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  1. #61
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FoxCh40s View Post
    Jesus, you can say that again. Dark Knights who dont have Blackest Night or know what it does; Gunbreakers who have no idea what a cartridge combo is or what cooldowns are. Healers who use only regens on mass pulls without so much as an oGCD and blame the tanks.

    Then entire playerbase right now feels pretty shit, it's not just Healers and Tanks; I legit dont know what SE is trying to accomplish, but all it's doing is pissing us 6 year vets off.

    It doesnt matter how much you lower the skill floor, people who are bad and do below bare minimum will ALWAYS be that way, and taking tools and abilities away from veterans is not the way you get more people into a role.
    It requires a fine toothbrush to make the barrier of entry better, and doing so is fine, but you can't then destory the complexity that give jobs identity or enjoyment of optimizing. You do that... well its just a class made for new players, not worth dedicating to it as its not rewarding. Both tanks and healers are suffering from this. Some of the changes were fine to get players in... but they didn't give anything back to chew on.
    (9)

  2. #62
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by SpiralMask View Post
    my issue is that not only is the skill floor lowered, getting TO that floor (level 80) is soulcrushingly boring with how slow a drip abilities are (on top of class problems like "only has 2 buttons to press for it's entire career").
    [B]
    Imagine if any other role in the game only essentially had 2 core damage abilities from lvl 4 to lvl 80.

    No one would (or should) accept that.
    (16)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #63
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Corbeau View Post
    I still think there's a decent chance that they cut back on healer DPS kits intending to up encounter damage, then their (past or present) playtesting with ordinary people happened and they went "oh fuck we absolutely cannot do this because people are terrible at video games."
    Well, the thing is, they could add more to a healers DPS kit without increasing how much DPS they contribute.

    As it is, due to much of the healing being taken care of by oGCDs, there is a lot of time to DPS. Instead of casting one spell for 100% of their DPS, that spell could be broken up into two 50% spells, or three spells worth 20%, 30% and 50%. Pretty much anything is better than spamming one spell. The healers that are stuck spamming 1 spell will feel better having more spells to cast, the healers that already don't touch their one DPS spell will continue to not touch their other spells.

    As for the topic question: I speculate job adjustments will just be potency changes. Like at the end of SB the big WHM adjustment was just increased potency. Massive gameplay changes are rarely (if ever) seen mid-expansion. That stuff comes with expansions.
    (1)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  4. #64
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    I've no problem with healers doing maybe a quarter less dps than tanks. Why should our damage kits be so 1-dimensional and worthless? The assumption this HAS to be the case is absurd; the fun in healing comes from balancing healing with off-time dps/buffing abilities. Honestly, that's why I've always loved the role...now I have to force myself to play the SCH whereas before I enjoyed it.

    Our jobs are absolutely boring right now because Yoshi-P was 'so convinced' pure-healing healers were exactly what the game needed and what people wanted...

    Well, Yoshi was wrong!

    5.0 healers are the worst. The SCH is bland and basically has no identity (still can't believe they murdered Selene and basically just copied her into Eos--so lazy!!).

    To new players, unless your keen on pressing 1 button over, and over again I don't even recommend playing the game. It's that boring/bad.
    (15)
    Last edited by Truen; 05-15-2020 at 03:52 AM.

  5. #65
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Truen View Post
    I've no problem with healers doing maybe a quarter less dps than tanks. Why should our damage kits be so 1-dimensional and worthless? The assumption this HAS to be the case is absurd; the fun in healing comes from balancing healing with off-time dps/buffing abilities. Honestly, that's why I've always loved the role...now I have to force myself to play the SCH whereas before I enjoyed it.

    Our jobs are absolutely boring right now because Yoshi-P was 'so convinced' pure-healing healers were exactly what the game needed and what people wanted...

    Well, Yoshi was wrong!

    5.0 healers are the worst. The SCH is bland and basically has no identity (still can't believe the murdered Selene and basically just copied her into Eos--so lazy!!).

    To new players, unless your keen on pressing 1 button over, and over again I don't even recommend playing the game. It's that boring/bad.
    I switched to Astro just to have something to do, even though I said I would never do it. It's not much more to do, but it's better than Scholars one button rotation in every damn situation possible.

    It's my recommendation to any and all getting into the game for the first time, DO NOT play Healer, you will legit burn out before level 30 before you realize you have access to all of your damage tools since level (8?).

    It's absolutely f***ing mind numbing, and if I weren't in a raid group right now, I'd likely switch to Summoner or Red Mage and never look back.
    (9)

  6. #66
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    The conflict can be summarized as the dev team wanting to go the 'pure healer' aesthetic while the game design is made for 'weaker DPS that happens to heal sometimes'. Healer design is flawed to the core.
    (6)
    Last edited by Allegor; 05-13-2020 at 11:47 PM.

  7. #67
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Deceptus View Post
    Imagine if any other role in the game only essentially had 2 core damage abilities from lvl 4 to lvl 80.

    No one would (or should) accept that.
    Preach it. There's literally nothing else to say on the matter - the state of healers is unacceptable.
    (13)

  8. #68
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by FoxCh40s View Post

    Then entire playerbase right now feels pretty shit, it's not just Healers and Tanks; I legit dont know what SE is trying to accomplish, but all it's doing is pissing us 6 year vets off.
    You're holding SE accountable for a bunch of people who are playing bad...? This isn't the Borg Collective. We're not a hive mind. SE can't make people play the way you want them to play.
    (0)

  9. #69
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rasikko View Post
    You're holding SE accountable for a bunch of people who are playing bad...? This isn't the Borg Collective. We're not a hive mind. SE can't make people play the way you want them to play.
    Yet pure healers seem to have tried to force their mindset on us. You know damn well if they could've given healers 0 damage spells this expansion they would have done so it's only due to healers need to progress msq that we even have what we have.

    We even had to beg to get energy drain back something that had no business being removed but was.

    Repose as niche as is rather than actually working with it more since all healers now have a sleep decided 1 quest is enough to justify taking it from Whm.

    Unnecessary removal of Collective's Stun

    More ogcds that are 100% unnecessary outside ultimate even savage doesn't need all of them. Heck I did E1S/2S/3S without using any ShB skills as a laugh and I healed fine enough without them.

    SE very clearly wanted to emphasizes healing and the way they did it was 100% forcing a playstyle onto people they didn't want and the players have bit back whether SE learned from it is up in air as they have notoriously ignored healers existence since 5.05 live letter.
    (11)

  10. #70
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Videra View Post
    Preach it. There's literally nothing else to say on the matter - the state of healers is unacceptable.
    Oh . . . I have.

    https://forum.square-enix.com/ffxiv/...ouble-Standard
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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