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Thread: EXP bonus UI

  1. #61
    Player
    Ashthra's Avatar
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    Ashthra Silentwind
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    Hyperion
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    Thaumaturge Lv 32
    Let me offer a hypothetical, here.

    I play two MMOs pretty equally, but I also work a full time job. There are players that have 20+ hours of free time a week to dedicate to one game versus my two, so I never, ever, expect to get anywhere near to their level of 'completion'. However, my workload explodes at some point, and I don't log in to either game for a full week. One of these games offers me multiple incentives for not logging in (exp bonus, a larger 'cap' on content that's available, etc.), while the other offers little to none. Which game do you think I'll be more likely to play?

    "OMFG U JUZ WANT EZMOED ASH LOLZ"

    Perhaps that's fair. But let me put this in a more...everyday setting. You need to buy something for work/home/whatever. Two stores, across the street from each other, sell the exact same item you need; one has a sale running, the other does not. Which store would you pick? Are you a cheap, dirty little miser because they're giving you an incentive to shop there? Or does it make you fiscally intelligent? After all, all things being equal, why wouldn't you pick the store that's offering the better deal?

    Now, the reality of it is, my hypothetical is slightly disingenuous, because there are far more forces at play between picking and choosing your MMO playtime than just whether or not the game gives an exp bonus when you log out at a Mog house. But, please, if you're against the idea of this exp bonus, explain to me why it will do irrevocable damage to the game, in such a way that Guardian Aspects and PLing have not. (Note: contrary to popular belief, saying, "but then scrub casuals will be able to hit level 50!!1!" is not a valid excuse -- scrub casuals hit 50 back during the days of surplus and fatigue, too.)
    (3)


    I'm allergic to effort.

  2. #62
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    Quote Originally Posted by Ashthra View Post
    Let me offer a hypothetical, here.

    I play two MMOs pretty equally, but I also work a full time job. There are players that have 20+ hours of free time a week to dedicate to one game versus my two, so I never, ever, expect to get anywhere near to their level of 'completion'. However, my workload explodes at some point, and I don't log in to either game for a full week. One of these games offers me multiple incentives for not logging in (exp bonus, a larger 'cap' on content that's available, etc.), while the other offers little to none. Which game do you think I'll be more likely to play?

    "OMFG U JUZ WANT EZMOED ASH LOLZ"

    Perhaps that's fair. But let me put this in a more...everyday setting. You need to buy something for work/home/whatever. Two stores, across the street from each other, sell the exact same item you need; one has a sale running, the other does not. Which store would you pick? Are you a cheap, dirty little miser because they're giving you an incentive to shop there? Or does it make you fiscally intelligent? After all, all things being equal, why wouldn't you pick the store that's offering the better deal?

    Now, the reality of it is, my hypothetical is slightly disingenuous, because there are far more forces at play between picking and choosing your MMO playtime than just whether or not the game gives an exp bonus when you log out at a Mog house. But, please, if you're against the idea of this exp bonus, explain to me why it will do irrevocable damage to the game, in such a way that Guardian Aspects and PLing have not. (Note: contrary to popular belief, saying, "but then scrub casuals will be able to hit level 50!!1!" is not a valid excuse -- scrub casuals hit 50 back during the days of surplus and fatigue, too.)
    I don't like pling I was against it when it was like "GET RID OF PLING". Gardians aspect only applied to leves, which... didn't take much, because its the end exp that is worth it not the mob exp. I don't like the idea of being rewarded for being logged off. I also said I would be in favor of an exp ring in exchange.

    I would see, if its Walmart that had the sale, I would pick the other store. It really depends on what store I favor.
    (0)

  3. #63
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    Ashthra's Avatar
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    Ashthra Silentwind
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    Hyperion
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    Quote Originally Posted by Rokien View Post
    I don't like pling I was against it when it was like "GET RID OF PLING". Gardians aspect only applied to leves, which... didn't take much, because its the end exp that is worth it not the mob exp. I don't like the idea of being rewarded for being logged off. I also said I would be in favor of an exp ring in exchange.
    You're dodging my question. How would rested exp be any more detrimental to the game than PLing is currently, or Guardian Aspects on Leves? Saying, "Well, I didn't like them either!" doesn't actually explain how rested exp would harm the game innately. Your entire argument against it is based on personal wants: "I don't like," "I don't want," "it should be fair." If you want reasonable discourse, you have to explain, logically, why these added incentives are bad for the game and/or playerbase.

    But, for the sake of proper discourse: rested exp does not provide an unfair advantage to the person who doesn't play as much. Why? That person doesn't play as much as you, such that even with the rested exp bonus, they're not likely to level as quickly as you without it. Moreover, rested exp doesn't improve drop rates, or magically net you a faster group. That means you, with your longer playtime, have likely made more connections with other players, and therefore, have a more solid support base for anything you may want or need to get done. Want to find a NM group? Check your friends list for the people you've grouped with. Looking for some mats to level a DoH a bit? Check out with your second LS that you got during that exp grind pt you had two weeks ago. Which says nothing for the actual experience you get (not exp, mind you, as in, learning experience) from playing more often than the one who doesn't log on as much.

    For all the 'unfairness' that rested exp bonus may provide the casual player, it doesn't actually play the game for them. It only affords them a boost to close some of the gap between their position and yours. Nothing more, nothing less.

    I would see, if its Walmart that had the sale, I would pick the other store. It really depends on what store I favor.
    Hence why I said my hypothetical was a bit disingenuous, as there are other factors to be considered. However, all things being equal, an added incentive is an added incentive, and while you may personally have enough brand loyalty to ignore the extra money you're losing by paying more, especially in a world like today, you're very much in the minority.

    (Having said that, screw Walmart.)
    (3)


    I'm allergic to effort.

