It's almost like they don't work on this game for free and have a company to manage! Do you know literally anything about game development on any scale that isn't Minecraft? Try to educate yourself before asking for impossible things. And FYI, time is money.I don’t understand why people keep mentioning the production cost/time/employees needed to add or work on such content. If you manage their finances or are in charge of such things that’s measured these thing then state it so.
You have people wanting to add bunny bois and hats, but I can’t suggest a change to gameplay, request a better quest system or quality of work?
You don’t need to tell me what something costs. This is what people do they state the problem, provide possible solutions and the devs take the info to their meetings
What’s your possible solution to OPs concern besides deal with it or it cost too much?
I have enough tightly-focused and interesting things to do in this game to need more busywork wedged into my lore quest time. You almost certainly do too. Go do those things instead of trying to port busywork into lore quests.
Sad thing is that the most liked replies, ie. the ones representing the most what readers think, actually don't reply to my post.
= "I like what is said. Change NOTHING."
I didn't write about what is said.
= "I like what is said. Change NOTHING."
I didn't write about what is said.
= "You have a problem with thoses quests? That's ONLY because you are the problem."The issue here is not the amount of sidequests but your irrational mindset about sidequests. If you don't want to read them, feel free to do that. But don't complain about them being on your map because they're entirely optional, if you feel like you have to do them, then that is an issue for you to deal with, not the devs.
You want sidequests to be even more about storytelling. You wish so and I won't argue it. But why do you reinvent my post?We spend the entire game killing random monsters. I'd rather my sidequests be more talking and cutscenes and learning about the world we play in than "kill 8 of this enemy that happens to be 20 meters away from me". If you want to kill monsters for exp, then do a leve/fate/guildhest/dungeon/alliance raid. If you don't like all of the prompts for quests, refuse to do them because it's content you don't like, then go to the forums to complain that you're missing out on content that's hidden behind sidequests because you don't read the news, then that's your fault, not the developers. There's even a special icon for sidequests with a "+" on it that means that this quest leads to new stuff.
I guess you can lead a catgirl to content, but you can't make her do any of it.
If you're skipping through all of the dialogue and cutscenes of this game, then what are you playing for? You say that FFXIV is not a reading game but a battle game with a huge great story, but a lot of that story is in sidequests that you are complaining about. Not everything has to relate to the main story quest. Without everything else going on to fill out the world, the game just becomes boring and all that exists is the one thing happening and nothing else matters. It's one thing to say that you don't like it and you want to ignore it, it's another to ask for the devs to take it away from everyone else because you don't like it.
I stated I missed content because I gotten used to not look at yellow marks.
[A phrase I don't get]
You state I skip every storytelling content. I wrote the opposite.
You state I wish for pure and simple deletion. I wrote nothing like that.
On the other hand, MsQi perfectly summarized my post:
The point is that what you want is most likely impractical and speaks to a lack of knowledge of development. Most of these quests are solely the work of writers - and while I don't mean this to diminish their work at all, writing is by far the cheapest and simplest form of asset development. Art assets tend to require significantly more overhead and art pipelines are usually slammed all through primary development. Things that seem simple but require new programming have a nasty habit of incurring heavy and unpredictable overhead once they hit debug - I'm sure there are some fun stories we'll never get to hear about the buggy chaos wrought with things like the seemingly very basic point and click "sniping" scenes. A simple quest script and a couple recycled monster assets? Easy to write, easy to prep, easy to test, easy to polish, easy bitesize content to bulk up the game, flesh out the lore, and keep those writers busy doing productive work when other things are jamming up the pipeline. There's really not much more you could get out of them without making it a burden on other development time.
They are right that we should be able to hide them for OCD purposes, which you can.... by accepting them and crossing them out in your journal.
What I don't get is why you're consistently mentioning that you don't want to read, what? You don't want to be literate? Don't read them if you don't want to. Most players don't stare at their map..
The devs are making us pay more while giving us less. I mean certain jobs got dismembered and never got anything back to replace what was lost (war, monk, bard, etc). I find it practical to complain. They put more resources into 2B butt more than the content.The point is that what you want is most likely impractical and speaks to a lack of knowledge of development. Most of these quests are solely the work of writers - and while I don't mean this to diminish their work at all, writing is by far the cheapest and simplest form of asset development. Art assets tend to require significantly more overhead and art pipelines are usually slammed all through primary development. Things that seem simple but require new programming have a nasty habit of incurring heavy and unpredictable overhead once they hit debug - I'm sure there are some fun stories we'll never get to hear about the buggy chaos wrought with things like the seemingly very basic point and click "sniping" scenes. A simple quest script and a couple recycled monster assets? Easy to write, easy to prep, easy to test, easy to polish, easy bitesize content to bulk up the game, flesh out the lore, and keep those writers busy doing productive work when other things are jamming up the pipeline. There's really not much more you could get out of them without making it a burden on other development time.
