SCH before SE decided they hated healers.![]()
SCH before SE decided they hated healers.![]()
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
In terms of doing it's job? it's fine. In terms of things to do, it's waaaaaaay more boring and clunky. Fairy is a joke, does almost no healing, have to weave in abilities just to either have a massive delay at best, or have her outright not use them at worst. During the vast amount of downtime you're given as a healer, all you do is spam broil and refresh a single dot once every 30 seconds, once in awhile you may weave in an energy drain. That's the TL;DR version, and not in a big mood to go on a giant rant right now, can contact me on discord if you want to know more
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
necromancer
Blue Mages have had a pretty consistent identity. “Abilities monsters use, learned in a way different from other categories”. While the second varies from game to game it is consistent in that it is unique.Blue already breaks that stuff itself, the spells we currently learn as blu function differently to the spells that the actual monsters cast (see chirp for example or devour, there a fair few that are different). Blu is the most flexible job in the final fantasy franchise, and has had vastly different identities depending on which game it is in, wether that means learning spells from items and not monsters like ff8, or using cats and catfood to cast the magic like in bravely second, or eating monsters to gain skills like in ff9. There is many ways that it could have been done in ffxiv, the problem was they were too tunnel visioned into how it was in FFXI. Much like how there is a different blu identity for most games its in, ffxiv blu could have had its own identity and learning technique as well, and it would be just as consistent as long as the skills used were monster abilities, and it could have been a regular job. They've made it into it own side content now, and if they actually add something fun to do on it then that'll be great, but hiding behind lore and identity is a flimsy shield when it doesnt hold up to any sort of scruitiny.
Who knows what the future will bring for BLU, I for one hope we get a best of both worlds approach with an "endgame blu" and a "limited blu" so both sides are happy, however who know, all I do know is they'll have to do something to engage people, if current morbol mount aquisition rates are anything to go by, only 0.01% of the playerbase have engaged with blu, and most of that is from japan, if you go off of cute justice its 5%, but thats a minion you can get without even doing anything on blu except get it to 60 which takes like 20 mins from 50.
Reaver tank...scythe and claw as weapons. The job would gain greater damage after using specific cooldowns(ie torment, gains stacks depending on damage received, which would be dumped by vindication). It would be even better if the job was tied to the void since we haven’t had much from it
Some good insightIn terms of doing it's job? it's fine. In terms of things to do, it's waaaaaaay more boring and clunky. Fairy is a joke, does almost no healing, have to weave in abilities just to either have a massive delay at best, or have her outright not use them at worst. During the vast amount of downtime you're given as a healer, all you do is spam broil and refresh a single dot once every 30 seconds, once in awhile you may weave in an energy drain. That's the TL;DR version, and not in a big mood to go on a giant rant right now, can contact me on discord if you want to know more
I want a Necromancer that is a Hybrid of Melee Combat, Pet Spam Barriers ( Meat Shields) and Healing, so basically a DPS Healer, that protects team members via summoning all kinds of undeads, spirits n demons, and heals the party by dealing constantly damage, or sacrificing their summons to perform blood magic rituals that heal, cure and revive allies.
Which use curses of all sorts to debuff n weaken their enemies over time, while it strengthens their summons, so longer they can feast on cursed targets.
Slicing themself through their victims with their deadly war scythes with the lethal cleaves they can do with then, able to hit multiple targets at once to collect the blood from enemies needed to perform Blood Magic, while reaping the souls of defeated enemies to strenthen und buff themself, to eventually turn themsdlf temporarely into Demons, or inbto Lich Form, where Demon Form gives you shortly a big dps/heal boost, while Lich Form gives you a big defense boost and anbles your shortly to spam control significantly more minions that will help tanking as offtanks as long they r there taking in the damage as meat shields for your team.
An other dream would be as part of fixing the Summoner/Scholar by a big redesign of both of them, the actual real implemention of a Green Mage as DoT DPS Magic Class tht functions also as Buffer/Debuffer, so practically a Magic Support DPS with high focus on DoTs
I would like to see Green Mage as a proper job, and definitely a big part of that or a proper Arcanist is reliant on fixing Summoner/Scholar. Sadly I think it's a bit too late for that, but it's certainly an ideal dream.I want a Necromancer that is a Hybrid of Melee Combat, Pet Spam Barriers ( Meat Shields) and Healing, so basically a DPS Healer, that protects team members via summoning all kinds of undeads, spirits n demons, and heals the party by dealing constantly damage, or sacrificing their summons to perform blood magic rituals that heal, cure and revive allies.
Which use curses of all sorts to debuff n weaken their enemies over time, while it strengthens their summons, so longer they can feast on cursed targets.
Slicing themself through their victims with their deadly war scythes with the lethal cleaves they can do with then, able to hit multiple targets at once to collect the blood from enemies needed to perform Blood Magic, while reaping the souls of defeated enemies to strenthen und buff themself, to eventually turn themsdlf temporarely into Demons, or inbto Lich Form, where Demon Form gives you shortly a big dps/heal boost, while Lich Form gives you a big defense boost and anbles your shortly to spam control significantly more minions that will help tanking as offtanks as long they r there taking in the damage as meat shields for your team.
An other dream would be as part of fixing the Summoner/Scholar by a big redesign of both of them, the actual real implemention of a Green Mage as DoT DPS Magic Class tht functions also as Buffer/Debuffer, so practically a Magic Support DPS with high focus on DoTs
Time mage as a caster dps focused on dot and channeling . A bit akin to the affliction warlock in wow
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