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  1. #1
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Threat was already nearly entirely vestigial come Stormblood. You pulled with tank stance and did maybe one or two threat comboes and then you went full dps mode.

    Tanks stances were just something SE had an idea for, and it literally never worked out like they wanted it to.

    The only time threat mattered is on openers where people forgot to use diversion(Which really isn't that interesting of a gameplay addition), or on aggro resets(In which Exdeath murders the white mage) where you throw a shield lob or equivalent and proceed as normal.
    (15)
    Last edited by basketofseals; 05-17-2020 at 09:26 AM.

  2. #2
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by basketofseals View Post
    Threat was already nearly entirely vestigial come Stormblood. You pulled with tank stance and did maybe one or two threat comboes and then you went full dps mode.

    Tanks stances were just something SE had an idea for, and it literally never worked out like they wanted it to.

    The only time threat mattered is on openers where people forgot to use diversion(Which really isn't that interesting of a gameplay addition), or on aggro resets(In which Exdeath murders the white mage) where you throw a shield lob or equivalent and proceed as normal.
    People never used diversion ever, a few agro combos was not enough to keep agro.
    (7)

  3. #3
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by basketofseals View Post
    Threat was already nearly entirely vestigial come Stormblood. You pulled with tank stance and did maybe one or two threat comboes and then you went full dps mode.

    Tanks stances were just something SE had an idea for, and it literally never worked out like they wanted it to.

    The only time threat mattered is on openers where people forgot to use diversion(Which really isn't that interesting of a gameplay addition), or on aggro resets(In which Exdeath murders the white mage) where you throw a shield lob or equivalent and proceed as normal.
    BLM had to use Diversion on cooldown.

    Inb4 "no they didn't" thus revealing they didnt play it well.
    (1)

  4. #4
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rasikko View Post
    BLM had to use Diversion on cooldown.

    Inb4 "no they didn't" thus revealing they didnt play it well.
    I remember RDM opener had to use Diversion too, otherwise you'd get a few slaps in the face. Arguably SMN too. Bard opener was stupid to handle with Refresh and Tactician.
    I "enjoyed" avec to keep these things in mind as a DPS or even a healer with Lucid Dreaming. Not because it was fun, but it was something to micro-manage. Now there's nothing more to rotation DPS, which would do with extra things like agro micro-management (or MP refresh, that kind of stuff).
    (0)

  5. #5
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,922
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rasikko View Post
    BLM had to use Diversion on cooldown.

    Inb4 "no they didn't" thus revealing they didnt play it well.
    Diversion on cooldown, and still watch the bars so you could lucid dump when you got too close to the tanks aggro level(and it was almost always when, not if - it was inevitable as long as you didnt die). Luckily lucid doesnt have any other uses for BLM.
    (2)