Spot on OP I completely agree with you.
I so far from all these side quest have been just read some text go over there, search the shinny orb and return to read some more text. Then there’s read some text, go over there and read more text and return to select an answer that doesn’t matter. Of course let’s not forget read some text, fight some thing and return to read more text.
One that always made me laugh was read some text, go touch shinny orb, monster spawn, ignore monster and run back to read more text. What was the point of the monster spawning if I can ignore it and leave.
Whats with the shinny orb thing where the player character stands and searches for a long time? Is it loading a cutscene or something? Usually a monster spawns after a long time searching. So why make it so long? Why can’t the Devs be bothered to create a scenario out in the wild when you select a quest? Why can’t they add the props to the location? Why can’t they add a suspicious looking bush where the monster pops out from instead of a glowing orb. Another thing I don’t like is when the NPC takes awhile to complete their body movements before continuing the conversation. I can’t even see them as I smash the next button wonder why the text isn’t moving.
the devs need to cut some of these useless quest out. Give the lore to the surrounding NPCs or books scattered in the homes of the NPCs. Honestly they should follow Guild Wars 2 side quest formula. Where the lore is told through the map. Having to complete tasks around the map made it more fun. Maybe completing tasks around the map can have a visual change for players. Helping the villagers building and hunting changes the look of their town. Maybe life arrives to the location as we fulfill certain requirements. Maybe more shops open up or new areas.
These side quest might as well not exist since they can be ignored. There’s no life in these quests or NPCs.
I tried to read several of these side quest to see if I would enjoy them. They’re forgetful and not worth it. Not a single one I remember. The main scenario quest also has a problem of filler in between. Go talk to 5 people and come back. Go collect 3 shinny orbs. Go stand over there and search then come back. Select an answer that doesn’t matter.
Can we get a light or dark meter based on these answers that we select? Maybe based on the answers we choose or how we decide to complete the quest it turns out character goo or evil? Maybe unlocks certain types of unique gear that can only be worn if you’re light or dark. Maybe what we do in these quest or who we decide to help changes the look of the surrounding area. Perhaps if we go an evil route monsters take over the area and become the local NOC that we accept quest from. That would be more interesting.


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