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  1. #1
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by FoxCh40s View Post
    Jesus, you can say that again. Dark Knights who dont have Blackest Night or know what it does; Gunbreakers who have no idea what a cartridge combo is or what cooldowns are. Healers who use only regens on mass pulls without so much as an oGCD and blame the tanks.

    Then entire playerbase right now feels pretty shit, it's not just Healers and Tanks; I legit dont know what SE is trying to accomplish, but all it's doing is pissing us 6 year vets off.

    It doesnt matter how much you lower the skill floor, people who are bad and do below bare minimum will ALWAYS be that way, and taking tools and abilities away from veterans is not the way you get more people into a role.
    my issue is that not only is the skill floor lowered, getting TO that floor (level 80) is soulcrushingly boring with how slow a drip abilities are (on top of class problems like "only has 2 buttons to press for it's entire career").

    rant, feel free to skip the rest of this post:
    to be real, i for one am okay with the 5.0 reworks of everyone's kits--in theory. get everyone's kits equalized so everyone can participate in all content with at least a minimum degree of effectiveness (to help alleviate class-elitism or "mandatory" situations like old coil requiring a bard or SMN for the medusa boss, though that hasnt been an issue for more than 4 years at this point, so im not sure it's the threat the devs keep making it out to be), fine, cool beans! they can add stuff to get everyone's class lore/identity/interesting playstyle tools working ON TOP of the new universal kits going forward. I could file this expansion away as futureproofing and bear with how garbage some stuff is right now if it meant that things can only improve in the future.
    except we've gotten a shocking amount of silence on many important topics for basic quality of life (healer downtime, tank options disparity (WAR and DRK being near-identical now, living dead being hilariously bad both on the defensive and healer front with ever-scaling HP and static heal potencies), horrible leveling process, STILL broken class quests and lore from the 5.0 rework (AST and MCH in particular), and on and on).
    and they're kept to a soft limit on the number of buttons available to the player due to controller support, and all of those are filled with the new universal kit.
    and they're already staring down the barrel of another expansion (about 4 patches/1 year, which means another 10 levels, and another 10 levels of skills and buttons to fit in) which means unless they find a way to compress what we've currently got, we're gonna see another complete rework/gutting of every class to spread their kits evenly over this new larger surface area (see: TERRIBLE leveling experience for newcomers and new classes).
    there's a lot of basic core design problems that will only make things exponentially worse as time goes on unless they're addressed, and we've got nothing so far.
    (2)
    Last edited by SpiralMask; 05-11-2020 at 05:00 PM.

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by SpiralMask View Post
    my issue is that not only is the skill floor lowered, getting TO that floor (level 80) is soulcrushingly boring with how slow a drip abilities are (on top of class problems like "only has 2 buttons to press for it's entire career").
    [B]
    Imagine if any other role in the game only essentially had 2 core damage abilities from lvl 4 to lvl 80.

    No one would (or should) accept that.
    (16)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Deceptus View Post
    Imagine if any other role in the game only essentially had 2 core damage abilities from lvl 4 to lvl 80.

    No one would (or should) accept that.
    Preach it. There's literally nothing else to say on the matter - the state of healers is unacceptable.
    (13)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Videra View Post
    Preach it. There's literally nothing else to say on the matter - the state of healers is unacceptable.
    Oh . . . I have.

    https://forum.square-enix.com/ffxiv/...ouble-Standard
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]