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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rhomagus View Post
    Will the level cap never be raised?
    Do you honestly believe raising the Level Cap is going to slow down leveling?

    At Most, the XPTNL will go up by 10k/level. Thats approximately 5 mins of XPing.
    (0)

  2. #2
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Kiote View Post
    Do you honestly believe raising the Level Cap is going to slow down leveling?

    At Most, the XPTNL will go up by 10k/level. Thats approximately 5 mins of XPing.
    It doesn't matter, but you don't know that it won't, and you have no solid proof to show that "at most" the xptnl will go up by 10k. You're just making up your own numbers based on the end of the current level curve. Doesn't mean that's how it's going to be.
    (2)

  3. #3
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rhomagus View Post
    It doesn't matter, but you don't know that it won't, and you have no solid proof to show that "at most" the xptnl will go up by 10k. You're just making up your own numbers based on the end of the current level curve. Doesn't mean that's how it's going to be.
    If there is one thing anyone can tell you it's that an MMO can not be viable with a leveling Curve that goes from go from Very fast to painstakingly slow. It spoils the player base. They get the feeling of monotony. IF the leveling curve drags to hard players lose interest. You have to keep is at a very slight curve or it break the game. Even if this game miraculously switches to a viable curve after 50 players will take offense to the inconsistency.
    (0)

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