I mean they have been datamining Geomancer stuff since 1.0, and it's no lamer a concept then any of the other classes. I mean you have people playing Samurai, Monk, Paladin....I think GEO is incredibly lame as a concept. You know how in ShB they nerfed a bunch of things in certain job's base kit and then just gave it back to them via traits? GEO feels like doing that, but for literally an entire job.
Taking away WHM elemental abilities just so you can get reintroduced a job that we've already covered thematically. Doesn't that sound kinda lazy? I'd prefer whatever new job we get to explore new territory.
I don't really see how that's relevant. Quick 2-hand sword, punch and kick, sword and board. They're not in the slightest similar in presentation.
As far as we know with GEO, it's CNJ+ in presentation: Earth, wind, water. Something we already have, or at least we had.
Jeez, did you even do AST 70-80?
It’s relevant because you said the concept was lame. When we have stuff like the three I stated. I wasn’t comparing them to eachother, or wondering what the concepts were. Thinking a theme is interesting is subjective, I find the concept of punching a boss boring, samurai, overplayed. So it’s all up to each person I guess.I don't really see how that's relevant. Quick 2-hand sword, punch and kick, sword and board. They're not in the slightest similar in presentation.
As far as we know with GEO, it's CNJ+ in presentation: Earth, wind, water. Something we already have, or at least we had.
Jeez, did you even do AST 70-80?
My mistake if that's how I came across then. I'm totally fine with nature mage. It's certainly a fine theme.It’s relevant because you said the concept was lame. When we have stuff like the three I stated. I wasn’t comparing them to eachother, or wondering what the concepts were. Thinking a theme is interesting is subjective, I find the concept of punching a boss boring, samurai, overplayed. So it’s all up to each person I guess.
The part that I think is lame is just retreading ground we've already covered. That's what I was trying to say when I mentioned the nerf/regain through traits thing. We already have nature mage with CNJ/WHM up to level 70.
He's "somewhat" correct, if you compare staff vs bells, in the same way you compared 2hand sword vs 1 hand sword. (DRK would be the better example, as its 2hand sword vs 2hand sword, knight vs eastern knight. Granted both are only SAM/DRK in name)I don't really see how that's relevant. Quick 2-hand sword, punch and kick, sword and board. They're not in the slightest similar in presentation.
As far as we know with GEO, it's CNJ+ in presentation: Earth, wind, water. Something we already have, or at least we had.
But I also agree, the general theme feels too similar, and I honestly feel that way about all 3 healers. (and to a degree, all 4 tanks)
Its not that GEO is lame in a vacuum. It's only when you look at how we currently have something so similar, and theres tons of other themes we still lack. (And we will never get them. So realistically, we should only be looking at reskinned WHMs anyways, since thats all we'll ever be allowed to have in MMOs)
Last edited by Claire_Pendragon; 05-17-2020 at 12:26 AM.
CLAIRE PENDRAGON
I think the issue is that you guys lack any and all imagination. Geo MUST be exactly like white mage, any earth magic MUST be throwing a stone. Geo in tactics could cause sand and snow storms, summon will-o'-the-wisps, entangling ivy, magma, pitfalls, etc. There is a lot you can do with the idea of "the elements". The real issue comes from the role itself and how the obsessive need for balance has limited what they can actually do. Whatever healer you get, it's going to have a small heal, a big heal, an aoe heal, 3 dps moves and a small gimmick flavored around whatever class they chose because it can't be any better or worse than the others. They could certainly make geomancer feel unique despite using similar elements, but I don't think we'll be getting anything special from any new class they add anymore.Its not that GEO is lame in a vacuum. It's only when you look at how we currently have something so similar, and theres tons of other themes we still lack. (And we will never get them. So realistically, we should only be looking at reskinned WHMs anyways, since thats all we'll ever be allowed to have in MMOs)
In an interview before Stormblood launched and the jobs were shown, Yoshi had talked about how he had an Onmyuji conjurer caster in the works, that eventually got pushed aside for red mage (akin to Viera not coming with Heavensward). Of course every site that interview was on now leads to a 404 error.I think the issue is that you guys lack any and all imagination. Geo MUST be exactly like white mage, any earth magic MUST be throwing a stone. Geo in tactics could cause sand and snow storms, summon will-o'-the-wisps, entangling ivy, magma, pitfalls, etc. There is a lot you can do with the idea of "the elements". The real issue comes from the role itself and how the obsessive need for balance has limited what they can actually do. Whatever healer you get, it's going to have a small heal, a big heal, an aoe heal, 3 dps moves and a small gimmick flavored around whatever class they chose because it can't be any better or worse than the others. They could certainly make geomancer feel unique despite using similar elements, but I don't think we'll be getting anything special from any new class they add anymore.
