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  1. #1
    Player
    Derby_Crash's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    43
    Character
    Derby Crash
    World
    Coeurl
    Main Class
    Gunbreaker Lv 80
    Yeah, I agree that the threat system in Stormblood (and you can even argue throughout FFXIV) was flawed, but I'd gladly take what Stormblood had over just pushing one button and forgetting about it. At least there was SOMETHING. And not to mention the other effects the tank stances had, such as Warrior's increased health and health restoration from magic or Paladin's 20% or something damage received down.
    (13)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,686
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Derby_Crash View Post
    Yeah, I agree that the threat system in Stormblood (and you can even argue throughout FFXIV) was flawed, but I'd gladly take what Stormblood had over just pushing one button and forgetting about it. At least there was SOMETHING. And not to mention the other effects the tank stances had, such as Warrior's increased health and health restoration from magic or Paladin's 20% or something damage received down.
    Warrior was literally that already in Stormblood. You did a single GCD (Tomahawk) in Defiance and hit Unchained which negated the 25% damage penalty. You then did your standard Storm's Eye combo turned on Deliverance and never touched Defiance again. Butcher's Block was essentially non-existent 99% of the time. Stormblood aggro management was essentially yelling at the DPS for not using Diversion properly. Which I will admit, I do kind of mess. It amused me greatly just how much some people would whine over pressing a single button that did absolutely nothing to impact their damage.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Derby_Crash View Post
    Yeah, I agree that the threat system in Stormblood (and you can even argue throughout FFXIV) was flawed, but I'd gladly take what Stormblood had over just pushing one button and forgetting about it. At least there was SOMETHING. And not to mention the other effects the tank stances had, such as Warrior's increased health and health restoration from magic or Paladin's 20% or something damage received down.
    i personally prefer the current system over the one where the responsivility of tank managing agro is shoved to the other roles because mah dps!
    (4)

  4. #4
    Player
    TyrTry's Avatar
    Join Date
    Oct 2017
    Posts
    268
    Character
    Tyr Gowind
    World
    Diabolos
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Xau View Post
    i personally prefer the current system over the one where the responsivility of tank managing agro is shoved to the other roles because mah dps!
    I mean...that is the job of a dps though; to pump out as much dps as possible. I had more issues with "mah dps" from tanks back in Heavensward when STR accessories were a thing and tanks who absolutely REFUSED to turn on Tanks Stance, because DPS Stance was so much better....until we all died.

    There was enmity reducers back then, yes, but if the tank actively refused to use the tools provided themselves, then I don't blame the other players for not using their's as well.
    (3)

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,686
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TyrTry View Post
    I mean...that is the job of a dps though; to pump out as much dps as possible. I had more issues with "mah dps" from tanks back in Heavensward when STR accessories were a thing and tanks who absolutely REFUSED to turn on Tanks Stance, because DPS Stance was so much better....until we all died.

    There was enmity reducers back then, yes, but if the tank actively refused to use the tools provided themselves, then I don't blame the other players for not using their's as well.
    That's a poor argument. Those aggro tools on DPS cost them nothing whereas Tank Stance was a massively DPS loss. In fact, Tank Stance was so bad, it was a raid DPS loss to turn it on instead of having Monk use Purification; keeping in mind Purification was linked to Forbidden Charka. So in other words, Monk giving up a 300+ potency attack (whatever it was back then) was less of a loss than forcing a Dark Knight to turn on Grit and do a Power Slash combo.

    Of course tanks did far more damage back than relative to the DPS. So while that would no longer be the case in Shadowbringers, it still speaks volumes on how poorly thought out Tank Stance was and why tanks never wanted to use it.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    TyrTry's Avatar
    Join Date
    Oct 2017
    Posts
    268
    Character
    Tyr Gowind
    World
    Diabolos
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ForteNightshade View Post
    That's a poor argument. Those aggro tools on DPS cost them nothing whereas Tank Stance was a massively DPS loss. In fact, Tank Stance was so bad, it was a raid DPS loss to turn it on instead of having Monk use Purification; keeping in mind Purification was linked to Forbidden Charka. So in other words, Monk giving up a 300+ potency attack (whatever it was back then) was less of a loss than forcing a Dark Knight to turn on Grit and do a Power Slash combo.

    Of course tanks did far more damage back than relative to the DPS. So while that would no longer be the case in Shadowbringers, it still speaks volumes on how poorly thought out Tank Stance was and why tanks never wanted to use it.
    Perhaps. But it was never my attempt to argue.

    I spent too much time in past arguing over the differences between tank stance vs dps stance that I eventually got tired of it. I'm aware of the dps loss and all that info (I use to stance dance all the time and gotten into plenty heated debates over it). I've been chewed out repeatedly for tanking in dps stance or for tanking too much in tank stance.

    It was just in my experience that the "mah dps" mentality mostly came from the tanks I would que up with expecting others to accommodate for them when aggro exploded. It wasn't often, but it was notable.
    (0)
    Last edited by TyrTry; 05-19-2020 at 02:34 AM.

  7. #7
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Threat Management hasn't been a thing since The Burning Crusade. Let it be dead.
    (14)

  8. #8
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Videra View Post
    Threat Management hasn't been a thing since The Burning Crusade. Let it be dead.
    Man those were the times. Having to throttle as a Shadow Priest and hovering at 115% tank aggro surely was fun.
    I was always the aggro b*** of the raid, esp on encounters that did raid wide, persistent AoE.

    As a tank: aggro is fun, if you have a chance. But in later incarnations of the game, being behind 10-20 item levels made holding aggro very frustrating as a hobby tank. XIV was starting to develop similar problems in late Heavensward, so SE took Blizzards Cataclysm approach and made aggro a non issue.
    (1)

  9. #9
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I wish they made aggro management more complex, and dynamic. Though at the very least since I have been playing aggro management has been overall nonexistent, maybe it "could" have been a issue when you ran into a group that refused to use aggro dumps and as a tank you were pushing for max spa. Though even then aggro management was not so much an issue from a tank perceptive in the eyes of the devs since we had tank stance, only was an issue when the tank wanted to do max dps and the their team could not be bothered to use aggro dumps and forced the tank to use an extra aggro combo.

    In short SE will not give tanks more personal responsibility in the form of more dynamic and active aggro control for the same reason they will not give healers more doses options. They feel making the easier less to manage will make it more welcoming.
    (0)

  10. #10
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,175
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Why?

    If it's to bring complexity to tanks, I rather focus on adding depth to their kit. As a WAR main I feel like we could use a little more nuance, for example, but I rather that be done with ways that suit the job. Enmity stuff created a burden of more buttons for what was ultimately a shallow outcome.
    (6)

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