1) No.
2) This was to free up design space so they can continue expanding the jobs into the next expansion and beyond.
3) That's not how any of this works.
I skip them, and have no issues skipping them. There's no completionist's OCD for me in FFXIV - I find most of what happens even in the MSQ incredibly boring, so I don't exactly delight in the extra story content offered.
I'll tell you what's dumb, though: wasting hours unlocking flying in zones you have already finished. That, right there, is just needless busywork.




@OP Looking at this extract from your post, I can see why people thought you wanted side-quests to all be reduced to kill quests with less reading and therefore less lore.When I do them, I smash "next" button without even reading...
...Why do I skip them? Why do I smash next button?
...if I am levelling up another class, I want to LEARN & PLAY it. Not 1) read some story, 2) go there, 3) read some story, 4) go there... and SOMETIMES try to play my class for 10 seconds just to rescue some random ambushed someone....
Now I'm not quite sure what the problem is.
If you are complaining that some side-quests are not very exciting, I'd have to concur. Though how would you know they are unexciting if you skip over all the text? Anyway, the XP from them is pitiful in the earlier expansions, so it's not like you have to do them or you're missing out.
If you want to learn a class through combat, Palace of the Dead and Heaven on High are both good ways to see and use all the abilities you'll have at end-game.
If you'd like more meaningful side-quests with better lore, then I agree that would be nice, but since they are so numerous I can't see how that could be done. Plus people enjoy different things, so if every side quest was lore heavy, I'm sure there would be complaints.
There are some great side-quests to be found with really engaging stories (from Stormblood onwards the quality really increased imo), but again, if you skip all the text, you won't know they are there.
If you are looking for more variety, then Sindele summed it up; that takes a lot of development time and would cost too much. Also, novel things like using a blowgun to put enemies to sleep would soon get stale if over-used.
I remember in WoW where the devs would come up with something novel that seemed really fun, until you had to do it over and over.
I have to say I think FF gets it right, there is a nice mix of quest types and nothing is overused.
Last edited by Solarra; 05-30-2020 at 04:25 PM.
This is sad, because it would mean that those who state they like all the reading those quests offer just didn't read me.@OP Looking at this extract from your post, I can see why people thought you wanted side-quests to all be reduced to kill quests with less reading and therefore less lore.When I do them, I smash "next" button without even reading...
...Why do I skip them? Why do I smash next button?
...if I am levelling up another class, I want to LEARN & PLAY it. Not 1) read some story, 2) go there, 3) read some story, 4) go there... and SOMETIMES try to play my class for 10 seconds just to rescue some random ambushed someone....
Now I'm not quite sure what the problem is.
If you are complaining that some side-quests are not very exciting, I'd have to concur. Though how would you know they are unexciting if you skip over all the text? Anyway, the XP from them is pitiful in the earlier expansions, so it's not like you have to do them or you're missing out.
If you want to learn a class through combat, Palace of the Dead and Heaven on High are both good ways to see and use all the abilities you'll have at end-game.
If you'd like more meaningful side-quests with better lore, then I agree that would be nice, but since they are so numerous I can't see how that could be done. Plus people enjoy different things, so if every side quest was lore heavy, I'm sure there would be complaints.
There are some great side-quests to be found with really engaging stories (from Stormblood onwards the quality really increased imo), but again, if you skip all the text, you won't know they are there.
If you are looking for more variety, then Sindele summed it up; that takes a lot of development time and would cost too much. Also, novel things like using a blowgun to put enemies to sleep would soon get stale if over-used.
I remember in WoW where the devs would come up with something novel that seemed really fun, until you had to do it over and over.
I have to say I think FF gets it right, there is a nice mix of quest types and nothing is overused.I'm not wishing for more text.
I'm not wishing for less text.
Steady 60fps everywhere? Post your CPU/GPU/Limit!
1080p60 cheap pc build
https://forum.square-enix.com/ffxiv/threads/308449-1080p60-cheap-pc-build?p=5146847&viewfull=1#post5146847
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