It doesn't matter, but you don't know that it won't, and you have no solid proof to show that "at most" the xptnl will go up by 10k. You're just making up your own numbers based on the end of the current level curve. Doesn't mean that's how it's going to be.
If there is one thing anyone can tell you it's that an MMO can not be viable with a leveling Curve that goes from go from Very fast to painstakingly slow. It spoils the player base. They get the feeling of monotony. IF the leveling curve drags to hard players lose interest. You have to keep is at a very slight curve or it break the game. Even if this game miraculously switches to a viable curve after 50 players will take offense to the inconsistency.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.