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  1. #11
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    http://lodestone.finalfantasyxiv.com...entry?e=307111

    Sorry the image is hard to read. I had to post quickly to head off to work. Glad to see some other testing going on. I see a lot of discrepancies in the table so I'll have to dig at the methodology differences when I get back.
    (1)
    Dancing Mad (Excalibur Server)

  2. #12
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Huge thanks to the translator and testers! This is very useful infromation!
    (0)

  3. #13
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Pretty amazing work. Isit yours or did yo just translate it,either way Ty. I posted on ,y LS forums.
    (0)

  4. #14
    Player
    SynysterBlitz's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Synyster Mugiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Thanks a bunch for the helpful info
    (0)

  5. #15
    Player
    BigCajonez88's Avatar
    Join Date
    Sep 2011
    Posts
    93
    Character
    Bigcajonez Tia
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    Im curious on the testing, is there a program to run to view Enmity? Would love to run it during ifrit.
    (0)

  6. #16
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    As far as I know, there's no program. I'm pretty sure they tested the enmity numbers by using the ability, and then throwing stones with a DoH class (or some other controlled damage method) until the mob turned, or some other similar method.
    (0)

  7. #17
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Spider-Dan View Post
    The tester explained this as not being an absolute cap, but rather a relative cap; you can only have 27000 enmity over the lowest other person on the list. Therefore, if two people are on the hate list, the lower one has 100 enmity, and you have generated 35000 enmity, you are floored to 27100 and (barring any additional enmity generated by you) the lower person would overtake you after generating 27001 enmity.
    So in theory... if 1 person has 100... and the tank is capped at 27100... as long as the person at 100 never generates any more enmity... no one else in the party can possibly pull hate from the tank???

    discuss.....
    (0)

  8. #18
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    No, in theory if the tank has 27100 and someone has 100, the TANK does not get any more enmity but everyone else can so DDs can eventually get up to the same amount of enmity as the tank unless the person with 100 gets more hate.

    So mages should be shooting more for Yellow enmity, if that's true.
    (0)

  9. #19
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Estellios View Post
    No, in theory if the tank has 27100 and someone has 100, the TANK does not get any more enmity but everyone else can so DDs can eventually get up to the same amount of enmity as the tank unless the person with 100 gets more hate.

    So mages should be shooting more for Yellow enmity, if that's true.
    Thats my point.. DDs could only get even with the tank.. and never pass him.. and according to the enmity mechanics... never pull hate
    (0)

  10. #20
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The problem with that though is that when people have equal hate whoever did the last action takes hate, so the enemy would be bouncing all over the place and targeting whoever took the last swing.
    (0)

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