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  1. #51
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Crushnight View Post
    Remember when the community regarded sch as one of the best designed jobs in the game if not the best designed job, fallen so far, where is that designer now I want them back they at least understood healers better.
    Gone I'd guess. Now we've got Yoshi P, who's clearly too blinded by the flashing bulbs of camera lights and media attention to see and/or acknowledge the woeful plebs who actually play the jobs he had such an instrumental role in ruining (homogenizing).

    I'd love nothing more than a reset to the pre-5.0 build for the SCH...I miss the old job too much.
    (10)

  2. #52
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Im all into healer dps, but....

    If as a DPS im basically not allowed to heal or CC without heavy downsides, if all support skills are taken from me, we might as well let healers only heal lol. The whole route they went sucks...
    (1)

  3. #53
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kuroka View Post
    Im all into healer dps, but....

    If as a DPS im basically not allowed to heal or CC without heavy downsides, if all support skills are taken from me, we might as well let healers only heal lol. The whole route they went sucks...
    Melee Role Actions:
    Heal + Lifesteal (Second Wind + Bloodbath)
    Stun (Leg Sweep)
    Physical Mitigation (Feint)

    Monk gets a personal defense buff (Riddle of Earth) and a group heal buff (Mantra)
    Dragoon gets an extra lifesteal (Life Surge)
    Ninja gets a personal 20% shield (Shade Shift)
    Samurai gets a frequent defense buff (Third Eye) which can also be used on a heal (Merciful Eyes)

    The only skill there that aren't literally free to use (since melee don't need to worry about weaving) is Merciful Eyes, and that's a tiny potency loss.

    Ranged Role Actions:
    Heavy (Leg Graze)
    Heal (Second Wind)
    Bind (Foot Graze)
    Out of Combat Movespeed (Peloton)
    Interrupt (Head Graze)
    Raidwide Mitigation (Troubador/Tactician/Shield Samba)

    Bard gets a Pre-emptive Cleanse (Warden's Paean) and a heal buff (Nature's Minne)
    Dancer gets a AoE heal (Curing Waltz) and a group heal buff (Improvisation)

    Again, only 1 non-free skill, and that's if flashing Improv in a fight loses you an auto-attack, or means you can't hold it for a phase transition.

    Caster Role Actions:
    Magical Mitigation (Addle)

    Black Mage gets an AoE sleep (Sleep) and a personal 30% shield (Manaward)
    Summoner gets a Raise (Resurrection), a personal 30% shield (Earthen Armor), and a raidwide regen of 700 potency (Everlasting Flight)
    Red Mage gets an on-demand Heal (Vercure) and a raise with no cast time (DualCast+Verraise)

    Now we're finally getting some non-free skills. Addle, Manaward, and Everlasting Flight are all free and all powerful. The rest make you give up a single GCD to do them.

    So as far as I can see, only Casters have the problem with healing/CC. I wouldn't generalise it to 'DPS', and just because your support (a minor role for a DPS) has been diminished, doesn't mean our damaging (a major role for everybody) should follow suit.
    (7)

  4. #54
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Anyone else feel like the devs are just gonna take all this feedback to the complete opposite extreme (again?)

    The devs say that the healer adjustments this expansion were to address the supposed complaint that healers had to dps too much. Instead of just giving them a reason to actually heal they just threw a bunch of new healing oGCDs at them, deleted most of the dps abilities and that was it.

    But now that healers are all saying they don’t get to dps enough I worry they’re about to do the exact same but to the opposite extreme. They’ll delete all gcd healing, most oGCD, and all healers will just have a ridiculously powerful standard heal and an aoe heal with 3 Charges. Everything else will be pure dps.

    Which I get is what most people want, but at the same time it’s like, at that point why not just remove the ‘healer’ role and create a new dps sub-section like ‘support dps’?
    (1)

  5. #55
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    I still think there's a decent chance that they cut back on healer DPS kits intending to up encounter damage, then their (past or present) playtesting with ordinary people happened and they went "oh fuck we absolutely cannot do this because people are terrible at video games."
    (0)

  6. #56
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Connor View Post
    Anyone else feel like the devs are just gonna take all this feedback to the complete opposite extreme (again?)

    The devs say that the healer adjustments this expansion were to address the supposed complaint that healers had to dps too much. Instead of just giving them a reason to actually heal they just threw a bunch of new healing oGCDs at them, deleted most of the dps abilities and that was it.

    But now that healers are all saying they don’t get to dps enough I worry they’re about to do the exact same but to the opposite extreme. They’ll delete all gcd healing, most oGCD, and all healers will just have a ridiculously powerful standard heal and an aoe heal with 3 Charges. Everything else will be pure dps.

