Quote Originally Posted by Esmoire View Post
That's fair, though a lot of what you mentioned is more long term multitasking as opposed to manic, and a very measured in pace. DRGs is distinct from the other three melee in that we are the only melee without any inherent skill speed boost. Also, while jumps have a faster animation in Shadowbringers, they still force the player to pause. All of this combined makes it easy for me to move my arm over during the lengthier animations, rather than splaying my fingers or twisting my wrists.

The Dragon Sight thing isn't a big deal; if the person is just looking to progress, there's a few macros you can make to make it easier on you. All of these buffs have a really long CD, and with Blood of the Dragon being rather generous you can have it up before the fight begins, meaning even the opener is relatively relaxed for a melee.

All in all melee is not recommended for those trying to avoid strain, though if they had to pick one, dragoon is the best choice.
I'll just point out that SAM conceptionally just generate resources with its Sen Gauge and Kenki Gauge. Even if you use your actions slowly, you'll still generate resources to unleash your ultimate attack. Your not required to hit your buttons faster even if you have a skill speed boost so it's very forgiving in that regard. You can fight at your pace because once the resource is generated, it'll stay on your bar until you use it or leave the zone.