job's function side and vanity side.
Last edited by EdwinLi; 05-29-2020 at 06:40 AM.



"majority"In honestly, I have concerns for this game if their only way of getting players to play Tank Jobs is to make majority of popular demanded Melee Jobs into Tank Jobs since that will also affect creativity of designing a Job as well on both Job's function side and vanity side.
There are 4 Tanks and the 4th only showed up this expansion, of those 4 only 2 of them use heavy weapons, one is Warrior that was a launch Tank, the other is Dark Knight, so they've added one heavy weapon job to Tanks in 6 years.
Most were also requesting things like SAM and RDM, now had they gone with SAM as the tank of HW there'd be merit to the argument they tried to make people tank with a popular job but Tanks deserve cool jobs too and I don't view DRK and GNB as that, simply Tanks getting cool things to play with too.
I recently tried classic WoW and tanking as a fury warrior was so much fun, that I would not mind that sort of play style in FFXIV. Not sure if healers would like the shift, since healers would just spam heal to keep the tank alive.
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