Quote Originally Posted by Jirah View Post
God I hate the idea of chemist having these firearm weapons, but honestly what else can they get. Just wondering how Swiftcast and Esuna will work
It's a reference to Chemist in FF Tactics where they could indeed equip guns (one of only two Jobs in that game that could apart from Mustadio's unique Engineer class - Mediator was the other one), presumedly because logically they would make the gunpowder needed for them.

Either way, I admit I actually like this concept for a Chemist class - this concept practically ignores the use of conventional medicine items (that many players making such Chemist concepts try to incorporate into their mechanics) which would be otherwise a major sticking point, given SE does not want to affect the in-game economy by suddenly creating a situation where medicinal items are now in demand simply because Chemist requires them and thus precludes such a class from ever being added (this is why Chemist was never added to FFXI either).

This would definetely be a Job I'd like to play!