
Originally Posted by
MariaArvana
You misread. The "punishment" in question wouldn't be punishing to you in that situation.
The idea is that once a roulette pops - whichever duty is chosen, is what you're locked to run for the day, whether you leave and come back later or not. So if you get Castrum, and then have to leave for an actual IRL reason, then the next time you queue MSQ roulette that day, the game will *only* put you into Castrum groups until you clear it. Meaning people with actual IRL reasons for leaving can do so, or if you get a toxic group, there's no penalty. Leave and afk, come back, re-queue, finish the dungeon you were doing earlier, get your roulette exp, no biggie. While people who are attempting to game the system are forced to do the dungeon chosen, or they forfeit the roulette for the day since there'll be no alternative, as the game will always force them back into that dungeon till the daily reset.
To give an example:
-Guy queues MSQ Roulette
-Guy gets Castrum
-Guy has an IRL emergency and leaves
-Guy gets 30 min lockout, and then new 'lockout' means he can only get castrum for the day.
-Guy comes back 2 hours later, re-queues MSQ roulette.
-Game sees his lockout, puts him into Castrum group.
-Guy gets his roulette exp, happy camper.
So genuine reasons for leaving aren't punished, while people trying to game the system are. Win-Win.