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Thread: Your Dream Job

  1. #31
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I kinda want a job that’s a pure musical Bard instead of an hybrid that leans too far away from the ‘bard’ parts. I want to smack enemies around with poetry and heal people with a song. Maybe it could be like Harpist? Minstrel? Music Mage? Though I guess that’d be more
    of a nightmare job for most lol.

    I also think a ‘Psychic’ job would be really cool, one revolving around the players using their minds to manipulate the world around them. Maybe it could tie in with Echo? It would be hard to explain how a ‘Psychic’ job was different from any standard FFXIV mage, since all magic in FFXIV is predicated upon the caster using their mind to manipulate the world around them (by using aether as a catalyst)
    (0)

  2. #32
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Rune Knight that plays like Gabranth from Dissidia. Build gauge to enter EX mode and dual wield with devastating attacks. You also build up your runes while doing your rotation to unleash devastating Quickenings up to a max of lvl.4, i.e. Pyroclasm, Fulminating Darkness, etc. It will also share the same gear as the maiming set.
    (0)

  3. #33
    Player
    A_moth_called_rose's Avatar
    Join Date
    May 2020
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Straten Vynasch
    World
    Faerie
    Main Class
    Gunbreaker Lv 91
    I'd love to see the musketeer job realized as it's own job
    (1)
    FFXIV - 1.0 classic servers (before the meteor) should happen. I think I want it, and I do.

  4. #34
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    a frontline healer wielding a mace and buckler who builds resources for its ogcd healing with its melee combo while also having a basic ranged nuke it can fire when mechanics force it away from the boss.
    (1)

  5. #35
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    A Waterbender
    (0)

  6. #36
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    A tank job that has a nice raid buff alignment (which isn't DRK or WAR), doesn't have OGCD hell in its offensive uptime (which isn't GNB), and doesn't feel like I'm failing the rotation the moment any sort of mechanic happens (which isn't PLD).

    Maybe a Garlean Tech-Hammer wielder, like the armour Nero has.
    (0)

  7. #37
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I mean other people have heard me go on about it before, but I just want to see a truly unique healer. Someone so far removed from what you'd typically expect that the devs can just go wild.

    Shadowbringers homogenized a lot of the healer actions, fine. But I would argue there's still room for each of the healers to have their own "niche" and healing style while still containing the basic tools required for their role, like making WHM a heavy GCD healer for beginners, and AST as the time-bending HoT specialist. It's kinda disheartening to have AST when its main healing style is "I can borrow the gimmicks of the other healers! ... but only one of them per fight, so I'm just here as filler so the Duty Finder doesn't put two barrier healers in one group."
    But the same people who complain about that homogenization will then turn around and say "I want to see Time Mage" or "I want to see Chemist", without proposing more than the bare minimums to check the boxes or even suggesting what sets them apart from playing the healers we already have. At best they mention one sub skill for Regen/Adloquium/Aspected Benefic, and then rename the same clone skills every healer has. They propose an aesthetic, but at the same time that they complain about the devs' ability to balance the jobs, they give them carte blanche to pull the rest of the kit out of the aether, which they will inevitably complain about not fitting their unmentioned standards.

    One archetype I've mentioned wanting to see as a unique example is a battle healer, someone whose attacks are an important element of their healing style. It doesn't have to be "hit enemy to heal ally" exactly (the imbalance of which, I'm sure, is what turns a lot of people off the idea), but could be as simple as "hit enemy to generate a secondary resource used for oGCD heals", for instance.
    In the past I've suggested Necromancer as a possibility for this -- a dark, sacrificial healer who uses Drain spells to attack, stores the excess health gained as a "resource" and sends it off to allies in oGCDs, with Urianger's version of Death as an execution skill. While that title has been a controversial choice for a handful of reasons, I've recently been flipped onto the idea of a (Meracydian) Witch Doctor as a lore-friendly alternative that could use... essentially the exact same framework, aesthetic and skills, really. Leech blood from enemies to pour into potions, for instance, or siphon your own health to power up the next spell you cast for some risk-reward factor. Could be a good way to trim some of the excess from other healers and make room for more thematic tools, like AST's Synastry they never use, which would be a far more useful and multifaceted cooldown in the hands of someone who self-heals on every attack.
    (0)
    Last edited by Archwizard; 08-16-2020 at 04:56 PM.

  8. #38
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Gunner Job, yea we have MCH but every since its rework im starting to loath its unstructured spam fest they call a job.
    (0)

  9. #39
    Player
    Sukuyo_Ifretes's Avatar
    Join Date
    Sep 2020
    Posts
    2
    Character
    Sukuyo Ifreties
    World
    Siren
    Main Class
    Scholar Lv 80
    A Spell-blade Job would be my choice. I'm thinking it would have a caster/melee feel to it, where you swap between different elemental stances. These stances would give access to spells, for the caster side, and change your melee combos to that element. What would be really cool would be to combine multiple elements to add two, three or even four debuffs to an enemy, and would be balanced with needing to skills like NIN does. The amount of cool-looking animations and raid potential with the debuffing. I don't know if the elemental combining thing could work because it would be too similar to NIN, but it could work if they were elemental incantations.
    (1)

  10. #40
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    A more streamlined Dragoon. It's a bit heavy on the skills for optimal rotation and would appreciate not having to keep track of so many things over the course of a battle. Other than that, it's my perfect job.

    Separating Bard into a pure Archer DPS and a melee short-range buff+DPS class would be cool too.
    (1)

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