But given that and the actual story of Geomancer in the game and in the lorebook, they have shown nothing having to do with white mage outside of being aligned with Umbral elements. They have focused on the actual name of the job, Feng Shui Warrior.
Like I always say, if you want a vague basis on what the animations could be, look at the Tai Sui in Yanxia/Ruby Sea, doesn't look very white mage to me. Plus it's not like Ganen, founder of Geomancy with the human races (he learned it from the Tengu), and first king of Doma was known as a kind man healing his way across Yanxia to unite the people. No he was a master mage and swordsman, who conquered his way to unity.
Grumblebeard is right, use your brain, they aren't going to put in a white mage reskin.
did u mean to quote me? i dont feel ive given off the impression i was of a differing opinion to what u said.I think the issue is that you guys lack any and all imagination. Geo MUST be exactly like white mage, any earth magic MUST be throwing a stone. Geo in tactics could cause sand and snow storms, summon will-o'-the-wisps, entangling ivy, magma, pitfalls, etc. There is a lot you can do with the idea of "the elements". The real issue comes from the role itself and how the obsessive need for balance has limited what they can actually do. Whatever healer you get, it's going to have a small heal, a big heal, an aoe heal, 3 dps moves and a small gimmick flavored around whatever class they chose because it can't be any better or worse than the others. They could certainly make geomancer feel unique despite using similar elements, but I don't think we'll be getting anything special from any new class they add anymore.
I agree, I find those two too similar as well. But Im fine if they are split from the same class, as it would then make sense. (in this case, if GEO was split from CNJ, but something else, like a caster DPS or something)It's about as different from white mage as summoner is from scholar. I'm just sad that arcanist got the split and conjurer never got it's, that was found in 1.0. Would have loved to see "Landshift" and totems back then. So at one point they did think they are similar enough to come from the same line, but different enough to still think of releasing.
If the new healer uses robes, doesnt either melee, or primarily rely on a physical ranged weapon, has cast bars for their heals, and has no other mechanics that healers currently lack (such as a full time GCD reduction, like constant 2s GCD w/o spell speed. or combos, where cures lead into other cures, w/o procs, etc)
then its just a reskinned WHM. But we all know its going to be a reskinned WHM with a gimmick, like SCH is WHM with a fairy, and AST is WHM with cards.
It will be WHM with X.
And since GEOs primary gimmick is the terrain they stand on, it doest seem "likely" GEOs gimmick would happen, which only makes ppl assume its even more likely to just be WHM w/o gimmick X. (EDIT: this only applies if the new healer was GEO)
Last edited by Claire_Pendragon; 05-17-2020 at 02:10 AM.
CLAIRE PENDRAGON
It was intended to come out as the damage equivalent of white mage. I don't know why anyone would ever want it as a healer
It's about as different from white mage as summoner is from scholar. I'm just sad that arcanist got the split and conjurer never got it's, that was found in 1.0. Would have loved to see "Landshift" and totems back then. So at one point they did think they are similar enough to come from the same line, but different enough to still think of releasing.Its not that GEO is lame in a vacuum. It's only when you look at how we currently have something so similar, and theres tons of other themes we still lack. (And we will never get them. So realistically, we should only be looking at reskinned WHMs anyways, since thats all we'll ever be allowed to have in MMOs)
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