Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 24

Hybrid View

  1. #1
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90

    Ive never seen anyone else use this and it makes me sad

    So I am a dps main but I have tanked alot for friends outside my static to help them with content but I kinda get triggered since I have yet to see any tank other then myself use arms length for giant pulls and it hurts my soul ??? who dosent want to give the enemy 20% auto attack slow?!?!?!? any one else experience this or is it just me lol
    (6)

  2. #2
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    I only can do an hypothesis.

    I suppose tanks are used to keep it to avoid "push-back/projections" attacks. The slow-down effect is probably considered as secondary.

    If you take the habit to use it in you rotation, you could end to be tricked by yourself when you need it to avoid a push back and the enemy has resist already.
    (0)
    Last edited by Eldevern; 05-23-2020 at 05:10 PM.

  3. #3
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90
    this could be true but how many mobs really have that outside of bosses realistically? not a bad hypothesis though
    (5)

  4. #4
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Eldevern View Post
    I only can do an hypothesis.

    I suppose tanks are used to keep it to avoid "push-back/projections" attacks. The slow-down effect is probably considered as secondary.

    If you take the habit to use it in you rotation, you could end to be tricked by yourself when you need it to avoid a push back and the enemy has resist already.
    can confirm - but people misjudge how useful the slow is - it's good for delaying damage but you're still taking the full brunt of the damage just at a later time. Still hurts, so not used as much but still useful to have if you're hitting 50% hp and next heal isn't coming out anytime soon.
    (0)

  5. #5
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Might have been stupid but for a long while I thought the "Slow" effect just reduced movement speed (like "Heavy") instead of attacks. It was until I by chance read in some thread or comment that it slows attack that I found out. I guess I didn't pay much attention or consideration first time I read the Arm's length tooltip and set my mind to thinking it was just movement speed ever since.

    Same might be the case for others. An explanation in the tooltip of what the "slow" effect entails might help.
    (6)

  6. #6
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by SamRF View Post
    Might have been stupid but for a long while I thought the "Slow" effect just reduced movement speed (like "Heavy") instead of attacks. It was until I by chance read in some thread or comment that it slows attack that I found out. I guess I didn't pay much attention or consideration first time I read the Arm's length tooltip and set my mind to thinking it was just movement speed ever since.

    Same might be the case for others. An explanation in the tooltip of what the "slow" effect entails might help.
    Same, I literally found out yesterday
    (2)

  7. #7
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90
    So it seems to be a tool tip issues with the explanation its a shame its actually an awesome cool down on those giant pulls I am a mentor and try to help explain it to people and i get told im wrong every time lol
    (4)

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Eldevern View Post
    I only can do an hypothesis.

    I suppose tanks are used to keep it to avoid "push-back/projections" attacks.
    Nah, it's absolutely meant to be used in dungeons for large pulls. It's a great defensive cd now. It's just not well known, "Slow" being a rarely used debuff and Arm's Length being melee dps exclusive until ShB.

    Quote Originally Posted by Tyrius View Post
    So it seems to be a tool tip issues with the explanation its a shame its actually an awesome cool down on those giant pulls I am a mentor and try to help explain it to people and i get told im wrong every time lol
    That's something that gets to me too, is how often great advice with reasoning behind it, is simply ignored in this game while that player and others continue to complain that the thing you just tried to help them with is too hard or not working due to some other factor.
    (5)

  9. #9
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by SamRF View Post
    Might have been stupid but for a long while I thought the "Slow" effect just reduced movement speed (like "Heavy") instead of attacks. It was until I by chance read in some thread or comment that it slows attack that I found out. I guess I didn't pay much attention or consideration first time I read the Arm's length tooltip and set my mind to thinking it was just movement speed ever since.

    Same might be the case for others. An explanation in the tooltip of what the "slow" effect entails might help.
    In many other MMOs, including WOW, a "slow" is a movement impairment and not an attack impairment.

    When the tooltips in this game list the terms but not what they mean, it's easy to assume they mean the same as they do in other games. It takes a while for an alert player to notice they aren't applying the expected effect, then a while longer while the player tries to figure out exactly what it is doing (assuming they don't immediately google it). Less alert players may never realize it's not doing what they assume it's doing.

    I genuinely hate having to go outside the game every time I get a new ability that lists something like "Additional Effect: Eyes Open" and I have to use google to find out exactly what Eyes Open does.

    Quote Originally Posted by AnotherPerson View Post
    can confirm - but people misjudge how useful the slow is - it's good for delaying damage but you're still taking the full brunt of the damage just at a later time. Still hurts, so not used as much but still useful to have if you're hitting 50% hp and next heal isn't coming out anytime soon.
    Full damage per hit, sure. But you're taking fewer hits. If a mob would normally hit you 5 times during the duration, they'll only be hitting you 4 times. They're not going to suddenly throw in that extra missing attack once the debuff wears off. That's a nice reduction in damage taken for that short period of time.

    Less the healer has to heal you, the more they can help DPS. The more they can help DPS, the faster mobs die. The faster mobs die, the less damage you take and the less healing the healer needs to do.

    It always pays to use mitigation at your disposable as long as you know you don't need to be saving it for a specific mechanic that will be occurring before the mitigation comes back off cooldown again.
    (4)

  10. #10
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jojoya View Post

    Full damage per hit, sure. But you're taking fewer hits. If a mob would normally hit you 5 times during the duration, they'll only be hitting you 4 times. They're not going to suddenly throw in that extra missing attack once the debuff wears off. That's a nice reduction in damage taken for that short period of time.

    Less the healer has to heal you, the more they can help DPS. The more they can help DPS, the faster mobs die. The faster mobs die, the less damage you take and the less healing the healer needs to do.

    It always pays to use mitigation at your disposable as long as you know you don't need to be saving it for a specific mechanic that will be occurring before the mitigation comes back off cooldown again.
    Ooh, I never thought of using arms length in that manner. Glad to know.
    (3)

Page 1 of 3 1 2 3 LastLast