  4. #64
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    Quote Originally Posted by Ashthra View Post
    You're dodging my question. How would rested exp be any more detrimental to the game than PLing is currently, or Guardian Aspects on Leves? Saying, "Well, I didn't like them either!" doesn't actually explain how rested exp would harm the game innately. Your entire argument against it is based on personal wants: "I don't like," "I don't want," "it should be fair." If you want reasonable discourse, you have to explain, logically, why these added incentives are bad for the game and/or playerbase.
    (Having said that, screw Walmart.)
    Well, here is the thing, I play more than my friend though he has more 50s than me. So, if that was implemented he would have even more higher jobs. With higher jobs means more abilities, so he is even more officiant than I am. I'm a very casual leveler(that's my choice/fault I know) While, I get on and help people and do other things, he is able to get a bonus for when he gets on, levels up even faster now. The fact that one gets a bonus for being offline is detrimental. What's detrimental to me is different than the next guy. So you may not think so, but I do. As I said in my other post Guardians aspect is not a factor anymore, its all about the end exp. Also Guardians aspect can be used by everyone, not just a select few.
    (0)

  5. #65
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    Ashthra's Avatar
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    Ashthra Silentwind
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    Quote Originally Posted by Rokien View Post
    Well, here is the thing, I play more than my friend though he has more 50s than me. So, if that was implemented he would have even more higher jobs. With higher jobs means more abilities, so he is even more officiant than I am. I'm a very casual leveler(that's my choice/fault I know) While, I get on and help people and do other things, he is able to get a bonus for when he gets on, levels up even faster now. The fact that one gets a bonus for being offline is detrimental. What's detrimental to me is different than the next guy. So you may not think so, but I do. As I said in my other post Guardians aspect is not a factor anymore, its all about the end exp. Also Guardians aspect can be used by everyone, not just a select few.
    1) Your focus, clearly, is not about leveling, or else you would have done it. As such, why do you care what bonuses people may or may not get for playing or not playing?
    2) Your friend is more efficient with his time spent online than you, as most people with time constraints need to be. Saying, "See, he has multiple 50s, there's no reason for bonus exp!" is a fallacious argument, as that argument was never once in question. The argument being made is bonus exp providing an extra incentive for those who may not constantly play to continue playing being good/bad for the game as a whole...which you still haven't actually proven beyond, "Well, I don't like it."
    3) If bonus exp works in any way like it does in other MMOs, the bonus accumulates the longer you're offline, so realistically, most people will only see a minor bonus threshold at best. (And it might even see less mileage, as this game revolves around the idea of doing everything on one character, whereas you can accrue rested exp on one character while playing another in other MMOs.)
    4) Bonus exp can also be used by anyone that logs out at the selected Mog house. However, unlike Guardian Aspects, in which you can only use for a select few portions of the game, bonus exp will likely be usable for any aspect of the game that allows exp gain, which is a win for anyone that ever logs out and ever levels anything.

    If you play all the time, this change will not affect you in the slightest. If you don't play all the time, this change will be a bonus in convenience (less menus to go through and one less inane 'resource' to track) while adding an incentive to actually log back in after not playing for a lengthy period of time.
    (6)


    I'm allergic to effort.

  6. #66
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    All I have to say is read your sig ^.^ you shouldn't be defending this. lol this can just go back and forth soo that is my final argument with you ^.^


    if you were being sarcastic that is.
    (0)

  7. #67
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    MartaDemireux's Avatar
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    Hiraeth Petrichor
    World
    Excalibur
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    White Mage Lv 90
    I think this is a great thing for several reasons:

    1) Encourages people to log out which means less server strain.
    2) Encourages people to spend time in housing crafting which means less lag running through Ul'dah.
    3) Encourages people to breathe fresh air or play FFXIII-2! .. haha

    I don't see a problem with it. People leveling too fast isn't a problem, it means more people to do endgame with - even if they have to learn it fresh. Most people don't learn how to actually play their jobs in exp parties anyway. Every time someone pulls hate off the tank, they're doing their job wrong or the tank is doing their job wrong. This gets fixed in endgame where people learn their limits and roles.

    Much like in FFXI, exp parties were meant to get you to endgame. Black Mage in XI exp was all about magic bursting Freeze on a Distortion skill chain or teaming up with other Black Mages and timed-nuking something. Endgame Black Mage focused more on crowd control and then casting a nuke or two when they knew it was safe enough to do so without eating dirt.

    Maybe my friend will be able to catch up to me now since he plays so infrequently!
    (2)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  8. #68
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    Soooooo, surplus! YES!!!!! VERY MUCH WANT! ENCOURAGE ME NOT TO PLAY THE GAME YES!
    (0)

  9. #69
    Player
    Ashthra's Avatar
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    Ashthra Silentwind
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    Thaumaturge Lv 32
    Quote Originally Posted by Rokien View Post
    All I have to say is read your sig ^.^ you shouldn't be defending this. lol this can just go back and forth soo that is my final argument with you ^.^


    if you were being sarcastic that is.
    Oh cool, an ad hominem. Let me try:



    Also, in reference to the sig:



    You're welcome.
    (1)


    I'm allergic to effort.

  10. #70
    Player
    Northman's Avatar
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    Thurus Seaman
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    Aegis
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    Thaumaturge Lv 50
    Heh how angry people are always here. Good point OP. This is one of the small things in TOR I enjoy. Maybe it also helps keeping system up when people don't log in in the middle of rush. I've played only two MMO, this and TOR and learned what is difference between good and less good MMO. Tried yesterday first time XIV dungeon. Two vegetables kill me always - no possibility to pass it. In my other time killer, there is always hard fighting but I can pass. Maybe te purpose of this game is to make people angry. And you see it in these forums. Anteeksi kaikki fanaatikot.
    (0)

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