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Thread: EXP bonus UI

  1. #51
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    As I said in OP I will have to see how it works, but let me give a very exaggerated example

    I level up 1-20 for, lets say, 10 hours for two days. Soo 20 hours in total
    My friend whom only logs on for once a week levels the same time I do. He gets level 20 that first day(10 hours). I(person who logs on all the time) am now catching up to him.

    It's surplus but opposite. Either way no one should have an advantage at leveling. As I've stated before, this is an MMORPG, stuff should take time, if you don't have the time/patients, MMORPGS are not for you.
    (0)

  2. #52
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    Quote Originally Posted by Zezlar View Post
    @ RemVye. It's not an exaggeration, especially more so now when none of the camps are taken. Just grab one, or two of your friends and they can spam you to 50 in less than 48 hours.
    Ya 1-2 days if you get spam PL'd but that requires you and some friends to dedicate a good chunk of time, not a lot of people are willing to commit 2 days to PL you from 1-50. It's not bad to do it in a party... only like a week or two, not really a big difference. Just saying not everyone can do it in 1-2 days.
    (0)

  3. #53
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    Quote Originally Posted by Rokien View Post
    As I said in OP I will have to see how it works, but let me give a very exaggerated example

    I level up 1-20 for, lets say, 10 hours for two days. Soo 20 hours in total
    My friend whom only logs on for once a week levels the same time I do. He gets level 20 that first day(10 hours). I(person who logs on all the time) am now catching up to him.

    It's surplus but opposite. Either way no one should have an advantage at leveling. As I've stated before, this is an MMORPG, stuff should take time, if you don't have the time/patients, MMORPGS are not for you.
    Yes, because exaggerated examples are relevant and have meaning. Well played.
    (3)

  4. #54
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    Lynde's Avatar
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    Astra Tsuki
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    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    As I said in OP I will have to see how it works, but let me give a very exaggerated example

    I level up 1-20 for, lets say, 10 hours for two days. Soo 20 hours in total
    My friend whom only logs on for once a week levels the same time I do. He gets level 20 that first day(10 hours). I(person who logs on all the time) am now catching up to him.

    It's surplus but opposite. Either way no one should have an advantage at leveling. As I've stated before, this is an MMORPG, stuff should take time, if you don't have the time/patients, MMORPGS are not for you.
    QQ Some more, really. >.>

    Not everyone can be on all the time. What this feature does is that it helps the gaming community by allowing everyone to be able to do things together more often. Casual players have a reason to play, as they wont be isolated because they can't be on 24/7.

    SE is trying to make the game appealing to casual and hardcore gamers alike, this is a step in the right direction.
    (3)

  5. #55
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    Fiosha_Maureiba's Avatar
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    Fiofel Zalalafell
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    Quote Originally Posted by BrusselSprout View Post
    Holy crap, you...you actually get it. Can we be friends?
    I'm not used to attention!!! Here's a cookie! Stay awaaay!!! *hides in room and gains bonus xp*
    (1)

  6. #56
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    Quote Originally Posted by Fira_Bug View Post
    Oh, you mean like rested xp in WoW? That seems like a decent idea.
    yea lets make this game like WoW. dumbest thing ive read today -_-. yall do see how these wow players are dictating how this game is being developed right?
    (0)

  7. #57
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    DarkEboreus's Avatar
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    Cien Northstar
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    Sargatanas
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    Quote Originally Posted by Rokien View Post
    As I said in OP I will have to see how it works, but let me give a very exaggerated example

    I level up 1-20 for, lets say, 10 hours for two days. Soo 20 hours in total
    My friend whom only logs on for once a week levels the same time I do. He gets level 20 that first day(10 hours). I(person who logs on all the time) am now catching up to him.

    It's surplus but opposite. Either way no one should have an advantage at leveling. As I've stated before, this is an MMORPG, stuff should take time, if you don't have the time/patients, MMORPGS are not for you.
    I know this is only an example but lets think a little more practical....

    Ok, so your friend wasn't on for a week before your 2 day spree of 1-20 leveling taking 20 hours total (which honestly isn't a very accurate number from my experience unless maybe you were doing other things in game at the time as well). He gets his class from 1-20 in a single day (10 hours of play time) and you complain this is unfair. Already I see a bunch of contradictions with this example.

    1. Assuming you play actively, you had 7 days/a week to advance from your friend. What were you doing!?

    2. If you are calling him your friend, arn't you happy he can catch up to you quicker so you two can party together?
    what kind of friend doesn't want to see their buddy advancing especially if they can't always play with you.

    3. The exact effect of the buff is still unknown, can't these responses wait till after the patch? I understand being
    concerned about the effects, but is this really that big of a deal?

    4. I agree advancing in a MMORPG should take effort and time, but that point flies out the window with the current model
    we have right now.

    TL; DR
    There's no need to overact to a system that is unknown/not in game yet. Especially one like this....
    (6)

  8. #58
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    Quote Originally Posted by DarkEboreus View Post
    I know this is only an example but lets think a little more practical....

    Ok, so your friend wasn't on for a week before your 2 day spree of 1-20 leveling taking 20 hours total (which honestly isn't a very accurate number from my experience unless maybe you were doing other things in game at the time as well)It was an example of me grinding for 10 hours a day. He gets his class from 1-20 in a single day (10 hours of play time) and you complain this is unfairIt is unfair when I spent 20 hours getting from 1-20. Already I see a bunch of contradictions with this example.

    1. Assuming you play actively, you had 7 days/a week to advance from your friend. What were you doing!? Never said that?

    2. If you are calling him your friend, arn't you happy he can catch up to you quicker so you two can party together?
    what kind of friend doesn't want to see their buddy advancing especially if they can't always play with you.
    I can play with him either way? No, I'm not happy hes getting an exp bonus and I'm not
    3. The exact effect of the buff is still unknown, can't these responses wait till after the patch? I understand being
    concerned about the effects, but is this really that big of a deal?
    Yes it is, people are being rewarded for not even logging on, there is lots of wrong with that. It's surplus all over again but the opposite
    4. I agree advancing in a MMORPG should take effort and time, but that point flies out the window with the current model
    we have right now. Welp why you trying to defend it than if you agree that advancing in a mmorpg should take time and effort

    TL; DR
    There's no need to overact to a system that is unknown/not in game yet. Especially one like this....Any bonus that rewards not logging in is silly.
    Responding in the quote
    (0)

  9. #59
    Player
    Jaide's Avatar
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    Jaide Lynx
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    Balmung
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    Botanist Lv 52
    If you think about it, with rested exp usually everyone gets the same amount of bonus over time its just some people burn through it faster. There's nothing unfair about that.

    On the other hand, I don't see the need for bonus exp at all. Leveling in this game is already ridiculously fast without it. Plus why reward someone for not playing? If I only had two hours a week to spend playing I wouldn't and shouldn't expect to get very far. We already have enough MMOs on the market for people with no time to play MMOs.
    (0)

  10. #60
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    Quote Originally Posted by Zezlar View Post
    I believe if they decide to go through with this idea then the experience received from monsters currently needs to go down. 1-50 already takes a day or two tops. It shouldn't take one.
    It needs to go down regardless, at least between 35 and 50. Period.

    Quote Originally Posted by Rokien View Post
    OKOKOK people, I will compromise with ya, if they make the rested exp for the class you log out on. THOUGH if you change your class the exp bonus will go away!
    And make it a level requirement, cap it so you gain no bonuses after level 20.
    (0)

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