Would be cool to branch off like that or maybe the off tank turns into a DPS while in combat with a click of a skill.


Would be cool to branch off like that or maybe the off tank turns into a DPS while in combat with a click of a skill.
I've said this before, but the heavy two handed or berserker like one handed is a very popular melee archetype but currently is only available for tanks (WAR, DRK, GNB). It's not a stretch to me to think that they refuse to add such job to melee with the sole purpose of getting people to play Tank. I think plenty of WAR/DRK/GNB players don't care about it being a tank and would rather have them being dps, they just don't want to play the alternative dps choices because none other fits that aesthetic."majority"
There are 4 Tanks and the 4th only showed up this expansion, of those 4 only 2 of them use heavy weapons, one is Warrior that was a launch Tank, the other is Dark Knight, so they've added one heavy weapon job to Tanks in 6 years.
Most were also requesting things like SAM and RDM, now had they gone with SAM as the tank of HW there'd be merit to the argument they tried to make people tank with a popular job but Tanks deserve cool jobs too and I don't view DRK and GNB as that, simply Tanks getting cool things to play with too.
One thing I've tried is glam Ninja into a wildling looking dual wielding berserker with long blades. It sort of works, treating the ninjitsus as barbarian rituals or something. Would be epic imo if we get some actual glam jobs (same job but different animations).


There is SAM. Also NIN has a lot of weapons which are glamourwise longer & broader than some PLD- or GNB-Weapons.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
Yeah I've talked about NIN glamour possibilities in that very post from which you quoted. If someone got more suggestions for attires and weapons that make NIN look like a berserker, I'd love to hear.
I already mentioned SAM in my last post and as I stated SAM is a Sword Assassin DPS Job thus plays more into the Vanity of being fast sword attacking Assassin. It is not about the heavy weight of the weapon performing brutal damage that rips and tear apart enemies but being fast and agile for quick kills. The Job storyline even emphasize on how SAM is a Sword Assassin as our Master is literally the Batman of Othard that used his Katana to quickly kill corrupt political member of society and other criminals during the night then vanish into the shadows before he "retired" to Eorzea for his reasons.
NIN is the fast attacking dagger/dual sword (based on weapon glamour) Job that focus on combining Ninjutsu and fast attacking dual weapon attacks. They are the classic rogue/assassin job for this game thus they play as that being focus on fast and agile attacks over brutal hard hits.
There is more than just about looking like a brutal heavy hitter through just glamouring your gear. The job needs to emphasize that the player is playing a heavy hitter job and even show it through their attack animations and job role.
I am speaking out of more concern that SE may go a route where the only thing keeping Tank Job interesting for players is the "cool" factor instead of actual interesting gameplay and design."majority"
There are 4 Tanks and the 4th only showed up this expansion, of those 4 only 2 of them use heavy weapons, one is Warrior that was a launch Tank, the other is Dark Knight, so they've added one heavy weapon job to Tanks in 6 years.
Most were also requesting things like SAM and RDM, now had they gone with SAM as the tank of HW there'd be merit to the argument they tried to make people tank with a popular job but Tanks deserve cool jobs too and I don't view DRK and GNB as that, simply Tanks getting cool things to play with too.
It will be like if they decide to release Beastmaster as a Tank job that focus on the Player taking damage to build Fury for the AI pet that is immune to damage so it can hit harder because it gets more "angry" the more the player takes damage.
Last edited by EdwinLi; 05-30-2020 at 01:26 AM.




Or maybe SEs vision is that heavy-weapons jobs are better suited to tanks, given their uh... tanky nature. Warrior as a tank is 100% suited to the berserker archetype. I'm honestly surprised that provoke was a PLD skill in ARR and not a WAR skill considering how well it fits WARs theming of being relentless and generating a lot of attention (enmity). Just because people want to play a tanky job but only want to play DPS doesn't change the fact that heavy weapon classes are way better suited at being tanks.I've said this before, but the heavy two handed or berserker like one handed is a very popular melee archetype but currently is only available for tanks (WAR, DRK, GNB). It's not a stretch to me to think that they refuse to add such job to melee with the sole purpose of getting people to play Tank. I think plenty of WAR/DRK/GNB players don't care about it being a tank and would rather have them being dps, they just don't want to play the alternative dps choices because none other fits that aesthetic.
Job diversity is fine (I'd love a magic tank), but don't pretend like the decisions that SE has made in job classification aren't rational. DRK and GNB are far better arguments for DPS than WAR, and that's simply due to how they are in other games.
This is beside the point and not part of that particular discussion (thread within thread), it's the fact that there is not a single berserky type melee dps that is what could drive you to think SE does it on purpose to get people to play Tank. Note that I'm using "berserky" very broad, DRK and GNB also falling under that category. It's about being more of a smasher, swinging weapons, explosive, brute force .. you get the idea. DRG, SAM and NIN are more precise and refined. Monk can somewhat fit that but it's too shaolin kungfu-ish and mystical themed. If you like this "berserky" theme you're forced to play tank while ~all other MMOs have some equivalent of that as dps (as well as tank) and it's usually a very popular class.Or maybe SEs vision is that heavy-weapons jobs are better suited to tanks, given their uh... tanky nature. Warrior as a tank is 100% suited to the berserker archetype. I'm honestly surprised that provoke was a PLD skill in ARR and not a WAR skill considering how well it fits WARs theming of being relentless and generating a lot of attention (enmity). Just because people want to play a tanky job but only want to play DPS doesn't change the fact that heavy weapon classes are way better suited at being tanks.
Job diversity is fine (I'd love a magic tank), but don't pretend like the decisions that SE has made in job classification aren't rational. DRK and GNB are far better arguments for DPS than WAR, and that's simply due to how they are in other games.
If you want to play DPS Warrior, you can always come to Baldesion Arsenal and enjoy all the Boost/Double Edge/Martialist shenanigans your heart desires.
Had the arcanist experiment worked out you’d have your wish and all base jobs would have two options. I really loved this concept. Sadly it was a nightmare for them to balance and thus is not going to happen. However, warrior fits the tank aspect just fine. They chose to make it a tank so it is a tank. Changing it won’t happen. Advocating for a new brute dps class is probably your best bet.



That is a separate issue from the one you stated about Tanks having all the heavy hitting jobs, the Tanks could all be magic cyborgs and are they fun to play could still be an issue. Giving Tanks fun and interesting jobs has nothing to do with are they fun?
I'd see nothing wrong with making BeastMaster a Tank, or a DPS or hell a healer whatever they wanted to do with it so long as it was fun to play, all roles get "cool" jobs and that's subjective. There are people still sore SAM isn't a Tank and people still sore DRK isn't a DPS that's simply people having different views. To some all Tanks are boring archetypes they have no interest in player and perhaps that BeastMaster Tank has the game play and appeal they're waiting for, same for any role.
I personally find it a little absurd that Tanks of all roles is being called out for getting all the cool stuff when we have 4 flavors of "Knight in plate" and yes I'm counting GNB because outside of it's AF it's forced into the plate with the others and other then the "booms" swings a mostly one handed blade.
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