You can say the same to the other people as well -.-
You can say the same to the other people as well -.-
This is not about the Casual vs. the Harcore. This is about the already heinous lack of a leveling curve in this game. Without rested XP or a Power Level, players already grind in this game for 1000xp/kill chaining 5-10 enemies at a time. A half decent XP party in this game nets 100k an hour. It is absolutely ridiculous. Throwing yet another means by which to increase the rate of XP gained is going to turn this game into XI's Absseya which effectively killed that game.Hardcore levelers will still be getting more experience points than the ones who aren't leveling at all despite the bonus the causals get. Don't worry, they won't catch up. They'll never catch up unless you stop, but you're never going to stop so stop worrying. It just adds an extra incentive for when a casual player logs back in once per day/week/month or however they're going to institute it and they can say "Oh hey, I think I'll play until my bonus wears off then go see what's up with (insert whatever the hell the player wants to do here)".
This game has only been out for a year and a half. It cannot afford to make leveling this easy. No MMO can afford to make leveling SO easy that anyone no matter how casual can hit max level in a week.
Will the level cap never be raised?This is not about the Casual vs. the Harcore. This is about the already heinous lack of a leveling curve in this game. Without rested XP or a Power Level, players already grind in this game for 1000xp/kill chaining 5-10 enemies at a time. A half decent XP party in this game nets 100k an hour. It is absolutely ridiculous. Throwing yet another means by which to increase the rate of XP gained is going to turn this game into XI's Absseya which effectively killed that game.
This game has only been out for a year and a half. It cannot afford to make leveling this easy. No MMO can afford to make leveling SO easy that anyone no matter how casual can hit max level in a week.
Anyone that has shit for brains would realize the problems that arise w/ this too easy to lvl hand out exp system. In FF11 it took some time to lvl a class and in that time you learned "how to play your damn class" . In FF14 you plvl right to 50 in less than a week or sometimes in a day and u learn jackcrap. In the last week i PTied w/ 2 GLDs that where 40+ and pulled w/ there bodys instead of voke/flash etc...... they didnt cure themselves they didnt combo nor did most of the DDs in the PTs combo. One had the nerve to say "how do you weaponskill so often". One instance a person was shouting for a exp PT and i sent a OK invite me im 37CNJ. He replies we already got 2 CNJs are heals are covered. They where exping on Raptors which happen to be rediculously weak too CNJ nukes. I took 2 Natalan pts where people proceeded to arrgo everything and there mom and there was no real melee DPS. (the arcs in pt had bronze arrows on, a cnj was wearing lvl 1 armor, and a pug never had mp and was running across the zone to pull a sentry because he wanted a key, and the pug was wearing lvl 30 fists at lvl 43, the PT leader decided to afk for 40mins w/o notice and everytime someone would say somethign they would be like oh im here.) This is what your too easy hand-me-out exp system gives; moronic players that will probably quit more sooner than later and make everyones play experience crappy. And DOH and especially DOL classes do not lvl slow except post 45ish. In Fact a DOL class can be lvled really too fast spamming leves. You should work for what u gain and then you can reap the benefits and enjoy it more; not do nothing and expect hand outs.
There are a lot more issues here than level pace for casual players.Anyone that has shit for brains would realize the problems that arise w/ this too easy to lvl hand out exp system. In FF11 it took some time to lvl a class and in that time you learned "how to play your damn class" . In FF14 you plvl right to 50 in less than a week or sometimes in a day and u learn jackcrap. In the last week i PTied w/ 2 GLDs that where 40+ and pulled w/ there bodys instead of voke/flash etc...... they didnt cure themselves they didnt combo nor did most of the DDs in the PTs combo. One had the nerve to say "how do you weaponskill so often". One instance a person was shouting for a exp PT and i sent a OK invite me im 37CNJ. He replies we already got 2 CNJs are heals are covered. They where exping on Raptors which happen to be rediculously weak too CNJ nukes. I took 2 Natalan pts where people proceeded to arrgo everything and there mom and there was no real melee DPS. (the arcs in pt had bronze arrows on, a cnj was wearing lvl 1 armor, and a pug never had mp and was running across the zone to pull a sentry because he wanted a key, and the pug was wearing lvl 30 fists at lvl 43, the PT leader decided to afk for 40mins w/o notice and everytime someone would say somethign they would be like oh im here.) This is what your too easy hand-me-out exp system gives; moronic players that will probably quit more sooner than later and make everyones play experience crappy. And DOH and especially DOL classes do not lvl slow except post 45ish. In Fact a DOL class can be lvled really too fast spamming leves. You should work for what u gain and then you can reap the benefits and enjoy it more; not do nothing and expect hand outs.
Also, inform people if you know better. Improve your situation by sharing your knowledge. If they don't want to listen then f' them. They want to continue to suck then they'll continue to suck.
*Ahem*
I just want to step in right now and correct your ignorant statement. The rate of EXP gain was not what "killed" the game, anyone I knew of absolutely loved being able to get their alternate jobs to max level quickly (especially the jobs they didn't like playing). What ruined the game for most people was that Abyssea pretty much invalidated all of the content that came before it. The vast sea of content that players had the option to participate in now offers gear that is pretty much meaningless. Also, all of the gear in Abyssea is quite easy to obtain.
On a more humorous note, I find it rather funny that so many people look back onto XI, the good old days where leveling was a grind and grinding was the -only- way to level (and it took quite a long time), yet features like Magian trials, the holy grail of grinding is so very much hated by so many, many different people, even currently still playing XI.![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.