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Thread: EXP bonus UI

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  1. #1
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    Quote Originally Posted by Fiosha_Maureiba View Post
    I think the interpretation is vastly different. Those of us who have experienced a Rested EXP model in other games see a modification of the Guardian's Favor under a new name.

    And to those that may not have encountered Rested EXP model are presenting concerns from seven years ago.

    Some of the things I see:
    *Guardian's Favor gets used by a veeery casual player only doing leves, uses up 200. Logs off for a while.
    *Others don't use Guardian's Favor, because grinding mobs is so much sexier... and usually more efficient.
    *EXP Bonus isn't awarded upon logging in. It only accelerates the EXP you do gain (Guardian Favor, Treatise, etc.)
    *EXP Bonus will have a limit on how much you can benefit from it. Guardian's Favor cap was 200. EXP Bonus may be 1.5 Levels worth based on percentage (get from Level 49 to 50, then switch to Level 1 Fisher and benefit halfway through to Level 2 Fisher, all Bonus EXP depleted).
    *Anyone using Treatises may be able to save on seals or further accelerate themselves if seals stack.
    *People who play more often to level will still advance at faster rates than someone who is logged off until their Bonus EXP is completely full and then plays.
    *You aren't penalized for playing more. You just aren't rewarded.
    *For level 50s to make this attractive, as someone said, make this apply to Spirit Bondage (with phantom tentacles).

    I largely suspect the longer this post will be, the more likely it will be skipped. With that in mind, I will pay my tribute to the donkey knight gods here, because I know they are listening. All hail the donkey knights, for they shall liberate all you own and bring forth the era of the awesome ass. I shall also pay tribute to Fiona and Lann here by taking some debris and smashing it over a polar bear's head, as I know someone else is also reading.

    These are some points that I foresee with the Rested EXP.
    Holy crap, you...you actually get it. Can we be friends?
    (2)
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  2. #2
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    Fiosha_Maureiba's Avatar
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    Fiofel Zalalafell
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    Quote Originally Posted by BrusselSprout View Post
    Holy crap, you...you actually get it. Can we be friends?
    I'm not used to attention!!! Here's a cookie! Stay awaaay!!! *hides in room and gains bonus xp*
    (1)

  3. #3
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    Zenaku's Avatar
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    Zenaku Yamada
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    Cactuar
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    Exp Bonus i think it just going to be like Guardian's Aspect if you log off for 1day you have few mins of Exp Bonus i don't think it be hours. Like if you log off for 1week i don't think it be 1 week of exp bonus but we have to wait and see i think this is a good idea at least for DOH/DOL. I can care less about DOM/DOW i have all that one i care about 50
    (1)
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  4. #4
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    As I said in OP I will have to see how it works, but let me give a very exaggerated example

    I level up 1-20 for, lets say, 10 hours for two days. Soo 20 hours in total
    My friend whom only logs on for once a week levels the same time I do. He gets level 20 that first day(10 hours). I(person who logs on all the time) am now catching up to him.

    It's surplus but opposite. Either way no one should have an advantage at leveling. As I've stated before, this is an MMORPG, stuff should take time, if you don't have the time/patients, MMORPGS are not for you.
    (0)

  5. #5
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    Quote Originally Posted by Rokien View Post
    As I said in OP I will have to see how it works, but let me give a very exaggerated example

    I level up 1-20 for, lets say, 10 hours for two days. Soo 20 hours in total
    My friend whom only logs on for once a week levels the same time I do. He gets level 20 that first day(10 hours). I(person who logs on all the time) am now catching up to him.

    It's surplus but opposite. Either way no one should have an advantage at leveling. As I've stated before, this is an MMORPG, stuff should take time, if you don't have the time/patients, MMORPGS are not for you.
    Yes, because exaggerated examples are relevant and have meaning. Well played.
    (3)

  6. #6
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    Lynde's Avatar
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    Astra Tsuki
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    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    As I said in OP I will have to see how it works, but let me give a very exaggerated example

    I level up 1-20 for, lets say, 10 hours for two days. Soo 20 hours in total
    My friend whom only logs on for once a week levels the same time I do. He gets level 20 that first day(10 hours). I(person who logs on all the time) am now catching up to him.

    It's surplus but opposite. Either way no one should have an advantage at leveling. As I've stated before, this is an MMORPG, stuff should take time, if you don't have the time/patients, MMORPGS are not for you.
    QQ Some more, really. >.>

    Not everyone can be on all the time. What this feature does is that it helps the gaming community by allowing everyone to be able to do things together more often. Casual players have a reason to play, as they wont be isolated because they can't be on 24/7.