    Which I get is what most people want, but at the same time it’s like, at that point why not just remove the ‘healer’ role and create a new dps sub-section like ‘support dps’?
    You mean, literally what BRD, DNC, and RDM are meant to be but because they're still damage dealers people ignore that aspect of their kit because 'muh dps' ? Sadly that's one of the most debatable stand points in the game, or gaming in general. If a class can DPS, even if it's categorized as a support, it will DPS and more often than not, forego the support aspect of its kit, there's no such thing as a support role - SCH was the closest to that but now they're getting closer to being just WHM with shields.
    (1)

  7. #57
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by YusiKha View Post
    ...
    I was more joking that anything, dont worry. Im just kinda salty for RDM having less dps just for a ress and heal and loosing the ability to pass mana^^"
    (0)

  8. #58
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    429
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Healers/Tanks are likely going to get ignored. We aren't going to see either role see any much needed changes till maybe next expansion. Its too late in Shadowbringers for reworks that both roles need to bring back job identity again. It will like be ranged DPS (AGAIN) getting buffs, BRD in particular, and possibly MNK. SE basically thought that dumbing down both roles and making them similar in the rush to expansion release would have been enough to bring in new players to the roles. It did... but we lost about just as many experienced/veteran players in those roles as those that hopped on because because the DPS role is so bloated with competition while Healers/Tanks were barren so they could actually join groups/statics.
    Unforunately... the skill in these roles has definately diminished and lowered the medium as a result, there are far more bad healers and tanks now than ever before unfortunately.
    (10)

  9. #59
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BarretOblivion View Post
    Healers/Tanks are likely going to get ignored. We aren't going to see either role see any much needed changes till maybe next expansion. Its too late in Shadowbringers for reworks that both roles need to bring back job identity again. It will like be ranged DPS (AGAIN) getting buffs, BRD in particular, and possibly MNK. SE basically thought that dumbing down both roles and making them similar in the rush to expansion release would have been enough to bring in new players to the roles. It did... but we lost about just as many experienced/veteran players in those roles as those that hopped on because because the DPS role is so bloated with competition while Healers/Tanks were barren so they could actually join groups/statics.
    Unforunately... the skill in these roles has definately diminished and lowered the medium as a result, there are far more bad healers and tanks now than ever before unfortunately.
    Jesus, you can say that again. Dark Knights who dont have Blackest Night or know what it does; Gunbreakers who have no idea what a cartridge combo is or what cooldowns are. Healers who use only regens on mass pulls without so much as an oGCD and blame the tanks.

    Then entire playerbase right now feels pretty shit, it's not just Healers and Tanks; I legit dont know what SE is trying to accomplish, but all it's doing is pissing us 6 year vets off.

    It doesnt matter how much you lower the skill floor, people who are bad and do below bare minimum will ALWAYS be that way, and taking tools and abilities away from veterans is not the way you get more people into a role.
    (13)

  10. #60
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by FoxCh40s View Post
    Jesus, you can say that again. Dark Knights who dont have Blackest Night or know what it does; Gunbreakers who have no idea what a cartridge combo is or what cooldowns are. Healers who use only regens on mass pulls without so much as an oGCD and blame the tanks.

    Then entire playerbase right now feels pretty shit, it's not just Healers and Tanks; I legit dont know what SE is trying to accomplish, but all it's doing is pissing us 6 year vets off.

    It doesnt matter how much you lower the skill floor, people who are bad and do below bare minimum will ALWAYS be that way, and taking tools and abilities away from veterans is not the way you get more people into a role.
    my issue is that not only is the skill floor lowered, getting TO that floor (level 80) is soulcrushingly boring with how slow a drip abilities are (on top of class problems like "only has 2 buttons to press for it's entire career").

    rant, feel free to skip the rest of this post:
    to be real, i for one am okay with the 5.0 reworks of everyone's kits--in theory. get everyone's kits equalized so everyone can participate in all content with at least a minimum degree of effectiveness (to help alleviate class-elitism or "mandatory" situations like old coil requiring a bard or SMN for the medusa boss, though that hasnt been an issue for more than 4 years at this point, so im not sure it's the threat the devs keep making it out to be), fine, cool beans! they can add stuff to get everyone's class lore/identity/interesting playstyle tools working ON TOP of the new universal kits going forward. I could file this expansion away as futureproofing and bear with how garbage some stuff is right now if it meant that things can only improve in the future.
    except we've gotten a shocking amount of silence on many important topics for basic quality of life (healer downtime, tank options disparity (WAR and DRK being near-identical now, living dead being hilariously bad both on the defensive and healer front with ever-scaling HP and static heal potencies), horrible leveling process, STILL broken class quests and lore from the 5.0 rework (AST and MCH in particular), and on and on).
    and they're kept to a soft limit on the number of buttons available to the player due to controller support, and all of those are filled with the new universal kit.
    and they're already staring down the barrel of another expansion (about 4 patches/1 year, which means another 10 levels, and another 10 levels of skills and buttons to fit in) which means unless they find a way to compress what we've currently got, we're gonna see another complete rework/gutting of every class to spread their kits evenly over this new larger surface area (see: TERRIBLE leveling experience for newcomers and new classes).
    there's a lot of basic core design problems that will only make things exponentially worse as time goes on unless they're addressed, and we've got nothing so far.
    (2)
    Last edited by SpiralMask; 05-11-2020 at 05:00 PM.

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