Quote Originally Posted by Nikita View Post
That would make sense, if the content in question wasn't already end game. Yes, it was end game, it was just end game that became obsolete.
The way MMOs maintain a population is by making "End Game" content into regular content once there is a new end of the game. The "Average" player is always expected to be one End Game behind. This is because as the game progresses the Old End Game naturally becomes easier and viable for the Average player. The Average player always has something to look forward to, they never finish the game. New End Game content is designed to appease the Hardcore.

If however, every player gets to max level faster than content can be created, the Hardcore feel alienated by a lack of means to be the best and the average player feels like there is nothing to do regardless of whether or not they have completed all end game content. The Average player needs something to aspire to, the hardcore needs something to brag about. A broken leveling curve eliminates both of these situations.