
I don’t see why there can’t be Geomancer and a healer released...Geomancer lore is added with the new peacock mount in the mogstation via its description.
Pretty sure Geomancer is the next healer. If its a dps class thats fine too but if the next expansion doesnt have a healer then.... well 6.0 will have to shake up the healers quite a bit eh.

The lore we have for them has them compared to Astrologians, and the NPC Geomancer we have was close to being a variant White Mage. As well enemies tend to be... well, offensive, you don't (for good reason) see much in the way of dedicated healers.
I'm not saying it will be a healer. Just that I wouldn't write it off so soon.


Oh lord he ya comin!!!Geomancer lore is added with the new peacock mount in the mogstation via its description.
Pretty sure Geomancer is the next healer. If its a dps class thats fine too but if the next expansion doesnt have a healer then.... well 6.0 will have to shake up the healers quite a bit eh.


Whether GEO is a healer or not, I wouldn't be upset if unlocking GEO required getting CNJ to 30. Don't confuse this as a split job like ACN, but rather like ROG needing another class at level 15 to unlock. This way, the lore is there, not needing to be changed but applied in a different way - perhaps as a caster that gets to really make strong use of Wind/Earth/Water magic to be more of a counter to BLM.
For example, leveling CNJ to 30 unlocks that other door in the CNJ guild. The Kugane Geomancers open a school of geomancy in that room. GEO is then unlocked with its own story and lore but piggybacked on CNJs lore. No shared skills, no shared leveling, just two similar schools of magic working together. I can think of several jobs that could benefit from a system like this to see their inclusion in the game (such as ARC being required to unlock BRD but progressing into RNG for those that don't want to play music).
Last edited by MartaDemireux; 05-28-2020 at 04:37 PM.

I would be willing to acknowledge Geomancer healer as a slight possibility if the Sai TaiSui monsters in Swallow’s Compass were healer coded. Look at the conjurer guys in Grand Cosmos. They heal. Look at any Thaumaturge enemy in any dungeon from 15-80, they use Thaumaturge abilities. They always keep dungeon version of classes true to their role.

To further what I was saying about aspected monsters and fights.
I am not sure if anyone here has done it, but the final boss of Amdapoor Hard is a good example of a white mage coded monster. Or what you would expect from a white magic user.
Then we have Seiryu in the Four Lords quest line that heavily ties into Yanxian Geomancy. If you go back and do the fight, or watch a youtube video of the extreme version of the fight, you have a Geomancy coded monster. Seiryu is thought to be the "God of Geomancy" in Yanxia and is the diety that Geomancers pray to. The whole fight involves shikigami (Yoshi did say Geo was going to be more onmyouji themed than previous iterations and true to feng shui roots), avoiding Tengu (who are the spirits thought to have taught Ganen Geomancy to begin with), the summoning of giant water elementals akin to the boss in Swallow's Compass, and then the breaking of the stage involving Wind, Water and Earth. You fight on a small island while tornados and gales go on around you, and you are pushed around by waves of snakes. It's also another instance of a prominent lore Geomancer using a sword. Ganen was known as a master swordsman and was never seen without his katana and bell, and Seiryu is wielding a sword throughout the fight. Neither of these famous Geomancers was known as a healer in any way, shape, or form of any game's version of healing.
Last edited by BasicBlake; 05-29-2020 at 04:09 AM. Reason: forgot Tengu

1. I wouldn't say they're arbitrary. Black Mages got the elements they did because of tradition. White Mages (presumably) got the elements they did to contrast Black Mages. They might not be groundbreaking or really of any import beyond tradition, but tradition is as valid a reason as any other in this instance.
2. I would say broadly the consistency with Black and White Magic isn't specific spells so much as the intent behind them. Black Mages have spells to kill enemies faster, White Mages help your party survive.
3. For a Healer I would agree that the difference is pretty much just aesthetics (though even then, they could certainly do something with elements for a Healer, I could come up with something where it's meaningful off the top of my head using Geomancer as a base, and likely other designs).
4. If you'd like to point out what specific logical fallacy it is feel free. Something tells me you're using logical fallacy as stand-in for "saying something I don't agree with".
5. I didn't say that they absolutely would use those elements for another healer, or even another job at all. Merely positing a theory that it would make sense if they did those changes because they had those plans, not saying those plans will happen.
6. In this instance I strongly doubt the developers don't want anyone to have wind/earth/water magic, especially as we already know Blue Mages still have those. Since we know that isn't the case then asking why they made those changes is at least somewhat important to investigate.
7. If you have any other theories on why they made that change that aren't simply "because they felt like it" feel free to throw them out there. So far the only answer you've given is "they don't want anyone to have that" which is not sensible. And yes, as always it could simply be arbitrary, I said as such in that post. All answers could be seemingly arbitrary or lack noteworthy meaning, but as that just squelches conversation without adding anything meaningful it's not really worthwhile to pursue. If that is the case then the answer is already had, so exploring alternative branches is better.
Edit: I'll clarify that last point a bit. Every possible change has a myriad of theoretical reasons behind them. One of those reasons, always, is something along the lines of "because they feel like it/it's arbitrary". That path isn't fruitful. It tells us nothing. There isn't really any evidence you can bring up to support or denounce it, unlike literally every other path. Because of that, to me, it's simply better to explore other possible answers to see what lines up and what doesn't.
Last edited by MirronTulaxia; 06-01-2020 at 01:06 AM.

That whole thing aside. My point was if they're taking Wind Water and Earth of WHM, for Geomancer it makes more sense given its lore and history to be the DPS role and the new healer to be something else. Sure Geo could be a new healer, so could Chemist, Time Mage, Green Mage, or Shaman. With Geo it just seems to make the least sense given everything we know about the job from within the game and previous iterations.
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