Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 59
  1. #21
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Spot on OP I completely agree with you.
    I so far from all these side quest have been just read some text go over there, search the shinny orb and return to read some more text. Then there’s read some text, go over there and read more text and return to select an answer that doesn’t matter. Of course let’s not forget read some text, fight some thing and return to read more text.

    One that always made me laugh was read some text, go touch shinny orb, monster spawn, ignore monster and run back to read more text. What was the point of the monster spawning if I can ignore it and leave.

    Whats with the shinny orb thing where the player character stands and searches for a long time? Is it loading a cutscene or something? Usually a monster spawns after a long time searching. So why make it so long? Why can’t the Devs be bothered to create a scenario out in the wild when you select a quest? Why can’t they add the props to the location? Why can’t they add a suspicious looking bush where the monster pops out from instead of a glowing orb. Another thing I don’t like is when the NPC takes awhile to complete their body movements before continuing the conversation. I can’t even see them as I smash the next button wonder why the text isn’t moving.

    the devs need to cut some of these useless quest out. Give the lore to the surrounding NPCs or books scattered in the homes of the NPCs. Honestly they should follow Guild Wars 2 side quest formula. Where the lore is told through the map. Having to complete tasks around the map made it more fun. Maybe completing tasks around the map can have a visual change for players. Helping the villagers building and hunting changes the look of their town. Maybe life arrives to the location as we fulfill certain requirements. Maybe more shops open up or new areas.

    These side quest might as well not exist since they can be ignored. There’s no life in these quests or NPCs.
    I tried to read several of these side quest to see if I would enjoy them. They’re forgetful and not worth it. Not a single one I remember. The main scenario quest also has a problem of filler in between. Go talk to 5 people and come back. Go collect 3 shinny orbs. Go stand over there and search then come back. Select an answer that doesn’t matter.

    Can we get a light or dark meter based on these answers that we select? Maybe based on the answers we choose or how we decide to complete the quest it turns out character goo or evil? Maybe unlocks certain types of unique gear that can only be worn if you’re light or dark. Maybe what we do in these quest or who we decide to help changes the look of the surrounding area. Perhaps if we go an evil route monsters take over the area and become the local NOC that we accept quest from. That would be more interesting.
    (1)

  2. #22
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,102
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LalafellDown View Post
    Can we get a light or dark meter based on these answers that we select? Maybe based on the answers we choose or how we decide to complete the quest it turns out character goo or evil? Maybe unlocks certain types of unique gear that can only be worn if you’re light or dark. Maybe what we do in these quest or who we decide to help changes the look of the surrounding area. Perhaps if we go an evil route monsters take over the area and become the local NOC that we accept quest from. That would be more interesting.
    I think you've brought this up elsewhere. It's not really going to work within the format of this game. It could be (and has been) implemented in other games, but you need a different narrative structure to pull it off.

    Personally I don't like it - generally speaking, not just the hypothetical implementation here - because it comes with a requirement that you have to do the "evil side" at some point to see all the content in the game. I don't want to do that.
    (4)
    Last edited by Iscah; 05-29-2020 at 01:17 PM.

  3. #23
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LalafellDown View Post
    Can we get a light or dark meter based on these answers that we select? Maybe based on the answers we choose or how we decide to complete the quest it turns out character goo or evil? Maybe unlocks certain types of unique gear that can only be worn if you’re light or dark. Maybe what we do in these quest or who we decide to help changes the look of the surrounding area. Perhaps if we go an evil route monsters take over the area and become the local NOC that we accept quest from. That would be more interesting.
    Missing SWTOR?
    (2)
    WHM | RDM | DNC

  4. #24
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Iscah View Post
    I think you've brought this up elsewhere. It's not really going to work within the format of this game. It could be (and has been) implemented in other games, but you need a different narrative structure to pull it off.

    Personally I don't like it - generally speaking, not just the hypothetical implementation here - because it comes with a requirement that you have to do the "evil side" at some point to see all the content in the game. I don't want to do that.
    Doesn't have to be exactly light or dark. Perhaps as we progress through the map side quests we see change happening like in that Doman Enclave.

    Good or evil could be light or dark. Since we're now Warriors of Darkness we still do good. Maybe using light or dark brings a cretin change to us visually only or the unique items we can get. Perhaps it influences the villagers to embrace the light or dark to make us light or dark things? Maybe light or dark has an effect on good and evil villagers. Going dark could bring out a couple a intresting dark quests that have no effect on the story like the current side quest.

    The Devs could add a parallel side story where we join the dark side, just for fun. I'd rather have one of those than 100 pointless fetch quests
    (0)

  5. #25
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SturmChurro View Post
    Missing SWTOR?
    Not really into Star Wars games or story. Personally think the good and evil or light/dark force in Star Wars is kinda dumb. Would be nice to have quality progress changing quest. Something more than text, a few coin and some EXP.
    (0)

  6. #26
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by LalafellDown View Post
    Not really into Star Wars games or story. Personally think the good and evil or light/dark force in Star Wars is kinda dumb. Would be nice to have quality progress changing quest. Something more than text, a few coin and some EXP.
    I don’t really care so much for branching choices as this game basically has none, but I would LOVE that quests actually had impact. Like, Mor Dhona’s and the Dravanian Hinterlands main quest lines should revolve around building their respective towns. The game originally felt a lot more dynamic with Mor Dhona being a lot of nothing, with gradual improvements in patches. New players can’t experience this. Rather, when you first enter these towns they should be fairly ruined with improvements as you get to certain points in the MSQ and/or complete quests in the region related to their respective towns.

