Quote Originally Posted by Iscah View Post
I think you've brought this up elsewhere. It's not really going to work within the format of this game. It could be (and has been) implemented in other games, but you need a different narrative structure to pull it off.

Personally I don't like it - generally speaking, not just the hypothetical implementation here - because it comes with a requirement that you have to do the "evil side" at some point to see all the content in the game. I don't want to do that.
Doesn't have to be exactly light or dark. Perhaps as we progress through the map side quests we see change happening like in that Doman Enclave.

Good or evil could be light or dark. Since we're now Warriors of Darkness we still do good. Maybe using light or dark brings a cretin change to us visually only or the unique items we can get. Perhaps it influences the villagers to embrace the light or dark to make us light or dark things? Maybe light or dark has an effect on good and evil villagers. Going dark could bring out a couple a intresting dark quests that have no effect on the story like the current side quest.

The Devs could add a parallel side story where we join the dark side, just for fun. I'd rather have one of those than 100 pointless fetch quests