Quote Originally Posted by SamRF View Post
Might have been stupid but for a long while I thought the "Slow" effect just reduced movement speed (like "Heavy") instead of attacks. It was until I by chance read in some thread or comment that it slows attack that I found out. I guess I didn't pay much attention or consideration first time I read the Arm's length tooltip and set my mind to thinking it was just movement speed ever since.

Same might be the case for others. An explanation in the tooltip of what the "slow" effect entails might help.
In many other MMOs, including WOW, a "slow" is a movement impairment and not an attack impairment.

When the tooltips in this game list the terms but not what they mean, it's easy to assume they mean the same as they do in other games. It takes a while for an alert player to notice they aren't applying the expected effect, then a while longer while the player tries to figure out exactly what it is doing (assuming they don't immediately google it). Less alert players may never realize it's not doing what they assume it's doing.

I genuinely hate having to go outside the game every time I get a new ability that lists something like "Additional Effect: Eyes Open" and I have to use google to find out exactly what Eyes Open does.

Quote Originally Posted by AnotherPerson View Post
can confirm - but people misjudge how useful the slow is - it's good for delaying damage but you're still taking the full brunt of the damage just at a later time. Still hurts, so not used as much but still useful to have if you're hitting 50% hp and next heal isn't coming out anytime soon.
Full damage per hit, sure. But you're taking fewer hits. If a mob would normally hit you 5 times during the duration, they'll only be hitting you 4 times. They're not going to suddenly throw in that extra missing attack once the debuff wears off. That's a nice reduction in damage taken for that short period of time.

Less the healer has to heal you, the more they can help DPS. The more they can help DPS, the faster mobs die. The faster mobs die, the less damage you take and the less healing the healer needs to do.

It always pays to use mitigation at your disposable as long as you know you don't need to be saving it for a specific mechanic that will be occurring before the mitigation comes back off cooldown again.