Quote Originally Posted by Lilseph View Post
I genuinely think that you should give the Ultimates a try! A lot of what you're asking for already exists in those fights, so it might be worthwhile to give it a shot.
Yes, I'm sure Ultimates are great. But what about the rest of the game?
Of course I don't expect or want savage compexity, speed requirements and difficulty in content that is typically done by uncoordinated groups.
But -a little- more danger should be in the cards, no? A little more incoming damage. Not feeling as if I outgear a brand new dungeon to the point of total triviality would be nice.

If content was a bit meaner, we would heal more. Add a few more DPS toys to move away from the "mash [1] for 28 seconds, then refresh your DoT" and it would be perfect.

Quote Originally Posted by GrimGale View Post
If all healers had a somewhat engaging kit to fill up said time, such as AST with card-play (Or at least a satisfying iteration of card-play), the one-button spam would not be so jarring.
That's an interesting alternative to consider. Instead of mashing a DPS button, we would build up group support. Hmm... I like it!