    SE is trying to make the game appealing to casual and hardcore gamers alike, this is a step in the right direction.
    (3)

  7. #7
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    DarkEboreus's Avatar
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    Cien Northstar
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    Quote Originally Posted by Rokien View Post
    As I said in OP I will have to see how it works, but let me give a very exaggerated example

    I level up 1-20 for, lets say, 10 hours for two days. Soo 20 hours in total
    My friend whom only logs on for once a week levels the same time I do. He gets level 20 that first day(10 hours). I(person who logs on all the time) am now catching up to him.

    It's surplus but opposite. Either way no one should have an advantage at leveling. As I've stated before, this is an MMORPG, stuff should take time, if you don't have the time/patients, MMORPGS are not for you.
    I know this is only an example but lets think a little more practical....

    Ok, so your friend wasn't on for a week before your 2 day spree of 1-20 leveling taking 20 hours total (which honestly isn't a very accurate number from my experience unless maybe you were doing other things in game at the time as well). He gets his class from 1-20 in a single day (10 hours of play time) and you complain this is unfair. Already I see a bunch of contradictions with this example.

    1. Assuming you play actively, you had 7 days/a week to advance from your friend. What were you doing!?

    2. If you are calling him your friend, arn't you happy he can catch up to you quicker so you two can party together?
    what kind of friend doesn't want to see their buddy advancing especially if they can't always play with you.

    3. The exact effect of the buff is still unknown, can't these responses wait till after the patch? I understand being
    concerned about the effects, but is this really that big of a deal?

    4. I agree advancing in a MMORPG should take effort and time, but that point flies out the window with the current model
    we have right now.

    TL; DR
    There's no need to overact to a system that is unknown/not in game yet. Especially one like this....
    (6)

  8. #8
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    Quote Originally Posted by DarkEboreus View Post
    I know this is only an example but lets think a little more practical....

    Ok, so your friend wasn't on for a week before your 2 day spree of 1-20 leveling taking 20 hours total (which honestly isn't a very accurate number from my experience unless maybe you were doing other things in game at the time as well)It was an example of me grinding for 10 hours a day. He gets his class from 1-20 in a single day (10 hours of play time) and you complain this is unfairIt is unfair when I spent 20 hours getting from 1-20. Already I see a bunch of contradictions with this example.

    1. Assuming you play actively, you had 7 days/a week to advance from your friend. What were you doing!? Never said that?

    2. If you are calling him your friend, arn't you happy he can catch up to you quicker so you two can party together?
    what kind of friend doesn't want to see their buddy advancing especially if they can't always play with you.
    I can play with him either way? No, I'm not happy hes getting an exp bonus and I'm not
    3. The exact effect of the buff is still unknown, can't these responses wait till after the patch? I understand being
    concerned about the effects, but is this really that big of a deal?
    Yes it is, people are being rewarded for not even logging on, there is lots of wrong with that. It's surplus all over again but the opposite
    4. I agree advancing in a MMORPG should take effort and time, but that point flies out the window with the current model
    we have right now. Welp why you trying to defend it than if you agree that advancing in a mmorpg should take time and effort

    TL; DR
    There's no need to overact to a system that is unknown/not in game yet. Especially one like this....Any bonus that rewards not logging in is silly.
    Responding in the quote
    (0)

  9. #9
    Player
    Jaide's Avatar
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    Jaide Lynx
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    Botanist Lv 52
    If you think about it, with rested exp usually everyone gets the same amount of bonus over time its just some people burn through it faster. There's nothing unfair about that.

    On the other hand, I don't see the need for bonus exp at all. Leveling in this game is already ridiculously fast without it. Plus why reward someone for not playing? If I only had two hours a week to spend playing I wouldn't and shouldn't expect to get very far. We already have enough MMOs on the market for people with no time to play MMOs.
    (0)

  10. #10
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    Quote Originally Posted by Zezlar View Post
    I believe if they decide to go through with this idea then the experience received from monsters currently needs to go down. 1-50 already takes a day or two tops. It shouldn't take one.
    It needs to go down regardless, at least between 35 and 50. Period.

    Quote Originally Posted by Rokien View Post
    OKOKOK people, I will compromise with ya, if they make the rested exp for the class you log out on. THOUGH if you change your class the exp bonus will go away!
    And make it a level requirement, cap it so you gain no bonuses after level 20.
    (0)

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