I'd be all for a Geomancer as a caster DPS. Utilising wind/earth and especially water as offensive spells.I think geomancer would be cool to have, but would rather it be a dps class. A bell as a weapon would be interesting, as well as being able to control the weather or terrain. Like being able to make a mini rain cloud, pelt the enemy with hail, grow trees/make tree roots stab monsters, or create a small tornado. It's a little similar to cnj, but just give the class a unique playstyle and change the moveset to look aesthetically different but still look nice.
I'd also be for a Time Mage caster DPS too, it'd be a neat way of reintroducing time magic without stepping on AST's toes as a healer.
I could definitely see Time as a Caster. I feel like there are lots of things they could do for DoM that would be fun to explore.
Geomancer's presentation in XIV heavily plays-up their feng shui theme and other small stylistic influences like taoism and qi. If the devs decided to actually create a playable Geomancer, I'd be willing to bet it'd pull more from that theme than simply terrain and topography. There really isn't any reason to get hung-up on them supposedly using the same primary elements as Conjurer does, because I'd suspect the visuals and presentation would differ anyway (also helps that White mage seems to specialize in light/holy-based effects for now).
What is going to set it apart from existing healers (or casters), like anything else would probably fall squarely on some gimmick+new type of job gauge. They seem to want a degree of homogenization in bread-and-butter/utility spells, but beyond that I'd imagine how they design the rest of the job around a feasible (and preferably new) gimmick and resources matters more than "ew, it's using earth, wind and water too." For example, what if the Geomancer's job gauge was a triple trigram-looking chart where performing certain actions/spells filled a certain portion of the trigram (similar to Red mage's gauge), which you could expend for varying effects like a Ninja's mudra system depending on what corners of the gauge were "filled." Or the part of the trigram gauge fills equivalent to what direction the Geomancer was facing when they use select abilities or spells. Heck, give them a ground field AoE ability that varies in effect based on what cardinal direction the Geomancer faces when placing it (Regen? Buff? Mitigation? MP Refresh?) Job mechanics like those would thematically match a job with a feng shui theme.
Last edited by Cidel; 05-20-2020 at 06:55 PM.
Okay Verstone and Veraero. The spells that haven’t exactly gotten any visual upgrades yet. They could or they might not.
So I get what you are saying, but come on... lol Red Mages don’t exactly scream “FFXIV’s premier umbrage element caster”.
https://www.reddit.com/r/ffxiv/comme...job_art_skill/
Someone put up a new take on a Geomancer kit that I think is really interesting! Would be fun to play if we got something like this.
Geomancer lore is added with the new peacock mount in the mogstation via its description.
Pretty sure Geomancer is the next healer. If its a dps class thats fine too but if the next expansion doesnt have a healer then.... well 6.0 will have to shake up the healers quite a bit eh.
I don’t see why there can’t be Geomancer and a healer released...Geomancer lore is added with the new peacock mount in the mogstation via its description.
Pretty sure Geomancer is the next healer. If its a dps class thats fine too but if the next expansion doesnt have a healer then.... well 6.0 will have to shake up the healers quite a bit eh.
Oh lord he ya comin!!!Geomancer lore is added with the new peacock mount in the mogstation via its description.
Pretty sure Geomancer is the next healer. If its a dps class thats fine too but if the next expansion doesnt have a healer then.... well 6.0 will have to shake up the healers quite a bit eh.
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