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  1. #1
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Frankly there should be more skills like TBN in a tanks kit to so that defensive actions hold more weight and aren't just effectively glamorized "Duty Action" buttons that force groups to have a tank in their composition. The argument that defensives shouldn't be mixed with damage is a shallow 'quality of life' that simply deteoriates tank complexity further so that people can continue to play Blue DPS without having to deal with *ugh* tank mechanics. /s

    A tank optimizing their defensive CDs should aid in the win condition and not just be an action that simply prevents loss. We need more kit interactions and not standalone buttons that have no synergy with eachother.

    In regards to the value of TBN within the DRK kit.

    TBN is 3000 mana spent to gain 25% HP and 500+ potency.

    Edge of Night is 500 potency.


    Most of the time being healthier and more sturdy does absolutely nothing and that is a design flaw of tanks as a whole. But the idea that TBN is a "neutral" button in comparison to Edge is misguided. You gain 25% hp shield (and a stored Edge over the cap to burst in raid buffs; as neutered as they are now). Whether you value that or not is up to you. But the mindset breeds too many garbage dps DRKs with minimal/no TBN usage.
    (6)

  2. #2
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by FallenWings View Post
    Most of the time being healthier and more sturdy does absolutely nothing and that is a design flaw of tanks as a whole. But the idea that TBN is a "neutral" button in comparison to Edge is misguided. You gain 25% hp shield (and a stored Edge over the cap to burst in raid buffs; as neutered as they are now). Whether you value that or not is up to you. But the mindset breeds too many garbage dps DRKs with minimal/no TBN usage.
    I don't know if I'd go as far as saying that calling TBN bad creates a population of DRKs that avoid the button like the plague, but you've stated that there's no point to being tankier most of the time, and TBN's sturdiness makes it less apt to being thrown out for autos. You realistically have a button that's only going to be used for specific mechanics i.e. raidwides and tankbusters. This isn't necessarily a bad thing in the slightest, it's perfect for a tank's function, but is limited in ways the other tanks' CDs are not, while others have been just as effectiveness in such situations as well.
    (0)

  3. #3
    Player
    Lukeal's Avatar
    Join Date
    Nov 2015
    Location
    Uldah
    Posts
    14
    Character
    Lu Lamfhada
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by FallenWings View Post
    Frankly there should be more skills like TBN in a tanks kit to so that defensive actions hold more weight and aren't just effectively glamorized "Duty Action" buttons that force groups to have a tank in their composition. The argument that defensives shouldn't be mixed with damage is a shallow 'quality of life' that simply deteoriates tank complexity further so that people can continue to play Blue DPS without having to deal with *ugh* tank mechanics. /s
    Honestly when you put it that way, Gunbreaker really fits that *Blue DPS* mentality. I didn't really pay much attention to it until now but none of its mitigation really has any weight to it. HoS is ok but the brutal shell effect on it feels like an afterthought; Aurora is good but due to its healing it really feels like Second Wind except in regen form. None of it's abilities have tank weight if that makes any sense, the only thing it's got going for is the Continuation combo which just sends it much further into the "Blue Dps" category than the other three tanks that i'm starting to wonder if it was initially supposed to be a Maiming Dps like DRG and then they dropped that idea cause they really for some reason wanted another Tank. Gunbreaker in this light feels more like an evolution of how people have been playing tanks for years now with the DPS mindset while they really SHOULD be looking at dark knights TBN for a a good example of Tank identity.
    (0)