Not to mention the impact on Red Mage lore, where Aero and Stone are regarded as white magic.Fair, I was thinking only high level.
But this also could mean those spells change at lower levels during a skill rework or purge in an expansion where Geomancer is added. Only issue I can see is that the conjurer class quests are SO tied into what would be considered geomancer lore.... so that would make it tricky.
They weren't taken away... just given new visual effects. Unless you are referring to Stoneskin, which has been gone for a long time now.I think GEO is incredibly lame as a concept. You know how in ShB they nerfed a bunch of things in certain job's base kit and then just gave it back to them via traits? GEO feels like doing that, but for literally an entire job.
Taking away WHM elemental abilities just so you can get reintroduced a job that we've already covered thematically. Doesn't that sound kinda lazy? I'd prefer whatever new job we get to explore new territory.
They weren't taken away, but do you expect the game to just go on for however many more expansions with no more Stone/Aero/ANY water spells (except for low level sync)?
Eh, I don't agree with Geomancers as just a reskinned White Mage in terms of how it would look. Especially with the decreased use of Wind/Earth (Water has been negligible for ages) and an entirely different gimmick (presumably based around stationary effects or something else) they could make Geomancer's stand out. Given the themes involved there isn't really much in the way of a sensible new healer that isn't likely to step on the existing ones toes to some extent.
Totally going against any reason.
But a Geo tank would be awesome. Basically spend your time building up armor/shield of rock around you, as you keep having it whittled away. Have a weapon that is shifting around, changing form to what you need in the moment.
Not that it would ever happen but a Geo tank is the only way I could ever get into tanking probably. xD
I would love a Geo tank. But I don't see it happening. DoM is going to get to be healers and DPS. And sadly not even two types of DPS like DoW has.
I think geomancer would be cool to have, but would rather it be a dps class. A bell as a weapon would be interesting, as well as being able to control the weather or terrain. Like being able to make a mini rain cloud, pelt the enemy with hail, grow trees/make tree roots stab monsters, or create a small tornado. It's a little similar to cnj, but just give the class a unique playstyle and change the moveset to look aesthetically different but still look nice.
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