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  1. #51
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,156
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SkylineSenpai View Post
    i think all tanks should have this option, lose some hp to games some dps, call it Reckless Stance.
    We kind of had this in Stormblood. You had a tank stance with enmity, bulk and a damage penalty, as well as a separate DPS stance. Most of the DPS gain wasn't in the DPS stance itself, but rather the absence of the tank stance.

    This doesn't really work, because how much damage is superior in every facet of FFXIV. Even if you are not a hardcore raider, if you can kill stuff faster, you generally have a higher chance of success and get to play more of the game in a shorter time, especially with how generous healing is. If we brought back some kind of DPS stance for tanks, unless they give us like a 75% HP penalty or something we are just going to be using it most of the time outside of dungeon trash pulls.
    (5)
    Last edited by Esmoire; 05-25-2020 at 05:02 AM.

  2. #52
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Esmoire View Post
    We kind of had this in Stormblood. You had a tank stance with enmity, bulk and a damage penalty, as well as a separate DPS stance. Most of the DPS gain wasn't in the DPS stance itself, but rather the absence of the tank stance.

    This doesn't really work, because how much damage is superior in every facet of FFXIV. Even if you are not a hardcore raider, if you can kill stuff faster, you generally have a higher chance of success and get to play more of the game in a shorter time, especially with how generous healing is. If we brought back some kind of DPS stance for tanks, unless they give us like a 75% HP penalty or something we are just going to be using it most of the time outside of dungeon trash pulls.
    Yep, we had the option and then due to the DPS meta mindset you were actively frowned upon if you used tank stance as a tank.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #53
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Esmoire View Post
    We kind of had this in Stormblood. You had a tank stance with enmity, bulk and a damage penalty, as well as a separate DPS stance. Most of the DPS gain wasn't in the DPS stance itself, but rather the absence of the tank stance.

    This doesn't really work, because how much damage is superior in every facet of FFXIV. Even if you are not a hardcore raider, if you can kill stuff faster, you generally have a higher chance of success and get to play more of the game in a shorter time, especially with how generous healing is. If we brought back some kind of DPS stance for tanks, unless they give us like a 75% HP penalty or something we are just going to be using it most of the time outside of dungeon trash pulls.
    If you used tank stance in Stormblood for more than the necessary grabbing of aggro, you were bad. Which is what you, yourself, stated. Also, people - namely WAR and DRK players - dumped tank stance during trash because they had unique AOE interactions. Dark Knights could essentially become beyblades, and Warriors? Well, decimate, in a word.
    (2)
    Last edited by Videra; 05-25-2020 at 08:35 AM.

  4. #54
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Please add dps roles to all tanks and healers. As an AST, my one button spam matters.
    Also add healer role to RDM and add tank roles to ninja and monk. They deserve it.
    (1)

  5. #55
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    I thought GNB was currently the highest dps tank so why should warriors get a dps role. And if they were given such why shouldn't other jobs get additional roles. Maybe give each 3 specs with a talent tree. Maybe one can have 4 and one can have 2... boy that sounds familiar. Wonder where I've seen that before???
    (0)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  6. #56
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nicodemus_Mercy View Post
    I thought GNB was currently the highest dps tank so why should warriors get a dps role. And if they were given such why shouldn't other jobs get additional roles. Maybe give each 3 specs with a talent tree. Maybe one can have 4 and one can have 2... boy that sounds familiar. Wonder where I've seen that before???
    Back before the great homogenization of Shadowbringers I always considered the jobs essentially specs.

    You had:

    Warrior, the DPS spec tank
    Paladin, the phyical mitigation tank
    Dark Knight, the magic mitigation tank
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #57
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Deceptus View Post
    Yep, we had the option and then due to the DPS meta mindset you were actively frowned upon if you used tank stance as a tank.
    I mean there was literally no benefit to it. Using a tank cooldown gave you more than enough wiggle room to eat every single tank buster in a fight, and auto damage was generally low enough you could just Eos+Regen it for the most part.

    Meanwhile every single fight has a hard enrage that's always a threat.

    It wasn't even useful as a progression tool because you want your healers to know the ebb and flow of damage so they can properly allocate their cooldowns.

    So it provided no additional safety unless you were falling asleep at the keyboard, and it nerfed your damage by an absolutely absurd amount. Why would you ever turn it on?
    (4)

  8. #58
    Player
    SieneskaSanura's Avatar
    Join Date
    Nov 2019
    Posts
    14
    Character
    Cyndane Sinnocence
    World
    Twintania
    Main Class
    Archer Lv 70
    Quote Originally Posted by basketofseals View Post

    WAR is about watching Curious Gorge mess up over and over again, I mean getting really mad and hitting people.
    WAR is about using the rage of the Inner Beast to bolster one's physical prowess in the defense of your allies. Go rewatch the 50-60 cutscenes for WAR. Curious Gorge only manages to truly control his Inner Beast when protecting others.
    (2)

  9. #59
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Honestly, I will be surprised if SE started to introduce a Role Shift system into each Job later and manage to make it work. SMN and SCH did greatly influence their idea of adding on classes for spliting into two different Jobs with different Roles but that was more due to not being prepared for the potential issues that would happen when you have to create gear and skills for two different Role paths.

    A Role Shift system may work if they can make it work but will require some concepts added as well to readjust the job's gear, stats and skill functions such as new skills to replace the old skills to fit their new role, maybe a Passive skill to change the effects of specific stats and amount of armor their gear provides such as Tenacity is changed to provide boost to damage, crit chance, and other damage stuff instead to replace the reduce damage aspect of Tenacity and even sacrifice Armor defense and HP to compensate for their higher DPS as a DPS role, and consideration into what each Job can provide in their different roles such as a Monk can be turned into a Counter Tank and Red Mage can become more of a Double Cast Healer and even provide Double HP regen on allies.


    Vanity alone is not enough to keep certain players into a certain Job because players are looking for more than just Vanity style but also the role function to go with it.

    For example, there are some players looking for a more heavy hitting Weapon DPS Job with the common demand being a Sword type but all heavy weapons so far have gone into Tank Jobs. These players want to feel that their weapon is a Heavy hitter but as a Tank that will never happen because the Tank Role is to be the one taking the Heavy hits rather than cause the heavy hits themselves with their Giant weapon of choice. SAM is a sword user but they are high DPS damage through the Vanity of being a fast agile sword user and not a heavy weapon type export which is why SAM does not cut it for some players since by vanity design they are like sword user assassins than a large weapon melee attacker.

    In honestly, I have concerns for this game if their only way of getting players to play Tank Jobs is to make majority of popular demanded Melee Jobs into Tank Jobs since that will also affect creativity of designing a Job as well on both Job's function side and vanity side.
    (2)
    Last edited by EdwinLi; 05-29-2020 at 06:40 AM.

  10. #60
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I recently tried classic WoW and tanking as a fury warrior was so much fun, that I would not mind that sort of play style in FFXIV. Not sure if healers would like the shift, since healers would just spam heal to keep the tank alive.
    (1)

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