    I guess I just want mini-plots that are fairly bite sized but with meaningful impact/changes to the world. So far the only one that comes to mind is the graffiti in Idylshire from Hildy...
    (3)

  7. #27
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by LalafellDown View Post
    Doesn't have to be exactly light or dark. Perhaps as we progress through the map side quests we see change happening like in that Doman Enclave.

    Good or evil could be light or dark. Since we're now Warriors of Darkness we still do good. Maybe using light or dark brings a cretin change to us visually only or the unique items we can get. Perhaps it influences the villagers to embrace the light or dark to make us light or dark things? Maybe light or dark has an effect on good and evil villagers. Going dark could bring out a couple a intresting dark quests that have no effect on the story like the current side quest.

    The Devs could add a parallel side story where we join the dark side, just for fun. I'd rather have one of those than 100 pointless fetch quests
    The devs are not magic gods. They have limitations, and this is not something that can be done in a day much less several years. Because it takes them, I believe it was said 3 months? 6?? To make 1 boss. Now they need to make one for both sides. And the bosses name plus all dialog will have to be translated in several languages. And not just that, flip flop localized to make sense and get the point across for multiple cultures. Voice acting? Golly gosh gotta throw that in too. And you are taxing the writers themselves. If you have not seen it, watch all the making of Shadowbringers videos. The game has enough limitations what you're asking for just will not work.

    Maybe try single player games that do this. You'll guaranteed get what you want because it was built up to support it. XIV was not.
    (5)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  8. #28
    Player
    yotsuffy's Avatar
    Join Date
    Aug 2013
    Posts
    1,644
    Character
    Yot Suffy
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by MikkoAkure View Post
    (...)
    I guess you can lead a catgirl to content, but you can't make her do any of it.
    (...)
    I didn't get this. Lost in translation?

    Quote Originally Posted by MistakeNot View Post
    Well, that sounds like completely the wrong way to do things.

    When I reach a new area I pick up all the quests I can and start working on them. Only when I have finished all the nearby quests do I move on to where the MSQ or vector quests points me next. (...)
    I used to do it this way for a long time. Then I started to feel that I was doing nothing, repeatedly, and for no reason. And boredom became frustrating.



    By following the main story quests, the world changes. And you play. And you care.
    By following the tribal quests, the world changes. And you play. And you care.
    By following the class/job quests, the world changes. And you play. And you care.
    By following the "+" quests, the world changes. And you play. And you care.
    But the yellow missions ...

    You enter a new place. Everyone seems to have a problem and is just waiting for you to fix it. So you put the so urging main story quest on hold and help all of these people. Without even playing.
    Then, no one ever has a problem again. You arrive and leave leaving a world in peace. Without even playing.

    The way they are set up makes them uninteresting and non-immersive. It's just a finished and known list of meetings to do.
    They could appear randomly, and if we approach them. Their unexpected appearance would then make them interesting; like points of interest.
    You don't know if you will find any. You don't know where and when. You only know that if you travel, you might find some.
    So doing them would be the reward.
    Not a step in a long, uninteresting, non-immersive, checklist.
    (0)
    Steady 60fps everywhere? Post your CPU/GPU/Limit!
    1080p60 cheap pc build
    https://forum.square-enix.com/ffxiv/threads/308449-1080p60-cheap-pc-build?p=5146847&viewfull=1#post5146847


  9. #29
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gula View Post
    The devs are not magic gods. They have limitations, and this is not something that can be done in a day much less several years. Because it takes them, I believe it was said 3 months? 6?? To make 1 boss. Now they need to make one for both sides. And the bosses name plus all dialog will have to be translated in several languages. And not just that, flip flop localized to make sense and get the point across for multiple cultures. Voice acting? Golly gosh gotta throw that in too. And you are taxing the writers themselves. If you have not seen it, watch all the making of Shadowbringers videos. The game has enough limitations what you're asking for just will not work.

    Maybe try single player games that do this. You'll guaranteed get what you want because it was built up to support it. XIV was not.

    I don’t understand why people keep mentioning the production cost/time/employees needed to add or work on such content. If you manage their finances or are in charge of such things that’s measured these thing then state it so.

    You have people wanting to add bunny bois and hats, but I can’t suggest a change to gameplay, request a better quest system or quality of work?

    You don’t need to tell me what something costs. This is what people do they state the problem, provide possible solutions and the devs take the info to their meetings

    What’s your possible solution to OPs concern besides deal with it or it cost too much?
    (1)

  10. #30
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    I think the 'problem' is that different players prefer different styles of sidequests - this thread shows it nicely already.

    While everyone is suggesting different things, I think the underlying fear might be that 'too many' quests are changed in the way someone else doesn't like. What if they make too many kill monsters quests? What if they keep too many text only quests?

    All suggestions are good, but you can hardly keep a balance that makes everyone happy.
    (1)

    I'm taking Lore way too seriously. And I'm not sorry about that.

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast