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  1. #1
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by LalafellDown View Post
    Not really into Star Wars games or story. Personally think the good and evil or light/dark force in Star Wars is kinda dumb. Would be nice to have quality progress changing quest. Something more than text, a few coin and some EXP.
    I don’t really care so much for branching choices as this game basically has none, but I would LOVE that quests actually had impact. Like, Mor Dhona’s and the Dravanian Hinterlands main quest lines should revolve around building their respective towns. The game originally felt a lot more dynamic with Mor Dhona being a lot of nothing, with gradual improvements in patches. New players can’t experience this. Rather, when you first enter these towns they should be fairly ruined with improvements as you get to certain points in the MSQ and/or complete quests in the region related to their respective towns.

    I guess I just want mini-plots that are fairly bite sized but with meaningful impact/changes to the world. So far the only one that comes to mind is the graffiti in Idylshire from Hildy...
    (3)

  2. #2
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gula View Post
    The devs are not magic gods. They have limitations, and this is not something that can be done in a day much less several years. Because it takes them, I believe it was said 3 months? 6?? To make 1 boss. Now they need to make one for both sides. And the bosses name plus all dialog will have to be translated in several languages. And not just that, flip flop localized to make sense and get the point across for multiple cultures. Voice acting? Golly gosh gotta throw that in too. And you are taxing the writers themselves. If you have not seen it, watch all the making of Shadowbringers videos. The game has enough limitations what you're asking for just will not work.

    Maybe try single player games that do this. You'll guaranteed get what you want because it was built up to support it. XIV was not.

    I don’t understand why people keep mentioning the production cost/time/employees needed to add or work on such content. If you manage their finances or are in charge of such things that’s measured these thing then state it so.

    You have people wanting to add bunny bois and hats, but I can’t suggest a change to gameplay, request a better quest system or quality of work?

    You don’t need to tell me what something costs. This is what people do they state the problem, provide possible solutions and the devs take the info to their meetings

    What’s your possible solution to OPs concern besides deal with it or it cost too much?
    (1)

  3. #3
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by LalafellDown View Post
    I don’t understand why people keep mentioning the production cost/time/employees needed to add or work on such content. If you manage their finances or are in charge of such things that’s measured these thing then state it so.

    You have people wanting to add bunny bois and hats, but I can’t suggest a change to gameplay, request a better quest system or quality of work?

    You don’t need to tell me what something costs. This is what people do they state the problem, provide possible solutions and the devs take the info to their meetings

    What’s your possible solution to OPs concern besides deal with it or it cost too much?
    It's almost like they don't work on this game for free and have a company to manage! Do you know literally anything about game development on any scale that isn't Minecraft? Try to educate yourself before asking for impossible things. And FYI, time is money.
    (4)
    Last edited by Gula; 05-29-2020 at 07:45 PM.
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  4. #4
    Player
    yotsuffy's Avatar
    Join Date
    Aug 2013
    Posts
    1,644
    Character
    Yot Suffy
    World
    Odin
    Main Class
    Bard Lv 90
    Sad thing is that the most liked replies, ie. the ones representing the most what readers think, actually don't reply to my post.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    I don't understand what you want them to do?

    Not add any side quests? Hide the markers?

    They add extra lore and character info. I rather like them, and don't want them to change them


    You could just... Not do them...
    = "I like what is said. Change NOTHING."
    I didn't write about what is said.

    Quote Originally Posted by RicaRuin View Post
    For a completely different opinion: Please don't change them.

    I love the extra information and Lore that is narrated via those quest text.
    = "I like what is said. Change NOTHING."
    I didn't write about what is said.

    Quote Originally Posted by ErryK View Post
    The issue here is not the amount of sidequests but your irrational mindset about sidequests. If you don't want to read them, feel free to do that. But don't complain about them being on your map because they're entirely optional, if you feel like you have to do them, then that is an issue for you to deal with, not the devs.
    = "You have a problem with thoses quests? That's ONLY because you are the problem."

    Quote Originally Posted by MikkoAkure View Post
    We spend the entire game killing random monsters. I'd rather my sidequests be more talking and cutscenes and learning about the world we play in than "kill 8 of this enemy that happens to be 20 meters away from me". If you want to kill monsters for exp, then do a leve/fate/guildhest/dungeon/alliance raid. If you don't like all of the prompts for quests, refuse to do them because it's content you don't like, then go to the forums to complain that you're missing out on content that's hidden behind sidequests because you don't read the news, then that's your fault, not the developers. There's even a special icon for sidequests with a "+" on it that means that this quest leads to new stuff.

    I guess you can lead a catgirl to content, but you can't make her do any of it.

    If you're skipping through all of the dialogue and cutscenes of this game, then what are you playing for? You say that FFXIV is not a reading game but a battle game with a huge great story, but a lot of that story is in sidequests that you are complaining about. Not everything has to relate to the main story quest. Without everything else going on to fill out the world, the game just becomes boring and all that exists is the one thing happening and nothing else matters. It's one thing to say that you don't like it and you want to ignore it, it's another to ask for the devs to take it away from everyone else because you don't like it.
    You want sidequests to be even more about storytelling. You wish so and I won't argue it. But why do you reinvent my post?
    I stated I missed content because I gotten used to not look at yellow marks.
    [A phrase I don't get]
    You state I skip every storytelling content. I wrote the opposite.
    You state I wish for pure and simple deletion. I wrote nothing like that.


    On the other hand, MsQi perfectly summarized my post:
    Quote Originally Posted by MsQi View Post
    You want more quests to have more than just talking.
    (1)

  5. #5
    Player
    MeeDeggiThePunisher's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Sevro Barca
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gula View Post
    It's almost like they don't work on this game for free and have a company to manage! Do you know literally anything about game development on any scale that isn't Minecraft? Try to educate yourself before asking for impossible things. And FYI, time is money.
    We also don't play this game for free. Which is why SE reads the forums and even encourages us to request things like bunny boys, fancy hats, and maybe even better side quest design. I don't keep track but haven't we got things like egi glamour this way.
    (2)

  6. #6
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    I think the 'problem' is that different players prefer different styles of sidequests - this thread shows it nicely already.

    While everyone is suggesting different things, I think the underlying fear might be that 'too many' quests are changed in the way someone else doesn't like. What if they make too many kill monsters quests? What if they keep too many text only quests?

    All suggestions are good, but you can hardly keep a balance that makes everyone happy.
    (1)

    I'm taking Lore way too seriously. And I'm not sorry about that.

  7. #7
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    I have enough tightly-focused and interesting things to do in this game to need more busywork wedged into my lore quest time. You almost certainly do too. Go do those things instead of trying to port busywork into lore quests.
    (3)

  8. #8
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    The point is that what you want is most likely impractical and speaks to a lack of knowledge of development. Most of these quests are solely the work of writers - and while I don't mean this to diminish their work at all, writing is by far the cheapest and simplest form of asset development. Art assets tend to require significantly more overhead and art pipelines are usually slammed all through primary development. Things that seem simple but require new programming have a nasty habit of incurring heavy and unpredictable overhead once they hit debug - I'm sure there are some fun stories we'll never get to hear about the buggy chaos wrought with things like the seemingly very basic point and click "sniping" scenes. A simple quest script and a couple recycled monster assets? Easy to write, easy to prep, easy to test, easy to polish, easy bitesize content to bulk up the game, flesh out the lore, and keep those writers busy doing productive work when other things are jamming up the pipeline. There's really not much more you could get out of them without making it a burden on other development time.
    (10)

  9. #9
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    99
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sindele View Post
    The point is that what you want is most likely impractical and speaks to a lack of knowledge of development. Most of these quests are solely the work of writers - and while I don't mean this to diminish their work at all, writing is by far the cheapest and simplest form of asset development. Art assets tend to require significantly more overhead and art pipelines are usually slammed all through primary development. Things that seem simple but require new programming have a nasty habit of incurring heavy and unpredictable overhead once they hit debug - I'm sure there are some fun stories we'll never get to hear about the buggy chaos wrought with things like the seemingly very basic point and click "sniping" scenes. A simple quest script and a couple recycled monster assets? Easy to write, easy to prep, easy to test, easy to polish, easy bitesize content to bulk up the game, flesh out the lore, and keep those writers busy doing productive work when other things are jamming up the pipeline. There's really not much more you could get out of them without making it a burden on other development time.
    The devs are making us pay more while giving us less. I mean certain jobs got dismembered and never got anything back to replace what was lost (war, monk, bard, etc). I find it practical to complain. They put more resources into 2B butt more than the content.
    (1)

  10. #10
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Quote Originally Posted by millktea View Post
    The devs are making us pay more while giving us less. I mean certain jobs got dismembered and never got anything back to replace what was lost (war, monk, bard, etc). I find it practical to complain. They put more resources into 2B butt more than the content.
    1) No.

    2) This was to free up design space so they can continue expanding the jobs into the next expansion and beyond.

    3) That's not how any of this works.
    (8)

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